ah, ok cool. actually its still a lot better with plugin shader/shader defs which parse the .msl for you.
On Tue, Feb 12, 2013 at 2:07 PM, Andy Moorer <andymoo...@gmail.com> wrote: > @Steven - I just used textpad and kept re-instancing the node, it was > annoying. I fiddled with the shader code editor but this was such a simple > little shader it wasn't really worth my time to mess with it. Outputting > msl from MM was my first idea, but a)I never found a way to, it would write > an xmsl which pointed to a .mill file and b) each of the MM nodes seemed to > have a lot of junk in them I didn't need. >