You could multiply your desired turbulence by another, ranging from 0 to 1
of course... therefore where it is 0, it would multiply by 0, thus making
those areas "still".


On Wed, May 16, 2012 at 10:51 AM, Byron Nash <byronn...@gmail.com> wrote:

> I need to generate a basic turbulence across my cloud in order to drive
> some other values. The attached tree is what I am starting with but it's
> not really generating what I need. I am trying to create a clamp on the
> velocity of the cloud to create areas of stillness.

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