Looking at that scene now, this is nice work, and the result is lovely.
Thanks for sharing, sparks a lot of ideas.


On Mon, Jan 7, 2013 at 3:32 PM, Tim Borgmann <i...@bt-3d.de> wrote:

> Sebastian did a really fantastic job on this dust stuff! It's definitely a
> (if not the) key element in the spot.
> Cheers and thanks again to Sebastian
> Tim
>
>  Sebastian, I never thought I would hear myself say this, but that is
>> some sexy dust!   I see that you are not spawning or cloning anything
>> and the dust 'clump' with its own ID starts as is and its just the
>> gravity, drag and turbulence forces breaking it up. really nice
>> solution that works so well visually.  It would be really hard to get
>> that look any other way - ie with 'hero' geometry shedding more
>> particles as they shrink as you would still be able to track the
>> emitting ones.
>>
>> there are some good hints for getting certain types of better dust in
>> this scene you provided so I wanted to thank you for sharing. it
>> appears crazy amounts and very little transparency is the key here , a
>> kind of 'brute force' approach that I usually would not consider and
>> try to approach with a volume shader or with Exocortex's Slipstream.
>>
>> thanks for sharing!
>>
>> best
>>
>> Rob
>>
>> On 7 January 2013 18:17, Sebastian Kowalski <l...@sekow.com> wrote:
>>
>>> here you go, thats one of the first prototypes I've made.
>>> the whole system evolved a bit after the catrice project (had to reuse
>>> it on an other job), but the essential idea seems not to differ from
>>> vladimirs solution. (hope thats true, didn't had a look yet ;) )
>>> you need to set a custom id value to each member of a cluster of points
>>> (clump id).
>>> in that case all clumps have the same amount of points.
>>>
>>> in that scene file its just a drag force, dissolving the clumps. when
>>> you need some more forces you have to use the position average of every
>>> clump, and apply the needed force from that.
>>> i am gonna share the more "sophisticated" scenes too, just need to
>>> comment them a bit.
>>>
>>> i should say that the initial idea came from tim borgmann, I've just
>>> implemented it in an icy way ;)
>>>
>>> take care
>>> sebastian
>>>
>>>
>>>
>>
>

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