Of course there can be considerably more capable comp apps around,..

but apart from the convenience of having a still more than reasonably capable compositor stitched-on to your 3D app, (that can very memory effeciently crunch through HUGE process trees at 16k res.. in decent 16 bit)

Even if it were only to one-click import all passes/aov for checking /precomping, (quick)

.. it's power mostly lies in that very connection to the 3D world,
allowing (for instance) to have differently processed clips from single textures sources,
 applied to different illumination paramaters  (ambient, diff, spec, ...)
while remaining entirely procedural, and see your effect tweaking live in your OGL or RenderRegion viewport.

You can have image planes, environment domes,
and/or camera projected models with full (procedural) control over the alpha, and full (procedural)control / treatment of the projected images or full blown (live) compositions

You can have a shots of like say "monitors" with content entirely driven by process trees.

That is mostly how the quite integrated FXTree can actually be very-very powerful.

Like nuke can be an excellent 2d comp app with decent 3D,
SI can be an excellent 3D app with quite decent 2D.


On 03/13/14 12:20, Luc-Eric Rousseau wrote:
On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall
<chrismarshal...@gmail.com>  wrote:
I wont use it... it never was up to par IMO.  It has the worst UI and workflow 
of the entire app.
Greg, when you use it day in day out, not needing to switch between apps, its a 
life saver, believe me, rubbish UI or not.
If you're opened to "rubbish UI" and want to save money, you'll get a
lot more power and floating point support out of Toxik... ;)
That said, someone did add compositing tools in the hypershade  in
Maya 2012..  http://tinyurl.com/obkqbu2

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