On 6/9/06, Steve Kieu [EMAIL PROTECTED] wrote:
All right, I fixed this but not understand why ; You may have the answer
though lol
What I did is; after comapring liles by lines with wxLua.cpp then add
extern bool wxLuaBinding_wxstc_init();
and init it of course
wxLuaBinding_wxstc_init();
Thanks, just a sound - silly question :-) , If I add my custom binding to wxLua (in my application code, basically I have my own .i files, and genwxlua.sh etc..to generate my own set of bindings in different lua namespace, such as cl. similar like wx. ) does it in anyway to change the way that
On 6/8/06, Steve Kieu [EMAIL PROTECTED] wrote:
Still the combination: my exe ; a sqlite3 module loaded, and a relatively
big table with strings or similar will gives wxLua Memory allocation
error.
Hummm, you mean a lua table created and used in lua? No ideas...
Yeah the lua table, created
All right, I fixed this but not understand why ; You may have the answer though lolWhat I did is; after comapring liles by lines with wxLua.cpp then add extern bool wxLuaBinding_wxstc_init();and init it of coursewxLuaBinding_wxstc_init();as I saw that is the only main difference between wxlua and
On 6/4/06, Steve Kieu [EMAIL PROTECTED] wrote:
I have repeatedly got the message when running the app in win98. With window
2000 and above, no problem. The app is like:
at wxWidget app, at OnInit I start a wxLuaState and call run a file which
is an command line argument.
I have a wxThread
<[EMAIL PROTECTED]>Not that I know of. It sounds like you know that you cannot call GUIfunctions from a thread, so if you're not doing any GUI stuff in thethread wxLuaState there shouldn't be a problem.Yes, the server process is non gui stuff. Even when there is only one thread, that is I ran the
Okay It might be a compiled problem with sqlite3 module; in the script if I comment out the line to load it, it runs. But in another script, it load sqlite3 just fine.so for now I assume it is that library problem. Or sqlite3 problem in win98.CheersS.KIEU Send instant messages to your online
Ok, thanks for the info. The compilation and linking problems are very
tough to sort out. I remember a long time ago when wxWidgets changed
their compilation flags, a program of mine would crash with absolutely
no backtrace and nothing seemed wrong at all. It was just lucky that I
thought of the