Really cool stuff Sebastian!! Just looked at it, and the 0,4,0 as mean value reminded me that I wanted to call someone in Hamburg :D Thanks for that, too! Hope all is going well.
gruss aus Schweden, Thomas > Sebastian Kowalski <l...@sekow.com> hat am 7. Januar 2013 um 19:17 > geschrieben: > > > here you go, thats one of the first prototypes I've made. > the whole system evolved a bit after the catrice project (had to reuse it on > an other job), but the essential idea seems not to differ from vladimirs > solution. (hope thats true, didn't had a look yet ;) ) > you need to set a custom id value to each member of a cluster of points (clump > id). > in that case all clumps have the same amount of points. > > in that scene file its just a drag force, dissolving the clumps. when you need > some more forces you have to use the position average of every clump, and > apply the needed force from that. > i am gonna share the more "sophisticated" scenes too, just need to comment > them a bit. > > i should say that the initial idea came from tim borgmann, I've just > implemented it in an icy way ;) > > take care > sebastian > > > > > > > Am 07.01.2013 um 17:24 schrieb Tim <tim_boll...@hotmail.co.uk>: > > > Hi Sebastian, that would be great! I saw that spot not that long a go and > > the look of the particles were really something I was trying to capture for > > this job, albeit a bit more smokey. > > > > Regards, > > > > Tim > > > > On 07/01/2013 11:42, Sebastian Kowalski wrote: > >> I've build something like that for the catrice spot last year > >> (http://www.sekow.com/catrice_color), its a complicated tree. i could share > >> an .emdl if you interested. just give me a sec to dig that one out. > >> sebastian > >> > >> Am 07.01.2013 um 11:11 schrieb Rob Chapman <tekano....@gmail.com>: > >> > >>> Happy New Year! > >>> > >>> 10,000's then you will have to be careful with the clone points!. I > >>> think a good scene to look at for this as an example WIP is the sample > >>> scene that comes with SI - 'particle spell cast'. it has a setup > >>> already made for cloning particles coming off the main points as well > >>> as secondary friction / animation forces for these, might be a good > >>> place to start for a basic setup. > >>> > >>> best > >>> > >>> Rob > >>> > >>> On 7 January 2013 09:59, Tim <tim_boll...@hotmail.co.uk> wrote: > >>>> Thanks Ben, It might be an idea for some of the Hero ones, but I think > >>>> ultimately there are going to be 10,000's emitted over a period of time. > >>>> It's worth keeping in mind though. > >>>> > >>>> Tim > >>>> > >>>> > >>>> On 07/01/2013 10:51, Ben Beckett wrote: > >>>> > >>>> Hi Tim > >>>> > >>>> Just wondering > >>>> > >>>> Have you tried empolygonizer it work based of nulls. You could get 8 > >>>> nulls > >>>> and animate the appart and use this plugin to mesh. > >>>> > >>>> Check out http://vimeo.com/9598332 > >>>> > >>>> Hope this helps even thought it a different way > >>>> > >>>> Ben > >>>> elasticmonkeys.com > >>>> > >>>> On 7 January 2013 09:40, Tim <tim_boll...@hotmail.co.uk> wrote: > >>>>> 2 sets of 4 > >>>> > >>>> > >> > >> > >> > > >