Thanks David, but Guillaume has just blown me out of the water, well and truly! Though I currently can't see what the difference is between what I've done and what he's done. Just trying to figure it out now.
Thanks Chris On 08/08/2012, David Thibodeau <david.thibod...@visionglobale.com> wrote: > > Hey Chris! > > Sorry for the confusion! I've put some images to show how to set expressions > in the render tree. > > In this case I used the function Distance to Camera, then specified wich > object that will be evaluated, followed by his position( > END.kine.global.pos) > > My apologize! > > > > Dav♪d Th♪bodeau || Artiste 3D || > > Tél: (514) 848-0579 (2525) > > > > > > > -----Original Message----- > From: Chris Marshall [mailto:chrismarshal...@gmail.com] > Sent: August-08-12 8:20 AM > To: softimage@listproc.autodesk.com > Subject: Re: Blending displacement using raylength > > If you could, that would be superb and beer will be exchanged!! > > On 08/08/2012, Guillaume Laforge <guillaume.laforge...@gmail.com> wrote: >> Yes it is doable i one render pass for sure! I made such RenderTree in >> the past. >> >> I'm rather confident that the thing I explained to you (using point >> intersections) is working. I will try to put my hands on Softi >> today... if nobody else can find the solution :). >> >> >> On Wed, Aug 8, 2012 at 7:43 AM, Chris Marshall >> <chrismarshal...@gmail.com>wrote: >> >>> Yes I was hoping to avoid rendering both and then blending afterwards. >>> Just feels like something that could be doable. >>> Thanks anyway. >>> >>> >>> On 08/08/2012, Rob Chapman <tekano....@gmail.com> wrote: >>> > ah I see, think in the past for fading off displacements into the >>> distance >>> > I was using textures & gradients in the rendertree - with texture >>> > projection rather than distance to camera. not much help other than >>> > that >>> Im >>> > afraid >>> > >>> > On 8 August 2012 12:10, Chris Marshall <chrismarshal...@gmail.com> >>> wrote: >>> > >>> >> OK after all that I'm still getting displacement across the whole >>> >> surface, even though I can run the scalar value through a gradient >>> >> and it gives the correct result. I've double checked and I'm using >>> >> the Vector_State - Intersection Point, so it's obviously not >>> >> calculating this before calculating the displacement. >>> >> Any other ideas? >>> >> Thanks >>> >> Chris >>> >> >>> >> >>> >> On 08/08/2012, Chris Marshall <chrismarshal...@gmail.com> wrote: >>> >> > He's just walked in! Diverting him to coffee machine, sofa and >>> Olympics >>> >> on >>> >> > tv! >>> >> > Of course the expression is added through the animation divot! >>> >> > I'm an idiot! Was looking in the wrong place all along. Cheers >>> >> > >>> >> > >>> >> > >>> >> > On 08/08/2012, Rob Chapman <tekano....@gmail.com> wrote: >>> >> >> is the client there yet? :) heres a way to add expressions >>> >> >> into the render tree and doesnt use texture space lookup. >>> >> >> better hurry up! >>> >> >> >>> >> >> >>> >> >> >>> >> >> On 8 August 2012 11:23, Chris Marshall >>> >> >> <chrismarshal...@gmail.com> >>> >> wrote: >>> >> >> >>> >> >>> Ideally I don't want to generate a texture projection, just >>> >> >>> get the position of the camera and / or other objects in >>> >> >>> space. Brain's >>> died. >>> >> >>> Where can I write an expression in the render tree? I'm >>> >> >>> clearly missing something obvious here. >>> >> >>> >>> >> >>> >>> >> >> >>> >> > >>> >> > >>> >> > -- >>> >> > >>> >> > Chris Marshall >>> >> > Mint Motion Limited >>> >> > 029 2002 5762 >>> >> > 07730 533 115 >>> >> > www.mintmotion.co.uk >>> >> > >>> >> >>> >> >>> >> -- >>> >> >>> >> Chris Marshall >>> >> Mint Motion Limited >>> >> 029 2002 5762 >>> >> 07730 533 115 >>> >> www.mintmotion.co.uk >>> >> >>> > >>> >>> >>> -- >>> >>> Chris Marshall >>> Mint Motion Limited >>> 029 2002 5762 >>> 07730 533 115 >>> www.mintmotion.co.uk >>> >> > > > -- > > Chris Marshall > Mint Motion Limited > 029 2002 5762 > 07730 533 115 > www.mintmotion.co.uk > -- Chris Marshall Mint Motion Limited 029 2002 5762 07730 533 115 www.mintmotion.co.uk