Very true. I went to 3D school in NYC and ditched the Maya curriculum, replacing it with XSI for whatever coursework I could and for my final project. Even though all the classes were Maya based - even my MEL class made me a better XSI artist in the end! Besides making me a much more productive student (I was part-time so didn't feel the need to waste what little time I had fighting with Maya), I knew that focusing on XSI could land hopefully me some really interesting work prospects in NYC. I don't know, maybe it gave me an edge? I don't regret that for a moment. And despite all the negative talk around Softimage these days, if I were talking to a student in NYC or London I would still recommend learning Soft for those same reasons and now since we have ICE, there are a few more!
Ciaran On Thu, Sep 13, 2012 at 10:02 PM, john clausing <jclausin...@yahoo.com>wrote: > as a guy who brings on multiple interns every summer and hires some upon > graduation, i can assure you that your incorrect. > > they have a shot at a job with me? > > often they are Maya guys......who transition at my shop to Softimage. > my only regret is that the schools .....dont give em a head start to get a > job here. > > there are multiple shops here in NYC that do the same. > > so you can give up if you want to Matt, but dont tell me kids cant get a > job in Softimage, in NYC. > > ------------------------------ > *From:* Matt Lind <ml...@carbinestudios.com> > *To:* john clausing <jclausin...@yahoo.com>; " > softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> > *Sent:* Thursday, September 13, 2012 4:54 PM > > *Subject:* RE: In case you missed it.. > > We’ve already had that discussion. > > Students only use what will provide the best opportunity for employment > upon graduation. They’ll only use other stuff if forced by curriculum or > if they have an elective to burn. > > Universities stock whatever they can get cheap, but promote/teach what > gets their students recognition and placement tin the workforce. Many of > these decisions are decided by the adjunct staff as they are the ones > teaching the software. They often recommend what they use in the day jobs. > > The only way to expand a product’s viability is to increase it’s market > share in the studio ranks. To do that requires the product be completed so > it can compete for that market share. > > The issue with softimage is they implement great ideas, but often don’t > finish them, or finish them so quickly there are a ton of bugs. While the > developers are very aggressive in fixing bugs, the customer doesn’t see > that until the next release which is long after the impression is made. In > some cases it’s a game of whack-a-mole as new bugs pop up in different > areas creating a perpetual cycle. > > Finish the product to give it real life > marketing team can take that life and give it voice. > As studios hear the voice, sales increase creating a wave > Freelancers and outsources catch the wave and ride it passing the word > onto the street > Universities catch the word on the street from the studios and put the > ideas into the air > Students inherit ideas from thin air via osmosis to become the next > generation of user. > > >