Forgot the website: http://leonardkoch.com Where you can now download LK Skinner 1.2.
On Sun, Feb 10, 2013 at 6:08 AM, Adam Sale <adamfs...@gmail.com> wrote: > cool stuff Leonard. :-) > > > On Sat, Feb 9, 2013 at 1:59 PM, Leonard Koch <leonardkoch...@gmail.com>wrote: > >> Rob, thanks for the suggestion. I put it up on vimeo: >> https://vimeo.com/59303003 >> >> I'm glad that this found you Olivier. >> And yes, LK Skinner is basically a sophisticated cage/hull deformer. >> It has the ability to use multiple objects at once, to weight the >> skinning by weight maps and ice attributes, to sample a greater area of the >> skinned to mesh, and to be combined with multiple instances of itself, to >> skin different parts of the object to different other objects. >> >> Thanks for the kind words. If from what you see in the video you have any >> further suggestions, let me know. >> >> >> On Sat, Feb 9, 2013 at 5:14 PM, olivier jeannel >> <olivier.jean...@noos.fr>wrote: >> >>> Hey Leonard ! >>> I think it was me asking for that :) >>> Plain fantastic tool ! >>> So LKskinner is a sort of super cage deform / hull deformer tool ? That >>> looks super powerfull :) >>> >>> "We don't live in a 8 bit world" :)))))) >>> >>> Thank's a lot for all this ! >>> >>> >>> Le 09/02/2013 13:46, Leonard Koch a écrit : >>> >>> Hey guys >>> >>> a week or so ago somebody here on the list posted this spot showing the >>> new channel branding for channel 4Seven and asked how to accomplish an >>> effect like that in Softimage. >>> There were a couple of suggestions, but nobody really came up with a >>> solution. >>> When I saw the shot I thought, that that shouldn't be too hard to do >>> with LK Lightning. >>> >>> Here is a tutorial showing how to create the effect: >>> http://youtu.be/A6z334WzNK0 >>> It also gives a good look at a lot of the new features from LK Lightning >>> 2.0 which will be available soon. >>> >>> Breakdown: (click on the time indexes to jump to the respective segment) >>> 00:00 <http://youtu.be/A6z334WzNK0?t=0m00s> - Introduction >>> 01:25 <http://youtu.be/A6z334WzNK0?t=1m25s> - Setting up the grid >>> generator. >>> 05:18 <http://youtu.be/A6z334WzNK0?t=5m18s> - Creating the strands with >>> LK Lightning. >>> 06:28 <http://youtu.be/A6z334WzNK0?t=6m28s> - Setting up the emitter >>> options. >>> 09:03 <http://youtu.be/A6z334WzNK0?t=9m03s> - Making the strands break >>> apart using the Proximity controller. >>> 11:50 <http://youtu.be/A6z334WzNK0?t=11m50s> - Using a null to control >>> where the strands break apart >>> 14:00 <http://youtu.be/A6z334WzNK0?t=14m00s> - Animating the null. >>> 17:13 <http://youtu.be/A6z334WzNK0?t=17m13s> - Meshing the strands >>> using the LKL Mesher >>> 20:38 <http://youtu.be/A6z334WzNK0?t=20m38s> - Using booleans to cut >>> the curvature of the 7 into a copy of the mesh. >>> 25:03 <http://youtu.be/A6z334WzNK0?t=25m03s> - A prayer to the gracious >>> gods of the boolean. >>> 25:23 <http://youtu.be/A6z334WzNK0?t=25m23s> - Using LK Skinner to skin >>> the frozen and booleaned mesh to the dynamic mesh generated from the >>> strands. >>> 27:52 <http://youtu.be/A6z334WzNK0?t=27m52s> - Caching the final >>> product. >>> 29:56 <http://youtu.be/A6z334WzNK0?t=29m56s> - Taking a look at the >>> final result and some thoughts on LK Lightning 2.0 >>> >>> I couldn't find the original thread anymore, so if anyone knows who >>> originally asked for this please let them know. >>> I can't wait for you guys to get your hands on 2.0, it's a lot of fun. >>> >>> >>> >> >