It might be a bit of a long shot, but you should be able to get it to work:

You could beat Lagoa into submission to get you many (pre-sized) grids with
a behavious like the one you're describing for each, randomized enough to
create variation, and at that point a modulo of your cloud by the point
count of each grid would get you a set of transforms to go into deforming
an adequately placed geometry.

You could also generate the geo via ICE if you only need simple grids, but
you might end up having to plot away to then shade it.

Lagoa can actually be made to behave in a cloth like fashion if the
particles aren't easily parted, and you have surface interaction control
that can get pretty refined and organic.

On Mon, Oct 29, 2012 at 3:01 PM, Nick Angus <n...@altvfx.com> wrote:

>  Just thought I would throw this one out to the list, I want to simulate
> some paper that is pinned to an object and after a period of flapping
> around a bit blows off in a pre-determined direction.****
>
> I have had a play with Syflex in ice for this and it works a treat with
> pinning by null.  The problem is I need to do hundreds of these happening
> at once, I have looked at flocking but it looks too much like a school of
> fish of course.****
>
> ** **
>
> Just thought someone might have some ideas, it’s almost like I need an
> instanced pointcloud but with cloth properties!****
>
> ** **
>
> Cheers, N****
>
> ** **
>
> ** **
>
> ** **
>



-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!

Reply via email to