Hello Renaud,

Thank you for the link, I really like the geometry approach which gives an
accurate feedback of what's gonna render, I'm sure I could use this. I
think I'll start digging these compounds to find a way to do the same using
instancing, duplicated geometry gets way too heavy for feathers.

Thanks

H.

On Mon, Apr 23, 2012 at 7:47 PM, Renaud Bousquet <
renaud.bousq...@modusfx.com> wrote:

> **
> Hey Halim!
>
> This might help you: http://vimeo.com/31143147  *(assuming you're working
> on softimage 2012)
> The only thing is that it will give you a polymesh instead of a pointcloud.
> or
> You could use the "StrandDeform" attribute.
>
> Hope it help you!
> cheers,
> RB
>
>
> On 4/23/2012 12:55 PM, Halim Negadi wrote:
>
> Hi List,
>
>  We are trying to make feather instances loft along strands from melena,
> any chance any of you already went through this ?
> Another way would be to be able to feed a factory CreateStrandsFromCurves
> compound with subcurves to avoid having one single curve object per strand.
>
>  Thank you,
>
>  H.
>
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>
>

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