Hi,
I've got a simple setup here with "Simulate Bullet Rigid Bodies", where
I'm trying to fill a volume with small spherical particles (radius 0,1).
Testing 2013SP1.
As long as the particle count is below 4000 (for whatever reason),
particles tend to penetrate/clump.
Suddenly at the frame where the count reaches 4000, all particles push
themselves out of their neighbours at once, then simulation continues
normally, with no penetrations.
A bug? I didn't touch any simulation range settings.
Video (possibly not converted yet):
https://vimeo.com/47089050
Scene:
http://www.sendspace.com/file/c0xke5
Thanks a lot!
Eugen