Re: [VirtualGL-Users] Exceed support

2014-03-24 Thread Kevin Van Workum
On Sun, Mar 23, 2014 at 8:45 PM, DRC dcomman...@users.sourceforge.netwrote: Now that Cygwin/X has really matured, and I'm about to roll out a much more straightforward means of installing the VirtualGL Client on that platform (stay tuned), and since the lion's share of VirtualGL users are no

Re: [VirtualGL-Users] Exceed support

2014-03-24 Thread Nathan Kidd
On 23/03/14 08:45 PM, DRC wrote: However, I propose to remove the Exceed client from the evolving 2.4 code base. Any strong objections? I know there are still some Exceed users out there, but there has basically been zero movement in the VirtualGL Client code in years anyhow. The last

Re: [VirtualGL-Users] Exceed support

2014-03-24 Thread DRC
On 3/24/14 11:01 AM, Nathan Kidd wrote: As an OpenText developer dealing with 3D, I never hear of anybody using VirtualGL + Exceed 14 on Windows. In the same way that you focus on VirtualGL + TurobVNC we focus on VirtualGL + Exceed VA TurboX (formerly Exceed onDemand) because users will get

Re: [VirtualGL-Users] Exceed support

2014-03-24 Thread DRC
On 3/24/14 9:00 AM, Kevin Van Workum wrote: Confused about the lion's share of VirtualGL users are no longer using vglclient. Does that apply to Cygwin/X only or all platforms? I hope you're not thinking of getting rid of vglclient. It was a clear statement. Few people are using vglclient.

[VirtualGL-Users] Exceed support

2014-03-23 Thread DRC
Now that Cygwin/X has really matured, and I'm about to roll out a much more straightforward means of installing the VirtualGL Client on that platform (stay tuned), and since the lion's share of VirtualGL users are no longer using vglclient anyhow, I think the time has come to transition away