I'm not 100% sure what you mean by what 'the main case uses are' - I just
use it to do exactly what it says it does! It's just a flexible and
intuative way of working.

For example: if I've made a rig control that floats outside some geometry,
but I want it's pivot to match an object I have in the rig already (maybe a
bone it's meant to control... something like that). I can make and shape
the control curve how I like, turn on Centre mode, do a Match Transforms to
that object and hit Freeze. Very quick and very easy to do.


On 2 April 2014 09:55, Brent McPherson <brent.mcpher...@autodesk.com> wrote:

> So, do you folks really use Center mode all that much?
>
> That was really a pre-pivot workflow that XSI inherited from SI|3D and it
> simply applies a transform to the object and a mirror transform to the
> geometry thereby giving the *illusion* that that center has changed. Of
> course, reset transforms will mess up the center. (unless you also set the
> neutral  pose)
>
> As someone who worked on that area in SI I'm really curious to know what
> the  main use cases for Center are?
>
> Thanks.
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez
> Sent: 27 March 2014 16:38
> To: XSI List to post
> Subject: Re: humanize Maya, SOFT top 5
>
> So I got my first Maya job in years and here I am trying to figure out how
> to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you
> can just move it. WTF????
>
>
>

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