You could multiply your desired turbulence by another, ranging from 0 to 1 of course... therefore where it is 0, it would multiply by 0, thus making those areas "still".
On Wed, May 16, 2012 at 10:51 AM, Byron Nash <byronn...@gmail.com> wrote: > I need to generate a basic turbulence across my cloud in order to drive > some other values. The attached tree is what I am starting with but it's > not really generating what I need. I am trying to create a clamp on the > velocity of the cloud to create areas of stillness.