I'd check for "UserNormals" on your imported surfaces.  If they exist, delete 
them.

NURBS surfaces have their normals computed according to the direction in which 
the curves are swept to form the surface.  Each software uses a different 
standard, but NURBS curves generally have to be drawn in the clockwise 
direction.  If drawn in counter-clockwise direction, the normals will be 
inverted.


Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash
Sent: Monday, May 14, 2012 11:18 AM
To: softimage@listproc.autodesk.com
Subject: Re: NURBS import

I'm trying the ICE unify normals but I think it choked on my object. It's been 
chugging for over an hour.
On Mon, May 14, 2012 at 2:09 PM, Matt Lind 
<ml...@carbinestudios.com<mailto:ml...@carbinestudios.com>> wrote:
That's my script.

It was designed for polygon meshes only.


Matt






From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Alan Fregtman
Sent: Monday, May 14, 2012 10:56 AM

To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: NURBS import

I have a hunch it only works for polys.

I don't know if this one does NURBS but it's worth a shot:
http://area.autodesk.com/downloads/scripts/ml_unify_normals
(I've attached the addon to this email for those who don't care to register on 
The Area.)

On Mon, May 14, 2012 at 12:29 PM, Daniel Rajcic 
<daniel.raj...@gmail.com<mailto:daniel.raj...@gmail.com>> wrote:
Hey Byron
Did you try the unify normal compound by Christian Gotzinger yet?
Maybe it can help to solve the flipped normal issues after you imported the 
iges into Soft.
Have a look:
http://vimeo.com/groups/ice/videos/36614302

cheers,
Daniel



From: Byron Nash<mailto:byronn...@gmail.com>
Sent: Tuesday, May 15, 2012 12:13 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: NURBS import

Vladimir, you called it. They look jacked in Maya as well when I turn the 
two-sided lighting off. It still renders clean though. If Soft would render 
clean I'd be in business.
On Mon, May 14, 2012 at 12:10 PM, Vladimir Jankijevic 
<vladi...@elefantstudios.ch<mailto:vladi...@elefantstudios.ch>> wrote:
you have to disable the two sided lighting crap in maya to see the normals 
right on the polygons

On Mon, May 14, 2012 at 6:04 PM, Christian Gotzinger 
<cgo...@googlemail.com<mailto:cgo...@googlemail.com>> wrote:
Are you sure the normals are ok in Maya?
This kind of data often has pretty random normals, and I don't believe Maya 
shows you bad normals in black like Softimage, so there'd be no way for you to 
tell unless you turn on the normal vector display.
On Mon, May 14, 2012 at 5:29 PM, Byron Nash 
<byronn...@gmail.com<mailto:byronn...@gmail.com>> wrote:
I need to get some NURBS objects from Maya to Softimage. Client gave me an igs 
file which I can get imported into Softimage and Maya. The problem is, that in 
Softimage half of the normals are flipped but it looks great in Maya. The 
object has hundreds of small parts so it's not effective to go find every last 
inverted shape manually. Is there a good way to get the NURBS into Softimage or 
keep the normals from getting screwed up on import?

Thanks,
Byron




--
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Vladimir Jankijevic
Technical Direction

Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich

+41 44 500 48 20<tel:%2B41%2044%20500%2048%2020>

www.elefantstudios.ch<http://www.elefantstudios.ch>
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