Point is it would be great to have artist friendly hair system that can
easily be used in most of the day's task. Having ICE guy that can push that
system further is just huge bonus :)


On Fri, Apr 19, 2013 at 12:38 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Sorry Sandy i didn't mean it that way, but surely if this came to
> softimage it would do so with some level of integration with ice? it seems
> logic, this just givel you more tools/ ice nodes to play with, hell you
> could ad hair technician to your resume.
>
>
> On 19 April 2013 12:33, Sandy Sutherland <sandy.mailli...@gmail.com>wrote:
>
>>  Cough - ehem....... personally as an ICE experienced TD type actively
>> looking for a job - I would prefer you guys to want to hire the guys that
>> can do techy stuff, as they can take a system and make it go further and
>> adapt it to suit, so when you run into the walls that most 'box' systems
>> would get to, then it does not matter
>>
>> We found using ICE to do fur/hair and feathers pretty useable.
>>
>> my 0.02c on it
>>
>> S.
>>
>>
>> On 2013/04/19 12:25 PM, Sebastien Sterling wrote:
>>
>> Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs,
>> Training artists in a new hair system may coast money, but how do you think
>> that compares to finding seasoned ICE TD's i've seen a colegue go from
>> novice to adept in under 4 months of use, its an easy system to grasp, even
>> easier i suspect for anyone with a background in ICE. imagine the
>> opportunities for integration this would give artists, we have precedents
>> look at Exocortex.
>>
>>
>> On 19 April 2013 12:18, Yolandi Meiring <yolandi.meir...@gmail.com>wrote:
>>
>>>  Yeti is awesome, it has made me open Maya for the first time in two
>>> years. It is really easy to use, the grooming tools are fast and the
>>> ICE-like approach means you can layer effects such as clumping and
>>> scraggle.
>>>
>>> Definitely worth the money, and definitely worth having in Softimage.
>>>
>>>
>>>
>>
>

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