Forgot the website:
http://leonardkoch.com
Where you can now download LK Skinner 1.2.


On Sun, Feb 10, 2013 at 6:08 AM, Adam Sale <adamfs...@gmail.com> wrote:

> cool stuff Leonard. :-)
>
>
> On Sat, Feb 9, 2013 at 1:59 PM, Leonard Koch <leonardkoch...@gmail.com>wrote:
>
>> Rob, thanks for the suggestion. I put it up on vimeo:
>> https://vimeo.com/59303003
>>
>> I'm glad that this found you Olivier.
>> And yes, LK Skinner is basically a sophisticated cage/hull deformer.
>> It has the ability to use multiple objects at once, to weight the
>> skinning by weight maps and ice attributes, to sample a greater area of the
>> skinned to mesh, and to be combined with multiple instances of itself, to
>> skin different parts of the object to different other objects.
>>
>> Thanks for the kind words. If from what you see in the video you have any
>> further suggestions, let me know.
>>
>>
>> On Sat, Feb 9, 2013 at 5:14 PM, olivier jeannel 
>> <olivier.jean...@noos.fr>wrote:
>>
>>>  Hey Leonard !
>>> I think it was me asking for that :)
>>> Plain fantastic tool !
>>> So LKskinner is a sort of super cage deform / hull deformer tool ? That
>>> looks super powerfull :)
>>>
>>> "We don't live in a 8 bit world"  :))))))
>>>
>>> Thank's a lot for all this !
>>>
>>>
>>> Le 09/02/2013 13:46, Leonard Koch a écrit :
>>>
>>>  Hey guys
>>>
>>> a  week or so ago somebody here on the list posted this spot showing the
>>> new channel branding for channel 4Seven and asked how to accomplish an
>>> effect like that in Softimage.
>>> There were a couple of suggestions, but nobody really came up with a
>>> solution.
>>> When I saw the shot I thought, that that shouldn't be too hard to do
>>> with LK Lightning.
>>>
>>> Here is a tutorial showing how to create the effect:
>>> http://youtu.be/A6z334WzNK0
>>> It also gives a good look at a lot of the new features from LK Lightning
>>> 2.0 which will be available soon.
>>>
>>> Breakdown: (click on the time indexes to jump to the respective segment)
>>> 00:00 <http://youtu.be/A6z334WzNK0?t=0m00s> - Introduction
>>> 01:25 <http://youtu.be/A6z334WzNK0?t=1m25s> -  Setting up the grid
>>> generator.
>>> 05:18 <http://youtu.be/A6z334WzNK0?t=5m18s> - Creating the strands with
>>> LK Lightning.
>>> 06:28 <http://youtu.be/A6z334WzNK0?t=6m28s> - Setting up the emitter
>>> options.
>>> 09:03 <http://youtu.be/A6z334WzNK0?t=9m03s> - Making the strands break
>>> apart using the Proximity controller.
>>> 11:50 <http://youtu.be/A6z334WzNK0?t=11m50s> - Using a null to control
>>> where the strands break apart
>>> 14:00 <http://youtu.be/A6z334WzNK0?t=14m00s> - Animating the null.
>>> 17:13 <http://youtu.be/A6z334WzNK0?t=17m13s> - Meshing the strands
>>> using the LKL Mesher
>>> 20:38 <http://youtu.be/A6z334WzNK0?t=20m38s> - Using booleans to cut
>>> the curvature of the 7 into a copy of the mesh.
>>> 25:03 <http://youtu.be/A6z334WzNK0?t=25m03s> - A prayer to the gracious
>>> gods of the boolean.
>>> 25:23 <http://youtu.be/A6z334WzNK0?t=25m23s> - Using LK Skinner to skin
>>> the frozen and booleaned mesh to the dynamic mesh generated from the
>>> strands.
>>> 27:52 <http://youtu.be/A6z334WzNK0?t=27m52s> - Caching the final
>>> product.
>>> 29:56 <http://youtu.be/A6z334WzNK0?t=29m56s> - Taking a look at the
>>> final result and some thoughts on LK Lightning 2.0
>>>
>>> I couldn't find the original thread anymore, so if anyone knows who
>>> originally asked for this please let them know.
>>> I can't wait for you guys to get your hands on 2.0, it's a lot of fun.
>>>
>>>
>>>
>>
>

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