Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-03-03 Thread calvin . morrow
In all of my recent testing with only a single X Server, the 3D Server == 2D Server with only VGL inbetween. The DISPLAY variable is set to :0.0 (and VGL rendering to :0.0) with only unix sockets + loopback in use (for VGL SSH connection) and the crash still occurs. Since the environment

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-03-03 Thread Nathan Kidd
On 11-03-02 05:14 PM, DRC wrote: Bingo. Apparently nVidia is trying to outsmart us yet again and is somehow making a determination in the underlying GLX library that it needs to send glXSwapIntervalSGI() over the wire rather than to the display on which the GLX context has been established

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-03-03 Thread DRC
On 3/3/11 11:21 AM, Nathan Kidd wrote: Another approach to deal with this could be to remove GLX_SGI_swap_control from the extension list. At least this way (well-behaved) apps would *know* they can't control the update speed. (Although in wine's case it will simply warn and carry on, so the