Really cool stuff Sebastian!!
Just looked at it, and the 0,4,0 as mean value reminded me that I wanted to call
someone in Hamburg :D Thanks for that, too!
Hope all is going well.

gruss aus Schweden,
Thomas


> Sebastian Kowalski <l...@sekow.com> hat am 7. Januar 2013 um 19:17
> geschrieben:
>
>
> here you go, thats one of the first prototypes I've made.
> the whole system evolved a bit after the catrice project (had to reuse it on
> an other job), but the essential idea seems not to differ from vladimirs
> solution. (hope thats true, didn't had a look yet ;) )
> you need to set a custom id value to each member of a cluster of points (clump
> id).
> in that case all clumps have the same amount of points.
>
> in that scene file its just a drag force, dissolving the clumps. when you need
> some more forces you have to use the position average of every clump, and
> apply the needed force from that.
> i am gonna share the more "sophisticated" scenes too, just need to comment
> them a bit.
>
> i should say that the initial idea came from tim borgmann, I've just
> implemented it in an icy way ;)
>
> take care
> sebastian
>
>
>
>
>
>
> Am 07.01.2013 um 17:24 schrieb Tim <tim_boll...@hotmail.co.uk>:
>
> > Hi Sebastian, that would be great! I saw that spot not that long a go and
> > the look of the particles were really something I was trying to capture for
> > this job, albeit a bit more smokey.
> >
> > Regards,
> >
> > Tim
> >
> > On 07/01/2013 11:42, Sebastian Kowalski wrote:
> >> I've build something like that for the catrice spot last year
> >> (http://www.sekow.com/catrice_color), its a complicated tree. i could share
> >> an .emdl if you interested. just give me a sec to dig that one out.
> >> sebastian
> >>
> >> Am 07.01.2013 um 11:11 schrieb Rob Chapman <tekano....@gmail.com>:
> >>
> >>> Happy New Year!
> >>>
> >>> 10,000's then you will have to be careful with the clone points!. I
> >>> think a good scene to look at for this as an example WIP is the sample
> >>> scene that comes with SI - 'particle spell cast'. it has a setup
> >>> already made for cloning particles coming off the main points as well
> >>> as secondary friction / animation forces for these, might be a good
> >>> place to start for a basic setup.
> >>>
> >>> best
> >>>
> >>> Rob
> >>>
> >>> On 7 January 2013 09:59, Tim <tim_boll...@hotmail.co.uk> wrote:
> >>>> Thanks Ben, It might be an idea for some of the Hero ones, but I think
> >>>> ultimately there are going to be 10,000's emitted over a period of time.
> >>>> It's worth keeping in mind though.
> >>>>
> >>>> Tim
> >>>>
> >>>>
> >>>> On 07/01/2013 10:51, Ben Beckett wrote:
> >>>>
> >>>> Hi Tim
> >>>>
> >>>> Just wondering
> >>>>
> >>>> Have you tried empolygonizer it work based of nulls. You could get 8
> >>>> nulls
> >>>> and animate the appart and use this plugin to mesh.
> >>>>
> >>>> Check out http://vimeo.com/9598332
> >>>>
> >>>> Hope this helps even thought it a different way
> >>>>
> >>>> Ben
> >>>> elasticmonkeys.com
> >>>>
> >>>> On 7 January 2013 09:40, Tim <tim_boll...@hotmail.co.uk> wrote:
> >>>>> 2 sets of 4
> >>>>
> >>>>
> >>
> >>
> >>
> >
>

Reply via email to