because in cinema the animation works on render res models  in realtime and i
have a production proven carrig.
getting the animation into softimage for a car and retargeting is 5 minutes
once.
Doing it in soft takes longer.

Christian


Gareth Bell <gareth.b...@primefocusworld.com> hat am 8. Januar 2013 um 14:55
geschrieben:
> Just curious here. Why are proxy models not an option?
>
> ________________________________
>
> From: softimage-boun...@listproc.autodesk.com on behalf of Jens Lindgren
> Sent: Tue 08/01/2013 13:34
> To: softimage@listproc.autodesk.com
> Subject: Re: Softimage Viewport rather slow?
>
>
> A month back I got a really nice car model from a client, probably the best
> car model I've ever seen. It was in 3ds Max format so I had to export to fbx
> and import it in Softimage.
> The first thing I always do is to remove the user normals from the whole
> scene, otherwise the viewport performance makes it unworkable.
> The car has 788 objects and 3.24 million polys, kind of a light/medium
> production scene. Everything is static, not a singel keyframe in the scene.
> Navigating the camera, at first the frame rate is terrible at around 9 fps in
> shaded mode. I need to toggle back and forth between shaded and wireframe and
> move the camera around in between and then suddenly I get 37 fps in shaded and
> I can work. I suppose it has then fully loaded the model onto the graphics
> card, but to me it feels more like something isn't working as it should,
> because it can never get the full 37 fps if I only remain in shaded mode.
> I'm using a Quadro 4000.
>
> Softimage FPS:
> 37 wire
> 29 hidden line
> 37 shaded
>
> 3ds Max FPS:
> 50 shaded
>
> /Jens
>
>
> On Tue, Jan 8, 2013 at 1:24 PM, Nuno Conceicao <nunoalexconcei...@gmail.com>
> wrote:
>
>
> Well, last month we did a project with a car with 11 million polygons, quite
> heavy, so I did just a quick test to fit these requirements.
> Got rid of excess geo until i got something around 2.5 million polys, still
> was left with 146 objects so parented them to a null and made it spin on full
> camera view shaded and got 41 FPS.
> There is a bit of lag time before the graphic card kicks in with the full
> performance though, just takes a few seconds spining the model around for it
> to reach 41 but started around 13 FPS
>
> This model also came from cad, passed through maya and got imported using FBX,
> so for this test i made sure all the user normal clusters were gone (no need
> for them for animation)
>
>
> On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder <m...@buntepixel.eu> 
> wrote:
>
>
>
> Hey list,
> I'm currently working on a car commercial and most of the stuff here was done
> in cinema4d before and is meant to be made in softimage.
> After a view tests we realized that the view port is a lot slower than the c4d
> one.
> previously they took the shell of the car in render resolution (about 2.5mio
> polys, no deep hierarchy) and just did the animation with this in a playback
> speed of about 45fr/sec on a quadro 4000.
> doing the same in softimage with just a path animation an and everything (67
> obj ) below the animation null gives me like 20fr/sec a least.
> The certified driver is already installed!
> And proxy models are no option.
> Any hints?
> If it 's that slow it would pretty much kill the animation in softimage :(
> Thanks in advance
>
> Christian
>
>
>
>
>
> --
>
> Jens Lindgren
> --------------------------
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>

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