RE: writing scripts

2000-12-05 Thread Bullard, Claude L \(Len\)
- From: Jed Hartman [mailto:[EMAIL PROTECTED]] Sent: Monday, December 04, 2000 8:42 PM To: [EMAIL PROTECTED] Subject: RE: writing scripts As always, wish I had more time to participate in this discussion... Also as always, I'm inclined to overlay my tabletop-RPG views on this. (Perhaps Lurk

RE: writing scripts

2000-12-05 Thread Bullard, Claude L \(Len\)
I agree with your assessment. Thanks for this reference. Excellent reading. I looked at the Skotos site and inevitably we come back to the issues of text MUD vs 3D real time stories. Protocol and how to parse a protocol as always becomes the design challenge. We have discussed this

RE: writing scripts

2000-12-04 Thread Bullard, Claude L \(Len\)
Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h -Original Message- From: Rev. Bob 'Bob' Crispen [mailto:[EMAIL PROTECTED]] Sent: Friday, December 01, 2000 7:04 PM To: [EMAIL PROTECTED] Subject: Re: writing scripts The voices are telling me that Len said on Thursday

RE: writing scripts

2000-12-04 Thread Bullard, Claude L \(Len\)
Reading an email on the big list... Now that is something I hadn't considered but should be headslap obvious. The operating system security features for user authentication and access privileges can actually be a control in a virtual reality fiction because it depends on roles. Kinda of a

RE: writing scripts

2000-12-04 Thread Bullard, Claude L \(Len\)
Time to inflate the shoes a bit more ... One has to ask why there are devils and angels in the universe, and of course as we were taught by Milton, they are the side effect of the war in heaven over the creation itself. Devils are angels with a different agenda set by an angel with an

RE: writing scripts

2000-12-04 Thread Jed Hartman
As always, wish I had more time to participate in this discussion... Also as always, I'm inclined to overlay my tabletop-RPG views on this. (Perhaps Lurker Par has some thoughts about how all this plays out in existing MUDs, such as the groundbreaking work he and his company are doing now at

RE: writing scripts

2000-12-01 Thread Bullard, Claude L \(Len\)
I've taken the baby steps. For me, and maybe others here, the next steps should be a lot more adventurous. The idea is to support driving a plot forward when in effect maintaining an illusion of free will. I chose that metaphor to illustrate simple concepts of having an author who does

RE: writing scripts

2000-12-01 Thread Bullard, Claude L \(Len\)
expressions, tones, etc. Len http://www.mp3.com/LenBullard Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h -Original Message- From: Sandy Ressler [mailto:[EMAIL PROTECTED]] Sent: Thursday, November 30, 2000 6:28 PM To: [EMAIL PROTECTED] Subject: Re: writing scripts

Re: writing scripts

2000-12-01 Thread Rev. Bob 'Bob' Crispen
The voices are telling me that Len said on Thursday, November 30, 2000: God has to intervene without being seen. How does God get them to go where God wants and still maintain an illusion of free will? Devils and angels. Freakin brilliant, Len! Bravo! Now if I can just get the

RE: writing scripts

2000-11-30 Thread Bullard, Claude L \(Len\)
Close. Let's explore the illusion management thing. Exploring a world set up with devices is part of the answer, but it is still a bit too static and predictable. Let's look at how God does it (ok, inflate your shoes, Bozos!). Let's say God does what some theologians think and sets up

Re: writing scripts

2000-11-30 Thread Sandy Ressler
Len now this is one helluva description you got here...or should I say Lord Len ;-) Sandy "Bullard, Claude L (Len)" wrote: Close. Let's explore the illusion management thing. Exploring a world set up with devices is part of the answer, but it is still a bit too static and predictable.

RE: writing scripts

2000-11-29 Thread Bullard, Claude L \(Len\)
You write it based on observable behavior and events. You can create internal states easily using node transitions. It is not hard to write it; it is a matter of working out how to present it. Don't write stories; create environments and shaping forces on characters. The difficulty is