9000€... it's going to be tough, but your worth it :)
On 6 January 2014 13:34, Sven Constable <sixsi_l...@imagefront.de> wrote: > Maybe true but one thing to keep in mind is you don't have to spend extra > money for mental ray (at least no significant amount). For one man shows > like me mr is still useful. I use it on a small farm with 8 nodes plus the > workstation. Switching to arnold will cost me 9000€ . Thats roughly the > same cost that my whole DCC apps are about. I see mr like I see the > FXTree...it's does not compete to nuke but it's integrated in soft and > already there. I agree that there aren't any reasons to stay with mr > except the the expense factor and legacy things. > > sven > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker > Sent: Monday, January 06, 2014 12:12 PM > To: softimage@listproc.autodesk.com > Subject: Re: rumor, Soft dead within the next year > > Now while we are at it. > > I´m currently preparing assets that need to be free of 3rd party > functionality. > > This means I have to set them up with a mR shading network to start folks > off with. > > mental ray. The common thing between 3DSMax, Maya and Softimage. > > Please. > > Kill it. > > It´s not getting anyone anywhere anymore. I don´t want to discuss details > or legacy reasons. > > Kill it. It´s over. It won´t come back. > > Selling three different DCC apps that actually share the fact that you > will first have to invest in a 3rd party renderer to get something looking > half way decent out of them can´t be the most ideal situation but a pretty > nice way of creating an industry standard of wasting people´s life with > forcing them in personal overtime. > > What a crap. > > Really. > > Provide a renderer that actually works as advertised. Or don´t make me pay > for that mR crap. > > > tim > > > > > > > > > > > > > On 06.01.2014 11:38, Graham Bell wrote: > > Ah, the Dreamcast, a fine console but flawed form the beginning. The > tech was ok, but really just a pc and essentially the predecessor to the > Xbox. > > The problem with the Dreamcast was that it launched right in the middle > of when a lot of developers were looking to retool for the PS2. People were > caught in the middle of whether to go short for the Dreamcast, or go long > for the PS2. Most went with the PS2 and then eventually the Xbox. > > > > On the Soft and Maya usability front, personally I don't mind both, but > then I've always been used to jumping between the two, even back in the > Power Animator and Soft3d days. > > I've often heard that Maya is hard to learn, or its UI is tricky, but I > think this is one of those myths. It's really no better, or worse than any > other package to learn really. The one thing to remember about Maya, is > that it's very open, it was designed that way. So there can be different > (some would say to many) ways to do the same thing. Also, Maya has a lot of > preferences, so you can actually change many things, including the UI. It's > mastering those things, that can often be the trick. I still see people > now, some experienced Maya vets, who aren't using the hotbox or marking > menus correctly and they can be key to Maya's UI and usability. > > > > However I'd still like some Softimage fairy dust sprinkled on some of > > Maya's UI though. Now when it comes to Max, don't get me > > started.......:-) > > > > > > > > From: softimage-boun...@listproc.autodesk.com > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan > > Yargici > > Sent: 06 January 2014 09:44 > > To: softimage@listproc.autodesk.com > > Subject: Re: rumor, Soft dead within the next year > > > > Softimage is the Dreamcast of DCC apps. > > > > Playstation had the slick marketing, Dreamcast had the tech but got > chewed to pieces by the Playstation hype machine and Playstation won. When > Sega finally gave up on the console business every man and his dog came out > singing the praises of the Dreamcast. > > > > > > > > > > On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek <s...@tidbit-images.com > <mailto:s...@tidbit-images.com>> wrote: > > Is it just my biased point of view that all studios that closed or filed > for bancruptcy last year were Maya based? > > It could of course be that there are more Maya based studios closing > than Softimage based ones simply because there are more Maya based studios, > but I still smell a pattern there. > > > > I always felt that the number of users on Softimage is directly related > to marketing efforts. I remember Alias/Wavefront doing a remarkable job in > the early days of Maya in this regard. I never saw anything like that > happening for Softimage at any time of it's existence. > > Ultimately, there are only two types of 3D artists: those who use > Softimage, and those who have never tried. -> Get more prople to seriously > try it. > > > > > > > > > > > > > > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS > PROGRAM IS USED IN PRODUCTION????????? > > > > > > This is the same question I always ask myself after using Maya when > required... and Maya being the "Industry Standard" makes you understand so > many things about the industry standards... > > > > [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] > > > > 2014/1/6 Szabolcs Matefy > > <szabol...@crytek.com<mailto:szabol...@crytek.com>> > > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS > PROGRAM IS USED IN PRODUCTION????????? > > > > Ok, I can use Maya, I have a quite solid background working with Maya, > > but seriously guys...It's so overcomplicated, and brainkilling...In > > Softimage almost everything is just fine (OK, we need development), > > but in Maya, the easiest task takes quite long compared to > > SI...Finally I found myself fixing UVs, Unfolding, etc. in > > Softimage...Anyway, I need some samples in Maya, so I take a big > > breath, and continue working with Maya...But seriously, Softimage is > > way better in many point of view. It has no artisan, has no PaintFX, > > but for example rendering is way faster (with MR), shading setup is > > way faster, modeling is lot faster, and so on. So I really don't > > understand, how come that Softimage is not acknowledged at all. I > > swear guys, that I'll spread the Word of Softimage > > > > > > Cheers > > > > Szabolcs > > > > From: > > softimage-boun...@listproc.autodesk.com<mailto:softimage-bounces@listp > > roc.autodesk.com> > > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-bounc > > e...@listproc.autodesk.com>] On Behalf Of Henry Katz > > Sent: Sunday, January 05, 2014 8:18 PM > > To: > > softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com > > > > > Subject: Re: rumor, Soft dead within the next year > > > > Good thing I asked. > > > > On 01/04/2014 05:40 PM, Stephen Blair wrote: > > Softimage doesn't support Python 3.x > > > > > > On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz <hk-v...@iscs-i.com<mailto: > hk-v...@iscs-i.com>> wrote: > > Steve, > > > > No issues with python 3.3 as well, before I bruise my knuckles on the > bleeding edge? > > > > Cheers, > > Henry > > On 01/03/2014 02:47 AM, Steven Caron wrote: > > really? > > > > install pyqt > > set softimage to use system python, uncheck... > > file>preferences>scripting>use python installed with softimage run the > example scripts pyqtforsoftimage plugin provides. or just 'import PyQt4' > > > > s > > > > On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson < > angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote: > > A non nonsense guide to installing pYQT would be great. So many great > tools are never used because people cant get past trying to get the install > to work. > > > > > > > > > > > > > > > > -- > > ------------------------------------------- > > Stefan Kubicek > > ------------------------------------------- > > keyvis digital imagery > > Alfred Feierfeilstraße 3 > > A-2380 Perchtoldsdorf bei Wien > > Phone: +43/699/12614231<tel:%2B43%2F699%2F12614231> > > www.keyvis.at<http://www.keyvis.at> > > ste...@keyvis.at<mailto:ste...@keyvis.at> > > -- This email and its attachments are -- --confidential and for the > > recipient only-- > > > > >