Re: marble statue

2008-06-23 Thread ss-cm-gm
Very beautiful, Jan!

I love the 'toolmarks' on the hair, the ivy, the depth of field, the detail in 
the lighting, the image glow. I think Zaug is right about the lack of neck.

Nice work!

Chris

From: Jan Schmitz [EMAIL PROTECTED]

Hi,

I want to show you my final image for the photorealism contest. I uploaded 
it in the forum, but there is just one comment and a very low count of views. 
please take a look at it and give me some hints or critics!

you can find it here:
http://rs-forum.the-final.com/viewtopic.php?f=6t=1079

best regards,
Jan
(aka quan)



Rotate Handle

2008-03-26 Thread ss-cm-gm
Hi all,

On my machines, I no longer see the curser when I use the rotate and/or scale 
handles on an object (since version 6).

The curser shows the 4-directional arrow when it hovers over one of the move 
handles, but when it hovers over the rotate hand or the scale handle, the 
curser disappears. The handles otherwise function correctly, but there is a 
display but there.

Is it just me? It happens on all of my machines.
Chris


Re: Zbrush 3 and RS

2007-07-30 Thread ss-cm-gm
In the material's property window, try flipping the y for the texture. RS 
typically considers this differently than everyone else..

cm

From: Ville Tirronen [EMAIL PROTECTED]
Date: 2007/07/30 Mon AM 10:24:42 CDT
To: user-list@light.realsoft3d.com
Subject: Zbrush 3 and RS

Hi!

Does anyone use Zbrush and RS? I cannot export OBJ objects properly with 
UV-textures.
I can export displacement mapping and OBJ-object, but when I try  map 
disp. map in Realsoft
mapping is aligned wrong. Is there any tutorials for exporting models 
and disp.map into RS?

Ville



Re: Re: Another Bug Fix - S P4   -  More Considerations

2007-03-14 Thread ss-cm-gm
Hi Vesa and all,

Here's a wishlist item that might be fairly simple and a big help to my 
workflow.

Presently, when we convert sds to triset or vice versa, the name of the object 
reverts to 'triset' or 


Re: Re: Another Bug Fix - S P4   -  More Considerations

2007-03-14 Thread ss-cm-gm
Hi Vesa and all,

this is more of a productivity wishlist itme than a bug, but it might be simple 
to implement, and would be very helpful, in my opinion.

I'm always converting things from trisets to sds and back again. Trisets use 
less memory and show fewer artifacts (if used on imported non-smoothed 
geometry). The modelling and selection tools for sds are far superior.

The problem is when i convert one to the other ('ToSds' tool with 'Del orig.' 
selected), I lose the unique name of the object (helpful for organization) as 
well as the color (helpful for screen visibility).

Would it be possible to retain that info in the converted object (esp if we are 
deleting the original object). If we are not deleting the original object, 
perhaps you can keep the color (and image maps), and use the old name with an 
'01' or 'copy of' appended.

Would this be possible?

thanks!

Chris Mungenast


Soft selection!

2007-03-13 Thread ss-cm-gm
I'm always checking Robert's website for news of progress on v6 etc, and my 
dreams have been answered.

Soft selection is coming! check out the v6 page, and also news about sp4.

http://members.chello.nl/rbroeder/

Thanks Robert for keeping us informed.
Thanks Vesa and co. for listening.

chris mungenast


Re: OT: Robert in the mix :-)

2007-03-05 Thread ss-cm-gm
Hi Robert,

From: Robert den Broeder [EMAIL PROTECTED]
I submit my mixes under the alias of RobertdB (wonder where that name comes
from ;) )


dB for decibels?


 



Re: noisefree hair is possible!

2006-12-14 Thread ss-cm-gm
Hey Arjo,

That's silky smooth!

 Was your hair casting shadows before? I think that RS needs some AA controls 
on shadows, and maybe some other options for AA filters.
There are still some things that stay noisy no matter how high the sampling or 
scaling. (curved stadium stairs for example.

Chris

From: Arjo Rozendaal [EMAIL PROTECTED]
Date: 2006/12/14 Thu AM 06:40:29 CST
To: Reallist user-list@light.realsoft3d.com
Subject: noisefree hair is possible!

Hi,

Never give up too soon ;)
I found a possibility to create a noisefree hair animation.
Instead of raytraced hair I used scanline rendering for the nurbs.
The reaction on lightsources is somewhat different but lighting could be
adjusted of course.
I guess the main reason is that scanline hair doesn't render a rounding but
shows a flat shaded line.
In order to get raytraced hair with shadow it would be nice if it was
possible to render such flat shaded hair.
Would it be possible to have normal shading in V direction (for color
purposes) and a flat shading in U direction to get such flat hairs?
Of course one could use a duplicate with camera invisible, but with many
hairs that's not the nicest solution.

www.xs4all.nl/~joly/temp/hairtest6.avi

Arjo.



weird SP3 problem

2006-11-10 Thread ss-cm-gm
Hi all,

I've been having a strange problem using SP3 on my home machine (2x dual 
Opteron) but not my work machine (2x single Opteron).

When I load larger files, I get an error message saying something like disk 
not found and then I have to quit RS and it's really hard to get the error 
message off my screen. Sub-optimal.

The disk in question is a 0-stripe raid of 2 sata drives, but I've error 
checked them, and also tried copying files from them to another drive and still 
had the same problem.

This is using 64-bit windows, by the way. No problems of this sort before SP3. 
No problems in other programs.

Thots?  Thanks in advance.
Chris Mungenast


Re: Re: no wiki problem

2006-09-18 Thread ss-cm-gm
Hi Jason,

What a gentleman! I would have had to sleep a couple nights to reply to that 
email with as much restraint.

Thank you Jason for your efforts. Probably the single biggest tip I got from 
your postings was that you need to have some dim 'ambient' type of lights to 
'activate' good transparency and reflection. 

You are right. These kind of images take a lot of experience (the hard kind you 
can only learn by doing it yourself) and often they can take a lot of 
testrendering and tweaking. Having a lot of entourage can help as well.

Thanks again.
Chris


From: Jason Saunders [EMAIL PROTECTED]
Date: 2006/09/18 Mon AM 04:09:21 CDT
To: user-list@light.realsoft3d.com
Subject: Re: no wiki problem

:)

Oh dear I think someone got out of bed on the wrong side today.

I have some news for you Gary.  There are no great secrets to creating my GI 
images.  I have, in numerous emails already informed the group of my 
standard workflow and also in personal emails to some individuals.




Re: RE: different material without loosing UV coords

2006-05-10 Thread ss-cm-gm
Hi Arjo,

I asked Vesa to add this capability a couple months ago. It would be very 
useful, especially when you import obj's with materials attached by face.
I envision a pulldown of materials in the model instead of simply 'detach' when 
right-clicking on the material name in the sds/faces box.

BTW, I tried to view your vrml city file last night (catching up on emails) and 
could only see the ground plane and curbs. It was a very small file. Thots?

Thanks.

chris mungenast


From: Arjo Rozendaal [EMAIL PROTECTED]
Date: Wed May 10 08:41:26 CDT 2006
To: user-list@light.realsoft3d.com
Subject: RE: different material without loosing UV coords

Hi Neil,

That's the most simple solution indeed. But nog good enough, as I wanted a
copy of the object with a different material. So the original material
should remain intact.

Arjo.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Neil Cooke
 Sent: woensdag 10 mei 2006 13:34
 To: user-list@light.realsoft3d.com
 Subject: Re: different material without loosing UV coords


 Hi Arjo,

 You suggest that this may be tricky, I havent tried it but maybe
 brute force
 ... probably unsatisfactory   perhaps overwriting the VSL coding for
 existing material  in the advanced window with the coding for the material
 you want to change it to.

 Neil Cooke


 - Original Message -
 From: Arjo Rozendaal [EMAIL PROTECTED]
 To: Reallist user-list@light.realsoft3d.com
 Sent: Wednesday, May 10, 2006 8:22 PM
 Subject: different material without loosing UV coords


  Hi,
 
  I assigned a certain material to an SDS object with Map2Obj tool. I
 adjusted
  the UV coords in the UV editor.
 
  How can I choose a different material without loosing the adjusted UV
  coords?
  I can only choose 'detach' in the faces properties.
 
  Arjo.
 





Re: Re: Looking for a simple VSL Tutorial :-)

2006-05-08 Thread ss-cm-gm
Hi Vesa and all.

I just saw this neat realtime Nvidia product.

It would be great to see this supported in RSv6.

http://www.nvidia.com/page/gelato.html

!

chris mungenast

sorry if someone's already mentioned this


Re: RS not responding?

2006-04-07 Thread ss-cm-gm
Hi Chuck,

If the amount of ram being used is changing, then it is still game. For what i 
do, if i don't get an error message, it usually comes out the other side.

cm

From: Charles R. Henry [EMAIL PROTECTED]
Date: Fri Apr 07 14:59:11 CDT 2006
To: Real 3D List user-list@light.realsoft3d.com
Subject: RS not responding?

Hi listers,
I've been converting a couple thousand analytic spheres to either Metaballs, 
SDS
Objects or Nurbs Meshes and these take much time on my slow, obsolete P3,
384 MB RAM, XP machine running RS v 5.1 SP2.  It can take as much as 3 hours 
or forever.
When I go to Windows Task Manager / Applications it says RS Not Responding 
while it is processing the file ... but if I wait long enough it sometimes 
completes
the process ... but sometimes it doesn't and I can wait forever.
The Windows Task Manager / Performance / CPU Usage is at 100% while it is
processing and if I wait long enough it sometimes completes the process and
drops to 1% and all is OK.

Is there a way to find out what is going on behind the GUI? Is there a way
to know for sure whether it is processing or hung?

Thanks in advance for any help on this.
Cheers, Chuck Henry



Re: about exif data and matching

2006-04-05 Thread ss-cm-gm
Hi Arjo,

You can probably find the size of your camera's CCD on the internet. The w and 
h of your ccd is what you should place in the camera's w and h. Then use the 
original zoom setting directly as shown in the picture data (48.25 in this 
case). The film size will be a constant with your camera. 

Also, I've noticed that some cameras save this data on jpegs as well as raw.

cm


From: Arjo Rozendaal [EMAIL PROTECTED]
Date: Wed Apr 05 04:54:43 CDT 2006
To: Reallist user-list@light.realsoft3d.com
Subject: about exif data and matching

Hi Frank,

I would like to know what you did to check the camera exif data with
Realsoft camera object.
This morning I did a test with my camera because I wanted to know, once and
for all, how good the match is.

So I made a setup with a simple box like object. The size of the object was
100x65x70 cm. I put the camera at 900 cm distance and measured every other
variable as good as possible. This time I did it much preciser as with the
couch. Because of the distance I could use maximum zoom. In that case
straight lines remain straight.

I reconstructed the same object and camera viewpoint in RS and loaded the
picture as a backdrop.
The exif data mentioned that focal length was 48,25 mm (or 191 mm in 35mm
film)
When I filled out the 191 mm in the focal length field the 3d object was
quite a bit bigger than the object in the picture. I had to set the slider
back to 160 mm to get a correct match. By tweaking the banking and other
position values a few centimeters the match was even perfect.

But of course I started to wonder about the difference between the 160 and
191 mm. I exported the scene to check in Cinema4D. Cinema4D gave a much
closer match (187 mm). But still not something you can count on. Especially
when distances and objects get bigger. The deviation will grow the same.

I went back to Realsoft to see if I could get a better correlation. I
started to play with the film width and height fields (I never had a look at
them before). When you change them you can see the value of the focal length
change too.

Now comes the most important part:
To be able to use the 191 mm. value, I had to change the film width and
height to 0,036x0,027. In that case I got the perfect match I wanted.
So my question is:
Is this film width and height value a constant factor for my camera? So when
I use this setting can I trust that I can safely fill out the stored focal
length data in RS to get a perfect camera object.

If you don't know the answer I won't blame you ;), maybe somebody else does.

Arjo.



Re: Re: cpu usage query

2006-02-17 Thread ss-cm-gm
I've noticed that RS can still be in play as long as you see the amount of ram 
use varying. Sometimes you can actually save even if it has crashed. I know of 
no other program that can do this.

chris mungenast

From: studio [EMAIL PROTECTED]
Date: Fri Feb 17 18:22:38 CST 2006
To: user-list@light.realsoft3d.com
Subject: Re: cpu usage query

   It sounds like RS has crashed . Sometimes it really is very very
busy creating stuff when it seems to be not Responding (this goes
for any app) , but in this case it sounds like it has failed .

  If you look in the 'Applications' Tab of the Task manager you
will see that any app in this mode will be reported as Not
Responding ie : Either it has locked up or is very very busy ...

Start from scratch , and if it still does it , post the project
here and maybe it can be sorted out .

studio
www.niagara.com/~studio
www.studiodynamics.net



two sds objects - perform object knife to cut out a section of the main 
object
so far after 3mins RS3d not responding
I use process explorer to see what is happening - 

Process PID CPU Description Company Name
explorer.exe 1440 63.73 Windows Explorer Microsoft 
Corporation
csrss.exe 572 31.37 Client Server Runtime Process 
Microsoft Corporation
Realsoft3D.exe 2692   

RS3d varies between 0 and 3%
and is still not responding after 5mins
I have noticed this behavour before and have to kill rs3d to continue
anyone any ideas? what has explorer to do with rs3d??
Alasdair

erect featherless biped
www.digitalmystic.co.uk



Re: hdri skydome and GI

2005-11-18 Thread ss-cm-gm
Hi Frank,

Try using a surface properties shader with illumination=texture(map coords).

chris mungenast

From: Frank Bueters [EMAIL PROTECTED]

The dome is shadow invisible and recieves no shadows.
The material contains a hdri texture in a surface illumination shader
(illumination=texture(map coords)). I have tried several other ways too,
like a surface properties shader, a curve object to control brightness and
much more, all to no avail.