Re: marble statue
Very beautiful, Jan! I love the 'toolmarks' on the hair, the ivy, the depth of field, the detail in the lighting, the image glow. I think Zaug is right about the lack of neck. Nice work! Chris From: Jan Schmitz [EMAIL PROTECTED] Hi, I want to show you my final image for the photorealism contest. I uploaded it in the forum, but there is just one comment and a very low count of views. please take a look at it and give me some hints or critics! you can find it here: http://rs-forum.the-final.com/viewtopic.php?f=6t=1079 best regards, Jan (aka quan)
Rotate Handle
Hi all, On my machines, I no longer see the curser when I use the rotate and/or scale handles on an object (since version 6). The curser shows the 4-directional arrow when it hovers over one of the move handles, but when it hovers over the rotate hand or the scale handle, the curser disappears. The handles otherwise function correctly, but there is a display but there. Is it just me? It happens on all of my machines. Chris
Re: Zbrush 3 and RS
In the material's property window, try flipping the y for the texture. RS typically considers this differently than everyone else.. cm From: Ville Tirronen [EMAIL PROTECTED] Date: 2007/07/30 Mon AM 10:24:42 CDT To: user-list@light.realsoft3d.com Subject: Zbrush 3 and RS Hi! Does anyone use Zbrush and RS? I cannot export OBJ objects properly with UV-textures. I can export displacement mapping and OBJ-object, but when I try map disp. map in Realsoft mapping is aligned wrong. Is there any tutorials for exporting models and disp.map into RS? Ville
Re: Re: Another Bug Fix - S P4 - More Considerations
Hi Vesa and all, Here's a wishlist item that might be fairly simple and a big help to my workflow. Presently, when we convert sds to triset or vice versa, the name of the object reverts to 'triset' or
Re: Re: Another Bug Fix - S P4 - More Considerations
Hi Vesa and all, this is more of a productivity wishlist itme than a bug, but it might be simple to implement, and would be very helpful, in my opinion. I'm always converting things from trisets to sds and back again. Trisets use less memory and show fewer artifacts (if used on imported non-smoothed geometry). The modelling and selection tools for sds are far superior. The problem is when i convert one to the other ('ToSds' tool with 'Del orig.' selected), I lose the unique name of the object (helpful for organization) as well as the color (helpful for screen visibility). Would it be possible to retain that info in the converted object (esp if we are deleting the original object). If we are not deleting the original object, perhaps you can keep the color (and image maps), and use the old name with an '01' or 'copy of' appended. Would this be possible? thanks! Chris Mungenast
Soft selection!
I'm always checking Robert's website for news of progress on v6 etc, and my dreams have been answered. Soft selection is coming! check out the v6 page, and also news about sp4. http://members.chello.nl/rbroeder/ Thanks Robert for keeping us informed. Thanks Vesa and co. for listening. chris mungenast
Re: OT: Robert in the mix :-)
Hi Robert, From: Robert den Broeder [EMAIL PROTECTED] I submit my mixes under the alias of RobertdB (wonder where that name comes from ;) ) dB for decibels?
Re: noisefree hair is possible!
Hey Arjo, That's silky smooth! Was your hair casting shadows before? I think that RS needs some AA controls on shadows, and maybe some other options for AA filters. There are still some things that stay noisy no matter how high the sampling or scaling. (curved stadium stairs for example. Chris From: Arjo Rozendaal [EMAIL PROTECTED] Date: 2006/12/14 Thu AM 06:40:29 CST To: Reallist user-list@light.realsoft3d.com Subject: noisefree hair is possible! Hi, Never give up too soon ;) I found a possibility to create a noisefree hair animation. Instead of raytraced hair I used scanline rendering for the nurbs. The reaction on lightsources is somewhat different but lighting could be adjusted of course. I guess the main reason is that scanline hair doesn't render a rounding but shows a flat shaded line. In order to get raytraced hair with shadow it would be nice if it was possible to render such flat shaded hair. Would it be possible to have normal shading in V direction (for color purposes) and a flat shading in U direction to get such flat hairs? Of course one could use a duplicate with camera invisible, but with many hairs that's not the nicest solution. www.xs4all.nl/~joly/temp/hairtest6.avi Arjo.
weird SP3 problem
Hi all, I've been having a strange problem using SP3 on my home machine (2x dual Opteron) but not my work machine (2x single Opteron). When I load larger files, I get an error message saying something like disk not found and then I have to quit RS and it's really hard to get the error message off my screen. Sub-optimal. The disk in question is a 0-stripe raid of 2 sata drives, but I've error checked them, and also tried copying files from them to another drive and still had the same problem. This is using 64-bit windows, by the way. No problems of this sort before SP3. No problems in other programs. Thots? Thanks in advance. Chris Mungenast
Re: Re: no wiki problem
Hi Jason, What a gentleman! I would have had to sleep a couple nights to reply to that email with as much restraint. Thank you Jason for your efforts. Probably the single biggest tip I got from your postings was that you need to have some dim 'ambient' type of lights to 'activate' good transparency and reflection. You are right. These kind of images take a lot of experience (the hard kind you can only learn by doing it yourself) and often they can take a lot of testrendering and tweaking. Having a lot of entourage can help as well. Thanks again. Chris From: Jason Saunders [EMAIL PROTECTED] Date: 2006/09/18 Mon AM 04:09:21 CDT To: user-list@light.realsoft3d.com Subject: Re: no wiki problem :) Oh dear I think someone got out of bed on the wrong side today. I have some news for you Gary. There are no great secrets to creating my GI images. I have, in numerous emails already informed the group of my standard workflow and also in personal emails to some individuals.
Re: RE: different material without loosing UV coords
Hi Arjo, I asked Vesa to add this capability a couple months ago. It would be very useful, especially when you import obj's with materials attached by face. I envision a pulldown of materials in the model instead of simply 'detach' when right-clicking on the material name in the sds/faces box. BTW, I tried to view your vrml city file last night (catching up on emails) and could only see the ground plane and curbs. It was a very small file. Thots? Thanks. chris mungenast From: Arjo Rozendaal [EMAIL PROTECTED] Date: Wed May 10 08:41:26 CDT 2006 To: user-list@light.realsoft3d.com Subject: RE: different material without loosing UV coords Hi Neil, That's the most simple solution indeed. But nog good enough, as I wanted a copy of the object with a different material. So the original material should remain intact. Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Neil Cooke Sent: woensdag 10 mei 2006 13:34 To: user-list@light.realsoft3d.com Subject: Re: different material without loosing UV coords Hi Arjo, You suggest that this may be tricky, I havent tried it but maybe brute force ... probably unsatisfactory perhaps overwriting the VSL coding for existing material in the advanced window with the coding for the material you want to change it to. Neil Cooke - Original Message - From: Arjo Rozendaal [EMAIL PROTECTED] To: Reallist user-list@light.realsoft3d.com Sent: Wednesday, May 10, 2006 8:22 PM Subject: different material without loosing UV coords Hi, I assigned a certain material to an SDS object with Map2Obj tool. I adjusted the UV coords in the UV editor. How can I choose a different material without loosing the adjusted UV coords? I can only choose 'detach' in the faces properties. Arjo.
Re: Re: Looking for a simple VSL Tutorial :-)
Hi Vesa and all. I just saw this neat realtime Nvidia product. It would be great to see this supported in RSv6. http://www.nvidia.com/page/gelato.html ! chris mungenast sorry if someone's already mentioned this
Re: RS not responding?
Hi Chuck, If the amount of ram being used is changing, then it is still game. For what i do, if i don't get an error message, it usually comes out the other side. cm From: Charles R. Henry [EMAIL PROTECTED] Date: Fri Apr 07 14:59:11 CDT 2006 To: Real 3D List user-list@light.realsoft3d.com Subject: RS not responding? Hi listers, I've been converting a couple thousand analytic spheres to either Metaballs, SDS Objects or Nurbs Meshes and these take much time on my slow, obsolete P3, 384 MB RAM, XP machine running RS v 5.1 SP2. It can take as much as 3 hours or forever. When I go to Windows Task Manager / Applications it says RS Not Responding while it is processing the file ... but if I wait long enough it sometimes completes the process ... but sometimes it doesn't and I can wait forever. The Windows Task Manager / Performance / CPU Usage is at 100% while it is processing and if I wait long enough it sometimes completes the process and drops to 1% and all is OK. Is there a way to find out what is going on behind the GUI? Is there a way to know for sure whether it is processing or hung? Thanks in advance for any help on this. Cheers, Chuck Henry
Re: about exif data and matching
Hi Arjo, You can probably find the size of your camera's CCD on the internet. The w and h of your ccd is what you should place in the camera's w and h. Then use the original zoom setting directly as shown in the picture data (48.25 in this case). The film size will be a constant with your camera. Also, I've noticed that some cameras save this data on jpegs as well as raw. cm From: Arjo Rozendaal [EMAIL PROTECTED] Date: Wed Apr 05 04:54:43 CDT 2006 To: Reallist user-list@light.realsoft3d.com Subject: about exif data and matching Hi Frank, I would like to know what you did to check the camera exif data with Realsoft camera object. This morning I did a test with my camera because I wanted to know, once and for all, how good the match is. So I made a setup with a simple box like object. The size of the object was 100x65x70 cm. I put the camera at 900 cm distance and measured every other variable as good as possible. This time I did it much preciser as with the couch. Because of the distance I could use maximum zoom. In that case straight lines remain straight. I reconstructed the same object and camera viewpoint in RS and loaded the picture as a backdrop. The exif data mentioned that focal length was 48,25 mm (or 191 mm in 35mm film) When I filled out the 191 mm in the focal length field the 3d object was quite a bit bigger than the object in the picture. I had to set the slider back to 160 mm to get a correct match. By tweaking the banking and other position values a few centimeters the match was even perfect. But of course I started to wonder about the difference between the 160 and 191 mm. I exported the scene to check in Cinema4D. Cinema4D gave a much closer match (187 mm). But still not something you can count on. Especially when distances and objects get bigger. The deviation will grow the same. I went back to Realsoft to see if I could get a better correlation. I started to play with the film width and height fields (I never had a look at them before). When you change them you can see the value of the focal length change too. Now comes the most important part: To be able to use the 191 mm. value, I had to change the film width and height to 0,036x0,027. In that case I got the perfect match I wanted. So my question is: Is this film width and height value a constant factor for my camera? So when I use this setting can I trust that I can safely fill out the stored focal length data in RS to get a perfect camera object. If you don't know the answer I won't blame you ;), maybe somebody else does. Arjo.
Re: Re: cpu usage query
I've noticed that RS can still be in play as long as you see the amount of ram use varying. Sometimes you can actually save even if it has crashed. I know of no other program that can do this. chris mungenast From: studio [EMAIL PROTECTED] Date: Fri Feb 17 18:22:38 CST 2006 To: user-list@light.realsoft3d.com Subject: Re: cpu usage query It sounds like RS has crashed . Sometimes it really is very very busy creating stuff when it seems to be not Responding (this goes for any app) , but in this case it sounds like it has failed . If you look in the 'Applications' Tab of the Task manager you will see that any app in this mode will be reported as Not Responding ie : Either it has locked up or is very very busy ... Start from scratch , and if it still does it , post the project here and maybe it can be sorted out . studio www.niagara.com/~studio www.studiodynamics.net two sds objects - perform object knife to cut out a section of the main object so far after 3mins RS3d not responding I use process explorer to see what is happening - Process PID CPU Description Company Name explorer.exe 1440 63.73 Windows Explorer Microsoft Corporation csrss.exe 572 31.37 Client Server Runtime Process Microsoft Corporation Realsoft3D.exe 2692 RS3d varies between 0 and 3% and is still not responding after 5mins I have noticed this behavour before and have to kill rs3d to continue anyone any ideas? what has explorer to do with rs3d?? Alasdair erect featherless biped www.digitalmystic.co.uk
Re: hdri skydome and GI
Hi Frank, Try using a surface properties shader with illumination=texture(map coords). chris mungenast From: Frank Bueters [EMAIL PROTECTED] The dome is shadow invisible and recieves no shadows. The material contains a hdri texture in a surface illumination shader (illumination=texture(map coords)). I have tried several other ways too, like a surface properties shader, a curve object to control brightness and much more, all to no avail.