Yes, you can use standard Softimage lights, although RS has its own
light primitives that may be more optimized. Haven't fully tested
that yet. For a list of compatible shaders see the following two
pages in the RS documentation: http://docs.redshift3d.com/Default.html#I/Supported Shaders Softimage.html http://docs.redshift3d.com/Default.html#I/Supported Shaders Mental Ray.html -Tim C. On 4/3/2013 8:58 PM, Maxime Philippon
wrote:
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Title: Signature
- Re: Announcing Redshift - Biased GPU Renderer Jason S
- Re: Announcing Redshift - Biased GPU Renderer Andreas Bystrom
- Re: Announcing Redshift - Biased GPU Renderer Andreas Bystrom
- Re: Announcing Redshift - Biased GPU Renderer Octavian Ureche
- Re: Announcing Redshift - Biased GPU Renderer Tim Crowson
- Re: Announcing Redshift - Biased GPU Renderer Octavian Ureche
- Re: Announcing Redshift - Biased GPU Renderer Cristobal Infante
- Re: Announcing Redshift - Biased GPU Renderer Christopher
- Re: Announcing Redshift - Biased GPU Renderer Maxime Philippon
- RE: Announcing Redshift - Biased GPU Renderer Angus Davidson
- Re: Announcing Redshift - Biased GPU Renderer Tim Crowson
- Re: Announcing Redshift - Biased GPU Renderer olivier jeannel
- Re: Announcing Redshift - Biased GPU Renderer olivier jeannel
- Re: Announcing Redshift - Biased GPU Renderer Octavian Ureche
- Re: Announcing Redshift - Biased GPU Renderer olivier jeannel
- Re: Announcing Redshift - Biased GPU Renderer James De Colling
- Re: Announcing Redshift - Biased GPU Renderer Doeke Wartena
- RE: Announcing Redshift - Biased GPU Renderer Marc-Andre Carbonneau
- Re: Announcing Redshift - Biased GPU Renderer Cristobal Infante
- Re: Announcing Redshift - Biased GPU Renderer Tim Crowson
- Re: Announcing Redshift - Biased GPU Renderer Octavian Ureche