Re: Mem usage in Mac OSX

2006-10-03 Thread Ken Thomases
On Oct 2, 2006, at 12:49 PM, Robert Shearman wrote: Nick Burns wrote: All the following have this VM ~=4GB on startup -- its not a leaking problem... (afaict) OGL/D3D -- WinRAR, GTAVC, Tribes2, (FlatOutDemo -- even thou it dies on startup now -- still gets to ~4GB), SHOGO NON-GL -- cmd

Re: AMD64 compilation successful; still not working

2006-10-03 Thread Alexander K. Seewald
On Mon, Oct 02, 2006 at 03:05:25PM -0700, Scott Ritchie wrote: On latest Debian (or at least Ubuntu), you have to force compile without the stack protector on by doing -fno-stack-protector. Thanks for the tip. * I compiled with gcc-4.0 (GCC) 4.0.3 20051201 (prerelease) (Debian 4.0.2-5), which

Re: [WINED3D 6/8] Stateblock support for dmap and vtf samplers

2006-10-03 Thread H. Verbeet
On 03/10/06, Ivan Gyurdiev [EMAIL PROTECTED] wrote: +IWineD3DDevice_SetTexture(iface, D3DDMAPSAMPLER, NULL); I don't think wined3d should depend on d3d9 includes. There are currently a number of places in wined3d where we do use d3d9 constants, but at least for new code I don't think we

Re: DDraw: Don't destroy complex attached surfaces even if explicitely requested as they will be liquidated anyway when the root is destroyed.

2006-10-03 Thread Stefan Dösinger
Am Freitag 22 September 2006 16:55 schrieb Elie Morisse: A new version of my refcounting patch, lighter and honoring Stefan Dösinger proposal. Is there any reason why this patch wasn't applied? It looks ok to me, and it complies with the wording of the msdn(complex surfaces can only be

Re: [PATCH] added debugregisters testcase

2006-10-03 Thread Dmitry Timoshkov
Marcus Meissner [EMAIL PROTECTED] wrote: +ctx.ContextFlags = CONTEXT_DEBUG_REGISTERS; +res = pNtGetContextThread(GetCurrentThread(), ctx); +ok (res == STATUS_SUCCESS,NtGetContextThread failed with %lx, res); +ok(ctx.Dr7 == 0x155,failed to set debugregister 7 to 0x155); This

Re: [gdi32 5/6]: Use the [HKLM\...\GRE_Initialize] for languagedependent stock fonts.

2006-10-03 Thread Dmitry Timoshkov
Byeong-Sik Jeon [EMAIL PROTECTED] wrote: diff --git a/dlls/gdi/gdiobj.c b/dlls/gdi/gdiobj.c index 3d5450d..740504c 100644 --- a/dlls/gdi/gdiobj.c +++ b/dlls/gdi/gdiobj.c +static LOGFONTW SystemFont = +static LOGFONTW DeviceDefaultFont = +static LOGFONTW SystemFixedFont = +static

Re: Mem usage in Mac OSX

2006-10-03 Thread Alexandre Julliard
Robert Shearman [EMAIL PROTECTED] writes: Nick Burns wrote: Does Linux have the same mem problem? -- does top show like 4GB of VSIZE on app start? The numbers seem bogus since 32-bit apps can only take up 4Gb of VM. Wine does reserve 1.5Gb of VM on startup to ensure no system libraries are

Re: [PATCH] added debugregisters testcase

2006-10-03 Thread Dmitry Timoshkov
Marcus Meissner [EMAIL PROTECTED] wrote: exception.c:281: Test failed: failed to set debugregister 7 to 0x155, got 555 Interesting, it apparently changed the 0x155 from my code to 0x555, turning a single byte watch into a 2 byte watch. Or perhaps it did not use my code, but had something set

Re: [gdi32 1/6]: Cleanup the update_font_list().

2006-10-03 Thread Huw Davies
On Tue, Oct 03, 2006 at 01:39:23PM +0900, Byeong-Sik Jeon wrote: Cleanup the update_font_list(). I'm not convinced this is a cleanup, see below for comments. +#define AddNlsFontToRegistry(hKey, ValueNameA, Data, bForce) do\ +{\ +DWORD reg_type;\ +if(bForce == TRUE ||\ +

Re: [crypt32] Win64 printf format warning fixes

2006-10-03 Thread Paul Vriens
On Tue, 2006-10-03 at 11:18 +0200, Paul Vriens wrote: Hi, leftover after Juan's patch. Changelog Win64 printf format warning fixes Cheers, Forget this one, Juan already sent in a patch (and it was applied). Cheers, Paul.

Re: [WINED3D 6/8] Stateblock support for dmap and vtf samplers

2006-10-03 Thread Ivan Gyurdiev
H. Verbeet wrote: On 03/10/06, Ivan Gyurdiev [EMAIL PROTECTED] wrote: +IWineD3DDevice_SetTexture(iface, D3DDMAPSAMPLER, NULL); I don't think wined3d should depend on d3d9 includes. There are currently a number of places in wined3d where we do use d3d9 constants, but at least for new code I

Re: [WINED3D 6/8] Stateblock support for dmap and vtf samplers

2006-10-03 Thread Ivan Gyurdiev
Ivan Gyurdiev wrote: H. Verbeet wrote: On 03/10/06, Ivan Gyurdiev [EMAIL PROTECTED] wrote: +IWineD3DDevice_SetTexture(iface, D3DDMAPSAMPLER, NULL); I don't think wined3d should depend on d3d9 includes. There are currently a number of places in wined3d where we do use d3d9 constants, but

Re: [WINED3D 6/8] Stateblock support for dmap and vtf samplers

2006-10-03 Thread H. Verbeet
On 03/10/06, Ivan Gyurdiev [EMAIL PROTECTED] wrote: There aren't a number of places - it's practically the entire dll right now. So, I think it's a lost cause, unless we really try to pursue this, and remove the d3d9.h from the include list so it won't compile. By the way, I have no problem

Re: Adobe Photoshop idea

2006-10-03 Thread Tom Wickline
On 10/1/06, Karsten Anderson [EMAIL PROTECTED] wrote: yeah.. it's surprising they'd turn down another revenue stream so vehemently When M$ is done killing off McAfee, Symantec, Norton and all the other security firms.

Re: AMD64 compilation successful; still not working

2006-10-03 Thread Alexander K. Seewald
On Mon, Oct 02, 2006 at 03:05:25PM -0700, Scott Ritchie wrote: On latest Debian (or at least Ubuntu), you have to force compile without the stack protector on by doing -fno-stack-protector. See this bug: http://bugs.winehq.org/show_bug.cgi?id=6035 That said, I don't actually know if that's

Re: [WINED3D 6/8] Stateblock support for dmap and vtf samplers

2006-10-03 Thread Stefan Dösinger
Am Dienstag 03 Oktober 2006 13:11 schrieb H. Verbeet: On 03/10/06, Ivan Gyurdiev [EMAIL PROTECTED] wrote: There aren't a number of places - it's practically the entire dll right now. So, I think it's a lost cause, unless we really try to pursue this, and remove the d3d9.h from the

Re: [WINED3D 6/8] Stateblock support for dmap and vtf samplers

2006-10-03 Thread H. Verbeet
On 03/10/06, Stefan Dösinger [EMAIL PROTECTED] wrote: I think we should get rid of d3d9.h (and ddraw.h), especially when looking forward to d3d10. That said, it took me approximately 6 weeks to get the Yes, d3d10 would be my main concern for not including d3d9 headers, aside from the fact that

Re: KERNEL: honor additional DLL search paths under HKLM\\Software\\Microsoft\\Windows\\CurrentVersion\\App Paths

2006-10-03 Thread Alex Villací­s Lasso
Vitaliy Margolen escribió: Alex Villací­s Lasso wrote: Mike McCormack escribió: Alex Villací­s Lasso wrote: Changelog: * Check under HKLM\\Software\\Microsoft\\Windows\\CurrentVersion\\App Paths\\EXENAME.EXE for additional directory locations to search for DLLs. Fixes

Re: KERNEL: honor additional DLL search paths under HKLM\\Software\\Microsoft\\Windows\\CurrentVersion\\App Paths

2006-10-03 Thread Vitaliy Margolen
Alex Villací­s Lasso wrote: Vitaliy Margolen escribió: Alex Villací­s Lasso wrote: Mike McCormack escribió: Alex Villací­s Lasso wrote: Changelog: * Check under HKLM\\Software\\Microsoft\\Windows\\CurrentVersion\\App Paths\\EXENAME.EXE for additional directory locations to

Re: [WINED3D 6/8] Stateblock support for dmap and vtf samplers

2006-10-03 Thread Michael Stefaniuc
Stefan Dösinger wrote: Am Dienstag 03 Oktober 2006 13:11 schrieb H. Verbeet: On 03/10/06, Ivan Gyurdiev [EMAIL PROTECTED] wrote: There aren't a number of places - it's practically the entire dll right now. So, I think it's a lost cause, unless we really try to pursue this, and remove the

Re: [WINED3D 6/8] Stateblock support for dmap and vtf samplers

2006-10-03 Thread Phil Costin
H. Verbeet wrote: On 03/10/06, Stefan Dösinger [EMAIL PROTECTED] wrote: I think we should get rid of d3d9.h (and ddraw.h), especially when looking forward to d3d10. That said, it took me approximately 6 weeks to get the Yes, d3d10 would be my main concern for not including d3d9 headers,

Re: [PATCH 1/3] lz32/tests: Test more last errors set by LZOpenFile[AW].

2006-10-03 Thread Saulius Krasuckas
Hello, Dmitry, * On Wed, 27 Sep 2006, Dmitry Timoshkov wrote: * Saulius Krasuckas [EMAIL PROTECTED] wrote: memset(filled_0xA5, 0xA5, OFS_MAXPATHNAME); memset(test, 0xA5, sizeof(test)); full_file_path_name_in_a_CWD(filename_, expected, FALSE); + SetLastError(0xfaceabee);

Re: [WINED3D 6/8] Stateblock support for dmap and vtf samplers

2006-10-03 Thread Stefan Dösinger
Can this be done by anybody or does one need to be a Wine D3D guru for that? If the task is easy it would be a good addition to http://wiki.winehq.org/JanitorialProjects . It is nothing special. Just remove the #include d3d9.h, and for every data type D3DFOOBAR that is missing add a

Re: LOSTWAGES: Instructions for getting additional modules

2006-10-03 Thread Francois Gouget
On Thu, 28 Sep 2006, Mike McCormack wrote: [...] They're still available at the old link: http://www.winehq.org/site/cvs Yes, but this makes it harder to find them which is not going to foster activity on the Wine documentation for instance! It would be nice to move the remaining modules

Re: [WINED3D 6/8] Stateblock support for dmap and vtf samplers

2006-10-03 Thread H. Verbeet
On 03/10/06, Stefan Dösinger [EMAIL PROTECTED] wrote: Can this be done by anybody or does one need to be a Wine D3D guru for that? If the task is easy it would be a good addition to http://wiki.winehq.org/JanitorialProjects . It is nothing special. Just remove the #include d3d9.h, and for

Re: [PATCH 1/3] lz32/tests: Test more last errors set by LZOpenFile[AW].

2006-10-03 Thread Detlef Riekenberg
On Di, 2006-10-03 at 20:40 +0300, Saulius Krasuckas wrote: It makes sense to check last error value only if an API has failed, while you are adding last error checks everywhere. Unless you have an application that depends on it, that's wrong. Well, thanks. I'll change that, but is it

Re: Adobe Photoshop idea

2006-10-03 Thread Hiji
- Original Message From: Tom Wickline [EMAIL PROTECTED] To: Karsten Anderson [EMAIL PROTECTED] Cc: wine-devel@winehq.org Sent: Tuesday, October 3, 2006 4:46:22 AM Subject: Re: Adobe Photoshop idea snip Sun Microsystems, Novel, Corel and countless others are soon to be known as ... Who

Re: Adobe Photoshop idea

2006-10-03 Thread Tim Schmidt
On 10/3/06, Hiji [EMAIL PROTECTED] wrote: Sun Microsystems can't be killed. Many of the world's infrastructure literally relies on them (though, it's not quite evident from the end user standpoint.) The only way they would go away is if they were bought out, and then, the Sun name was

Re: Copy protection

2006-10-03 Thread Robert Lunnon
On Tuesday 03 October 2006 02:56, Tim Schmidt wrote: On 10/2/06, Marcus Meissner [EMAIL PROTECTED] wrote: We can't, this kind of circumvention is likely to be illegal in the US. The relevant portion of the DMCA reads as follows:

Re: x11.drv: [2/2] Use internal cached cursor position for GetCursorPos.

2006-10-03 Thread Mirek
Why was not accepted those patches? With those patches is mouse moving in some games perfetly smooth and correct (Tomb Raider Legend, GTA San Andreas, NFS Most Wanted). Mirek Vitaliy Margolen napsal(a): ChangeLog: winex11.drv: Use internal cached cursor position for GetCursorPos. Query X

Re: Copy protection

2006-10-03 Thread Robert Lunnon
On Tuesday 03 October 2006 02:18, James Courtier-Dutton wrote: Martin Owens wrote: Re Copy Protection. be quite hard to make this work I think? It would be quite dangerous to make this work. What about creating a file say with a fake data map, wine thinks it's the direct access to

Re: Copy protection

2006-10-03 Thread Tim Schmidt
On 10/3/06, Robert Lunnon [EMAIL PROTECTED] wrote: Part 3 Applies, however it could be read as being permissible for the purpose of implementing a compatible interface. IE for the purpose of making the copy protection work under Wine. I think it would be much safer to make the protection work

Re: Copy protection

2006-10-03 Thread Tom Spear
On 10/3/06, Robert Lunnon [EMAIL PROTECTED] wrote: On Tuesday 03 October 2006 02:18, James Courtier-Dutton wrote: Martin Owens wrote: Re Copy Protection. be quite hard to make this work I think? It would be quite dangerous to make this work. What about creating a file say with a fake data

Re: Copy protection

2006-10-03 Thread Wojciech 'arab' Arabczyk
Hello Sure there are tools out there that crackers use that read the mbr and store it in a file, so that they can circumvent the copy protection, but that has nothing to do with wine. IANAL but curcumventing for personal use using generic tools (wich wine is) and with no bad intentions can't

Re: Copy protection

2006-10-03 Thread Michael [Plouj] Ploujnikov
I'm by no means an expert on copyright law or copy protection, but I think that using any method other than writing directly to the MBR with those copy protection measures would be illegal because writing to a file (registry, wine-only proprietary db or any other type of file) as opposed to

Re: [PATCH 1/3] Compile oleaut32 for win32 but not for win64

2006-10-03 Thread James Hawkins
On 10/3/06, Pavel Roskin [EMAIL PROTECTED] wrote: From: Pavel Roskin [EMAIL PROTECTED] Compile oleaut32 for win32 but not for win64 Does win64 not come with oleaut32? What I'm really asking is, why are you making this change? -- James Hawkins

Re: wined3d: Report the correct number of available 4-component float vectors for GLSL

2006-10-03 Thread Mirek
This patch caused regresion in Half-Life 2 Episode One, if i have UseGLSL=enabled HalfLife 2 Episode One crash about 20 seconds after start and menu page is completly white! Only the second part (second gl_max /= 4;) is the bad one, with first part evrything works well. Mirek H. Verbeet

Re: [PATCH 1/3] Compile oleaut32 for win32 but not for win64

2006-10-03 Thread Pavel Roskin
Hello, James! On Tue, 2006-10-03 at 14:14 -0700, James Hawkins wrote: On 10/3/06, Pavel Roskin [EMAIL PROTECTED] wrote: From: Pavel Roskin [EMAIL PROTECTED] Compile oleaut32 for win32 but not for win64 Does win64 not come with oleaut32? What I'm really asking is, why are you making

Re: [PATCH 1/3] Compile oleaut32 for win32 but not for win64

2006-10-03 Thread James Hawkins
On 10/3/06, Pavel Roskin [EMAIL PROTECTED] wrote: Hello, James! On Tue, 2006-10-03 at 14:14 -0700, James Hawkins wrote: On 10/3/06, Pavel Roskin [EMAIL PROTECTED] wrote: From: Pavel Roskin [EMAIL PROTECTED] Compile oleaut32 for win32 but not for win64 Does win64 not come with oleaut32?

Re: [PATCH 1/3] Compile oleaut32 for win32 but not for win64

2006-10-03 Thread Pavel Roskin
On Tue, 2006-10-03 at 14:46 -0700, James Hawkins wrote: I understand oleaut32 can be fixed for win64, but nobody has done it. I believe my patch is worth applying because it enables Wine compilation without applying incorrect hacks to the sources. Instead, a mechanism is established to

Re: [PATCH 1/3] Compile oleaut32 for win32 but not for win64

2006-10-03 Thread James Hawkins
On 10/3/06, Pavel Roskin [EMAIL PROTECTED] wrote: On Tue, 2006-10-03 at 14:46 -0700, James Hawkins wrote: I understand oleaut32 can be fixed for win64, but nobody has done it. I believe my patch is worth applying because it enables Wine compilation without applying incorrect hacks to the

Re: wined3d: Report the correct number of available 4-component float vectors for GLSL

2006-10-03 Thread Kai Blin
On Tuesday 03 October 2006 23:48, H. Verbeet wrote: On 03/10/06, Mirek [EMAIL PROTECTED] wrote: This patch caused regresion in Half-Life 2 Episode One, if i have UseGLSL=enabled HalfLife 2 Episode One crash about 20 seconds after start and menu page is completly white! Only the second part

Re: wined3d: Report the correct number of available 4-component float vectors for GLSL

2006-10-03 Thread Mirek
This bug is in latest STABLE nVidia Linux driver, there is only one nVidia Linux driver that is working correctly (thanks for help i tried it and it is working perfect) the nVidia BETA Linux driver which is going to be stable after one or more months! So ther should be something to fix this on

Re: wined3d: Report the correct number of available 4-component float vectors for GLSL

2006-10-03 Thread H. Verbeet
On 04/10/06, Kai Blin [EMAIL PROTECTED] wrote: As make sure to install the latest version of the driver is one of the first steps in error fixing in win32, I guess that makes the patch still valid. :) Cheers, Kai Well, the patch *is* valid (eg. ATI appears to report the correct number as

Re: wined3d: Report the correct number of available 4-component float vectors for GLSL

2006-10-03 Thread Mirek
Unfortunately there are many issues with latest nVidia drivers and Windows apps in wine. In Half-Life 2 EO (characters brokes the game), 3DMark 2003 (first test with planes is very strange), GTA SA (almost everywhere in game), but other apps such as Flatout 2, Tomb Raider Legend, Need for

Re: Copy protection

2006-10-03 Thread Martin Owens
On 10/3/06, Michael [Plouj] Ploujnikov [EMAIL PROTECTED] wrote: I'm by no means an expert on copyright law or copy protection, but I think that using any method other than writing directly to the MBR with those copy protection measures would be illegal because writing to a file (registry,