Hello Renaud, Thank you for the link, I really like the geometry approach which gives an accurate feedback of what's gonna render, I'm sure I could use this. I think I'll start digging these compounds to find a way to do the same using instancing, duplicated geometry gets way too heavy for feathers.
Thanks H. On Mon, Apr 23, 2012 at 7:47 PM, Renaud Bousquet < renaud.bousq...@modusfx.com> wrote: > ** > Hey Halim! > > This might help you: http://vimeo.com/31143147 *(assuming you're working > on softimage 2012) > The only thing is that it will give you a polymesh instead of a pointcloud. > or > You could use the "StrandDeform" attribute. > > Hope it help you! > cheers, > RB > > > On 4/23/2012 12:55 PM, Halim Negadi wrote: > > Hi List, > > We are trying to make feather instances loft along strands from melena, > any chance any of you already went through this ? > Another way would be to be able to feed a factory CreateStrandsFromCurves > compound with subcurves to avoid having one single curve object per strand. > > Thank you, > > H. > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2012.0.1913 / Virus Database: 2411/4954 - Release Date: 04/23/12 > > >