On Sun, Mar 23, 2014 at 8:45 PM, DRC dcomman...@users.sourceforge.netwrote:
Now that Cygwin/X has really matured, and I'm about to roll out a much
more straightforward means of installing the VirtualGL Client on that
platform (stay tuned), and since the lion's share of VirtualGL users are
no
On 23/03/14 08:45 PM, DRC wrote:
However, I propose to remove the Exceed client from the evolving 2.4 code
base.
Any strong objections? I know there are still some Exceed users out
there, but there has basically been zero movement in the VirtualGL
Client code in years anyhow. The last
On 3/24/14 11:01 AM, Nathan Kidd wrote:
As an OpenText developer dealing with 3D, I never hear of anybody using
VirtualGL + Exceed 14 on Windows.
In the same way that you focus on VirtualGL + TurobVNC we focus on
VirtualGL + Exceed VA TurboX (formerly Exceed onDemand) because users
will get
On 3/24/14 9:00 AM, Kevin Van Workum wrote:
Confused about the lion's share of VirtualGL users are no longer using
vglclient. Does that apply to Cygwin/X only or all platforms? I hope
you're not thinking of getting rid of vglclient.
It was a clear statement. Few people are using vglclient.
Now that Cygwin/X has really matured, and I'm about to roll out a much
more straightforward means of installing the VirtualGL Client on that
platform (stay tuned), and since the lion's share of VirtualGL users are
no longer using vglclient anyhow, I think the time has come to
transition away