9000€... it's going to be tough, but your worth it :)

On 6 January 2014 13:34, Sven Constable <sixsi_l...@imagefront.de> wrote:

> Maybe true but one thing to keep in mind is you don't have to spend extra
> money for mental ray (at least no significant amount). For one man shows
> like me mr is still useful. I use it on a small farm with 8 nodes plus the
> workstation. Switching to arnold will cost me 9000€ . Thats roughly the
> same cost that my whole DCC apps are about. I see mr like I see the
> FXTree...it's does not compete to nuke but it's integrated in soft and
> already there.  I agree that there aren't any reasons to stay with mr
> except the the expense factor and legacy things.
>
> sven
>
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
> Sent: Monday, January 06, 2014 12:12 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: rumor, Soft dead within the next year
>
> Now while we are at it.
>
> I´m currently preparing assets that need to be free of 3rd party
> functionality.
>
> This means I have to set them up with a mR shading network to start folks
> off with.
>
> mental ray. The common thing between 3DSMax, Maya and Softimage.
>
> Please.
>
> Kill it.
>
> It´s not getting anyone anywhere anymore. I don´t want to discuss details
> or legacy reasons.
>
> Kill it. It´s over. It won´t come back.
>
> Selling three different DCC apps that actually share the fact that you
> will first have to invest in a 3rd party renderer to get something looking
> half way decent out of them can´t be the most ideal situation but a pretty
> nice way of creating an industry standard of wasting people´s life with
> forcing them in personal overtime.
>
> What a crap.
>
> Really.
>
> Provide a renderer that actually works as advertised. Or don´t make me pay
> for that mR crap.
>
>
> tim
>
>
>
>
>
>
>
>
>
>
>
>
> On 06.01.2014 11:38, Graham Bell wrote:
> > Ah, the Dreamcast, a fine console but flawed form the beginning. The
> tech was ok, but really just a pc and essentially the predecessor to the
> Xbox.
> > The problem with the Dreamcast was that it launched right in the middle
> of when a lot of developers were looking to retool for the PS2. People were
> caught in the middle of whether to go short for the Dreamcast, or go long
> for the PS2. Most went with the PS2 and then eventually the Xbox.
> >
> > On the Soft and Maya usability front, personally I don't mind both, but
> then I've always been used to jumping between the two, even back in the
> Power Animator and Soft3d days.
> > I've often heard that Maya is hard to learn, or its UI is tricky, but I
> think this is one of those myths. It's really no better, or worse than any
> other package to learn really. The one thing to remember about Maya, is
> that it's very open, it was designed that way. So there can be different
> (some would say to many) ways to do the same thing. Also, Maya has a lot of
> preferences, so you can actually change many things, including the UI. It's
> mastering those things, that can often be the trick. I still see people
> now, some experienced Maya vets, who aren't using the hotbox or marking
> menus correctly and they can be key to Maya's UI and usability.
> >
> > However I'd still like some Softimage fairy dust sprinkled on some of
> > Maya's UI though. Now when it comes to Max, don't get me
> > started.......:-)
> >
> >
> >
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan
> > Yargici
> > Sent: 06 January 2014 09:44
> > To: softimage@listproc.autodesk.com
> > Subject: Re: rumor, Soft dead within the next year
> >
> > Softimage is the Dreamcast of DCC apps.
> >
> > Playstation had the slick marketing, Dreamcast had the tech but got
> chewed to pieces by the Playstation hype machine and Playstation won.  When
> Sega finally gave up on the console business every man and his dog came out
> singing the praises of the Dreamcast.
> >
> >
> >
> >
> > On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek <s...@tidbit-images.com
> <mailto:s...@tidbit-images.com>> wrote:
> > Is it just my biased point of view that all studios that closed or filed
> for bancruptcy last year were Maya based?
> > It could of course be that there are more Maya based studios closing
> than Softimage based ones simply because there are more Maya based studios,
> but I still smell a pattern there.
> >
> > I always felt that the number of  users on Softimage is directly related
> to marketing efforts. I remember Alias/Wavefront doing a remarkable job in
> the early days of Maya in this regard. I never saw anything like that
> happening for Softimage at any time of it's existence.
> > Ultimately, there are only two types of 3D artists: those who use
> Softimage, and those who have never tried. -> Get more prople to seriously
> try it.
> >
> >
> >
> >
> >
> >
> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS
> PROGRAM IS USED IN PRODUCTION?????????
> >
> >
> > This is the same question I always ask myself after using Maya when
> required...  and Maya being the "Industry Standard" makes you understand so
> many things about the industry standards...
> >
> > [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
> >
> > 2014/1/6 Szabolcs Matefy
> > <szabol...@crytek.com<mailto:szabol...@crytek.com>>
> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS
> PROGRAM IS USED IN PRODUCTION?????????
> >
> > Ok, I can use Maya, I have a quite solid background working with Maya,
> > but seriously guys...It's so overcomplicated, and brainkilling...In
> > Softimage almost everything is just fine (OK, we need development),
> > but in Maya, the easiest task takes quite long compared to
> > SI...Finally I found myself fixing UVs, Unfolding, etc. in
> > Softimage...Anyway, I need some samples in Maya, so I take a big
> > breath, and continue working with Maya...But seriously, Softimage is
> > way better in many point of view. It has no artisan, has no PaintFX,
> > but for example rendering is way faster (with MR), shading setup is
> > way faster, modeling is lot faster, and so on. So I really don't
> > understand, how come that Softimage is not acknowledged at all. I
> > swear guys, that I'll spread the Word of Softimage
> >
> >
> > Cheers
> >
> > Szabolcs
> >
> > From:
> > softimage-boun...@listproc.autodesk.com<mailto:softimage-bounces@listp
> > roc.autodesk.com>
> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-bounc
> > e...@listproc.autodesk.com>] On Behalf Of Henry Katz
> > Sent: Sunday, January 05, 2014 8:18 PM
> > To:
> > softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com
> > >
> > Subject: Re: rumor, Soft dead within the next year
> >
> > Good thing I asked.
> >
> > On 01/04/2014 05:40 PM, Stephen Blair wrote:
> > Softimage doesn't support Python 3.x
> >
> >
> > On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz <hk-v...@iscs-i.com<mailto:
> hk-v...@iscs-i.com>> wrote:
> > Steve,
> >
> > No issues with python 3.3 as well, before I bruise my knuckles on the
> bleeding edge?
> >
> > Cheers,
> > Henry
> > On 01/03/2014 02:47 AM, Steven Caron wrote:
> > really?
> >
> > install pyqt
> > set softimage to use system python, uncheck...
> > file>preferences>scripting>use python installed with softimage run the
> example scripts pyqtforsoftimage plugin provides. or just 'import PyQt4'
> >
> > s
> >
> > On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson <
> angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote:
> > A non nonsense guide to installing pYQT would be great. So many great
> tools are never used because people cant get past trying to get the install
> to work.
> >
> >
> >
> >
> >
> >
> >
> > --
> > -------------------------------------------
> > Stefan Kubicek
> > -------------------------------------------
> > keyvis digital imagery
> > Alfred Feierfeilstraße 3
> > A-2380 Perchtoldsdorf bei Wien
> > Phone: +43/699/12614231<tel:%2B43%2F699%2F12614231>
> > www.keyvis.at<http://www.keyvis.at>
> > ste...@keyvis.at<mailto:ste...@keyvis.at>
> > -- This email and its attachments are -- --confidential and for the
> > recipient only--
> >
>
>
>

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