I've animated airborne dust as little wadded up strands and it looks pretty
cool. For rotation I took the center of the bounding box of the wadded up
strands as a point around which I would rotate both the particle and strand
as a post-simulation effect (similar to the recent tutorial on my site
andy.moonbase.net).

I didn't have to worry about collisions between particles and was able to
get away with simple spherical collisions for the dust in general, which
could happen in the simulation tree, so it was easy in that sense. Haven't
looked at the falling leaves compound in ages but I suspect you could hack
into it and isolate out the bits you need, if I remember right you might
even be able to simply put the leaf falling motion on the simulated
particle just as I put a "spin particle" node on in the tutorial.

 But if you just want a straight fiber and to use the falling leaf
compound, an instance would be simple and direct, as Alan suggests.


On Mon, Jan 7, 2013 at 2:28 PM, Bryan Scibelli <cinema...@gmail.com> wrote:

> Hi Sandy,
>
> Thanks for the quick reply.  That looks pretty straight forward from the
> documentation.
>
> Where I would like to go with it would be to use something like the
> falling leaves preset, but use the strands in place of the leaves because
> most of the falling motion and physics are already in place.
>
> Thanks!
> Bryan
> --
> Bryan E. Scibelli
> cinema...@gmail.com
> www.cinemanix.com
>
> On Mon, Jan 7, 2013 at 1:02 PM, Sandy Sutherland <
> sandy.sutherl...@triggerfish.co.za> wrote:
>
>>  Well you can create strands from particles so they do not need to get
>> stuck on a surface - so should be perfectly doable in ICE - do you have
>> Softimage available?  I will check the sample scenes and see if there is
>> anything there!
>>
>> Something to look at -
>> http://softimage.wiki.softimage.com/xsidocs/iceref_Create_Strands.htm
>>
>> S.
>>
>>   *                                                               *
>> Sandy Sutherland <sandy.sutherl...@triggerfish.co.za> | Technical
>> Supervisor
>>    <http://triggerfish.co.za/en>
>>  <http://www.facebook.com/triggerfishanimation>
>>    <http://www.twitter.com/triggerfishza>
>>   ------------------------------
>> *From:* softimage-boun...@listproc.autodesk.com [
>> softimage-boun...@listproc.autodesk.com] on behalf of Bryan Scibelli [
>> cinema...@gmail.com]
>> *Sent:* 07 January 2013 19:30
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Falling Hairs or Fibers
>>
>>  I am looking into animating falling fibers such as fiberglass fibers
>> that would fall into a liquid and interact.  It seems that ICE has all of
>> the properties that I need to build the fiber like strands, but I
>> would require them to act without being anchored to a surface or a curve.
>>
>>  There may be an obvious solution to this, but I thought that I would
>> check with the list since problems tend to get solved quickly when posted.
>>
>> Thanks!!
>> Bryan
>> --
>> Bryan E. Scibelli
>> cinema...@gmail.com
>> www.cinemanix.com
>>
>>
>
>

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