Thanks David, but Guillaume has just blown me out of the water, well
and truly! Though I currently can't see what the difference is between
what I've done and what he's done. Just trying to figure it out now.

Thanks

Chris



On 08/08/2012, David Thibodeau <david.thibod...@visionglobale.com> wrote:
>
> Hey Chris!
>
> Sorry for the confusion! I've put some images to show how to set expressions
> in the render tree.
>
> In this case I used the function Distance to Camera, then specified wich
> object that will be evaluated, followed by his position(
> END.kine.global.pos)
>
> My apologize!
>
>
>
> Dav♪d Th♪bodeau || Artiste 3D ||
>
> Tél: (514) 848-0579 (2525)
>
>
>
>
>
>
> -----Original Message-----
> From: Chris Marshall [mailto:chrismarshal...@gmail.com]
> Sent: August-08-12 8:20 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Blending displacement using raylength
>
> If you could, that would be superb and beer will be exchanged!!
>
> On 08/08/2012, Guillaume Laforge <guillaume.laforge...@gmail.com> wrote:
>> Yes it is doable i one render pass for sure! I made such RenderTree in
>> the past.
>>
>> I'm rather confident that the thing I explained to you (using point
>> intersections) is working. I will try to put my hands on Softi
>> today... if nobody else can find the solution :).
>>
>>
>> On Wed, Aug 8, 2012 at 7:43 AM, Chris Marshall
>> <chrismarshal...@gmail.com>wrote:
>>
>>> Yes I was hoping to avoid rendering both and then blending afterwards.
>>> Just feels like something that could be doable.
>>> Thanks anyway.
>>>
>>>
>>> On 08/08/2012, Rob Chapman <tekano....@gmail.com> wrote:
>>> > ah I see, think in the past for fading off displacements into the
>>> distance
>>> > I was using textures & gradients in the rendertree - with texture
>>> > projection rather than distance to camera. not much help other than
>>> > that
>>> Im
>>> > afraid
>>> >
>>> > On 8 August 2012 12:10, Chris Marshall <chrismarshal...@gmail.com>
>>> wrote:
>>> >
>>> >> OK after all that I'm still getting displacement across the whole
>>> >> surface, even though I can run the scalar value through a gradient
>>> >> and it gives the correct result. I've double checked and I'm using
>>> >> the Vector_State - Intersection Point, so it's obviously not
>>> >> calculating this before calculating the displacement.
>>> >> Any other ideas?
>>> >> Thanks
>>> >> Chris
>>> >>
>>> >>
>>> >> On 08/08/2012, Chris Marshall <chrismarshal...@gmail.com> wrote:
>>> >> > He's just walked in! Diverting him to coffee machine, sofa and
>>> Olympics
>>> >> on
>>> >> > tv!
>>> >> > Of course the expression is added through the animation divot!
>>> >> > I'm an idiot! Was looking in the wrong place all along. Cheers
>>> >> >
>>> >> >
>>> >> >
>>> >> > On 08/08/2012, Rob Chapman <tekano....@gmail.com> wrote:
>>> >> >> is the client there yet? :)  heres a way to add expressions
>>> >> >> into the render tree and doesnt use texture space lookup.
>>> >> >> better hurry up!
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >> On 8 August 2012 11:23, Chris Marshall
>>> >> >> <chrismarshal...@gmail.com>
>>> >> wrote:
>>> >> >>
>>> >> >>> Ideally I don't want to generate a texture projection, just
>>> >> >>> get the position of the camera and / or other objects in
>>> >> >>> space. Brain's
>>> died.
>>> >> >>> Where can I write an expression in the render tree? I'm
>>> >> >>> clearly missing something obvious here.
>>> >> >>>
>>> >> >>>
>>> >> >>
>>> >> >
>>> >> >
>>> >> > --
>>> >> >
>>> >> > Chris Marshall
>>> >> > Mint Motion Limited
>>> >> > 029 2002 5762
>>> >> > 07730 533 115
>>> >> > www.mintmotion.co.uk
>>> >> >
>>> >>
>>> >>
>>> >> --
>>> >>
>>> >> Chris Marshall
>>> >> Mint Motion Limited
>>> >> 029 2002 5762
>>> >> 07730 533 115
>>> >> www.mintmotion.co.uk
>>> >>
>>> >
>>>
>>>
>>> --
>>>
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 2002 5762
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>>
>>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 2002 5762
> 07730 533 115
> www.mintmotion.co.uk
>


-- 

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk

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