ah, ok cool.

actually its still a lot better with plugin shader/shader defs which parse
the .msl for you.

On Tue, Feb 12, 2013 at 2:07 PM, Andy Moorer <andymoo...@gmail.com> wrote:

> @Steven - I just used textpad and kept re-instancing the node, it was
> annoying. I fiddled with the shader code editor but this was such a simple
> little shader it wasn't really worth my time to mess with it. Outputting
> msl from MM was my first idea, but a)I never found a way to, it would write
> an xmsl which pointed to a .mill file and b) each of the MM nodes seemed to
> have a lot of junk in them I didn't need.
>

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