Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs, Training artists in a new hair system may coast money, but how do you think that compares to finding seasoned ICE TD's i've seen a colegue go from novice to adept in under 4 months of use, its an easy system to grasp, even easier i suspect for anyone with a background in ICE. imagine the opportunities for integration this would give artists, we have precedents look at Exocortex.
On 19 April 2013 12:18, Yolandi Meiring <yolandi.meir...@gmail.com> wrote: > Yeti is awesome, it has made me open Maya for the first time in two years. > It is really easy to use, the grooming tools are fast and the ICE-like > approach means you can layer effects such as clumping and scraggle. > > Definitely worth the money, and definitely worth having in Softimage. > > > On 19 April 2013 12:13, Szabolcs Matefy <szabol...@crytek.com> wrote: > >> I’ve tried Melena, Kristinka as well. They were really cool, but a bit >> too technical. If there is something, that is really artist friendly, it is >> welcome. The best tool so far I have seen is Hair Farm for max, where you >> model the volume of the hair. It’s simply the best…so far.**** >> >> ** ** >> >> It’s sure, that for a studio this price is OK, but considering how long >> it takes to train an artist to work with a tool, it’s expensive. And if a >> tool is expensive, it’s hard to find trained artists. That’s were >> non-commercial licenses come handy.**** >> >> ** ** >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien >> Sterling >> *Sent:* Friday, April 19, 2013 12:09 PM >> >> *To:* softimage@listproc.autodesk.com >> *Subject:* Re: Yeti for Softimage**** >> >> ** ** >> >> It May seem expensive Sza, but consider what it does, this isn't just any >> old hair system. i know about the patent block, however joe alter put that >> down for Shave and Haircut for Maya, i wonder if such an argument would >> hold true on an entirely different system.**** >> >> ** ** >> >> On 19 April 2013 12:02, Piotrek Marczak <piotrek.marc...@gmail.com> >> wrote:**** >> >> Last time I checked they couldn't sell it in USA because of some lame >> slide-to-unlock kinda patent.**** >> >> ** ** >> >> ** ** >> >> 2013/4/19 olivier jeannel <olivier.jean...@noos.fr>**** >> >> Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are >> you aware of it ? >> >> >> Le 19/04/2013 11:33, Sebastien Sterling a écrit :**** >> >> ** ** >> >> Hello List. >> >> I just wanted to perform a quick survey of what solutions people are >> using for hair/fur/feathers in softimage these days. >> >> recently a new tool has become available on the market, its a production >> ready all in one hair/feather solution. it's called Yeti >> >> http://peregrinelabs.com/yeti/ >> >> >> The hair module in softimage doesn't seem to have aged well, and i know >> what a lot of you are thinking, ice already gives us a multitude of ways to >> develop hair solutions... However, there doesn't seem to be any universal >> go to hair solution for softimage. this can be a problem for numerous >> reasons. and as good as ice is, it's short comings can't be ignored (ex: >> styling tools?) >> >> I wrote an email to Peregrine asking if there where any plans for a port >> to XSI, they responded as follows: >> >> Hi Sebastien, >> >> Thank you for the great feedback - we have investigated Yeti integration >> for rendering preview which may be available in a later version but at this >> time we're not planning an XSI version of the editing tools. Adding in >> support for a whole new 3D application is a large task and we haven't had >> enough demand for an XSI version at this stage. If at some point that >> changes and it looks like a studio may commit to a large number of licenses >> we could afford to do this. >> >> So yes, i guess I'm asking who would like Yeti to come to softimage, and >> if Not, why? >> >> good day :)**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> > > > -- > Yolandi Meiring > yola...@bladeworks.co.za >