Thanks a ton Guillaume !
Works super and fast !

Olivier


Le 22/06/2012 18:17, Guillaume Laforge a écrit :
I noticed some missing double edges on the base of the model, so just in case, apply the compound twice (plug it in two execute ports of the ICETree node)

On Fri, Jun 22, 2012 at 12:14 PM, Guillaume Laforge <guillaume.laforge...@gmail.com <mailto:guillaume.laforge...@gmail.com>> wrote:

    Try to apply this compound :
    
http://dl.dropbox.com/u/5533643/Softimage/Compounds/Delete%20Double%20Edges.xsicompound


    It worked for me with the crappy mode you just sent :)


    On Fri, Jun 22, 2012 at 12:08 PM, olivier jeannel
    <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:

        Sure !
        Here's something crapy ;)

        https://www.dropbox.com/s/9xpipkn9dddhe3l/DoubleEdge.emdl


        Le 22/06/2012 17:36, Guillaume Laforge a écrit :
        It is maybe possible using ICE Modeling. Can you send me a
        mesh to test ?

        Bise,

        Guillaume

        On Fri, Jun 22, 2012 at 11:00 AM, olivier jeannel
        <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:

            Hello list,

            I have a city generated by Cityengine (exported as obj),
            and some of the houses are exported with double edges.
            2 houses exported on top of each other(now merged because
            the exported meshe was fully polygon disconnected).

            I'm looking for a simple way to remove the double
            polygons. I tried the classic filter edges/poly/vertex,
            but with no luck.

            Any idea ? Ice maybe ?

            Thanks :)








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