Actually, I just tried what I was getting at and it seems to work... I'll
post a scene in a sec.
- AM


On Mon, Jan 7, 2013 at 2:49 PM, Andy Moorer <andymoo...@gmail.com> wrote:

> I've animated airborne dust as little wadded up strands and it looks
> pretty cool. For rotation I took the center of the bounding box of the
> wadded up strands as a point around which I would rotate both the particle
> and strand as a post-simulation effect (similar to the recent tutorial on
> my site andy.moonbase.net).
>
> I didn't have to worry about collisions between particles and was able to
> get away with simple spherical collisions for the dust in general, which
> could happen in the simulation tree, so it was easy in that sense. Haven't
> looked at the falling leaves compound in ages but I suspect you could hack
> into it and isolate out the bits you need, if I remember right you might
> even be able to simply put the leaf falling motion on the simulated
> particle just as I put a "spin particle" node on in the tutorial.
>
>  But if you just want a straight fiber and to use the falling leaf
> compound, an instance would be simple and direct, as Alan suggests.
>
>
>  On Mon, Jan 7, 2013 at 2:28 PM, Bryan Scibelli <cinema...@gmail.com>wrote:
>
>> Hi Sandy,
>>
>> Thanks for the quick reply.  That looks pretty straight forward from the
>> documentation.
>>
>> Where I would like to go with it would be to use something like the
>> falling leaves preset, but use the strands in place of the leaves because
>> most of the falling motion and physics are already in place.
>>
>> Thanks!
>> Bryan
>> --
>> Bryan E. Scibelli
>> cinema...@gmail.com
>> www.cinemanix.com
>>
>> On Mon, Jan 7, 2013 at 1:02 PM, Sandy Sutherland <
>> sandy.sutherl...@triggerfish.co.za> wrote:
>>
>>>  Well you can create strands from particles so they do not need to get
>>> stuck on a surface - so should be perfectly doable in ICE - do you have
>>> Softimage available?  I will check the sample scenes and see if there is
>>> anything there!
>>>
>>> Something to look at -
>>> http://softimage.wiki.softimage.com/xsidocs/iceref_Create_Strands.htm
>>>
>>> S.
>>>
>>>   *                                                               *
>>> Sandy Sutherland <sandy.sutherl...@triggerfish.co.za> | Technical
>>> Supervisor
>>>    <http://triggerfish.co.za/en>
>>>  <http://www.facebook.com/triggerfishanimation>
>>>    <http://www.twitter.com/triggerfishza>
>>>   ------------------------------
>>> *From:* softimage-boun...@listproc.autodesk.com [
>>> softimage-boun...@listproc.autodesk.com] on behalf of Bryan Scibelli [
>>> cinema...@gmail.com]
>>> *Sent:* 07 January 2013 19:30
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Falling Hairs or Fibers
>>>
>>>  I am looking into animating falling fibers such as fiberglass fibers
>>> that would fall into a liquid and interact.  It seems that ICE has all of
>>> the properties that I need to build the fiber like strands, but I
>>> would require them to act without being anchored to a surface or a curve.
>>>
>>>  There may be an obvious solution to this, but I thought that I would
>>> check with the list since problems tend to get solved quickly when posted.
>>>
>>> Thanks!!
>>> Bryan
>>> --
>>> Bryan E. Scibelli
>>> cinema...@gmail.com
>>> www.cinemanix.com
>>>
>>>
>>
>>
>

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