Is it possible to get around it without code ? or is scripting very much a part of the process ?
On 16 July 2014 01:49, Nick Angus <n...@altvfx.com> wrote: > Exactly the same here Simon, I think Mantra has come a long way in the > last couple of years. In fact it would be my next choice behind Arnold > right now. The beauty is you can have both!, the Alembic workflow in > Houdini is also brilliant. > > It really is a no brainer for us at this stage... > ------------------------------ > *From:* softimage-boun...@listproc.autodesk.com [ > softimage-boun...@listproc.autodesk.com] on behalf of Simon van de > Lagemaat [si...@theembassyvfx.com] > *Sent:* 16 July 2014 06:28 > *To:* softimage@listproc.autodesk.com > > *Subject:* Re: Maya 2015 Node Editor > > I agree Eric, 100% > > As of now we're probably shifting lighting, shading and scene setup in > Houdini instead of Maya now that HtoA is in play. It's much closer to Soft > in terms of usability and UI maturity. We primarily use Arnold but Mantra > is a fantastic sidekick and when you combine them you end up with an > amazingly powerful triumvirate. > > Frankly I was shocked and disappointed at how bad Maya's shading > workflow was after taking some quick looks, everything takes an extra 2 or > three or more steps for every single one of Softs or Houdini's. The simple > task of connecting nodes isn't even straightforward!! Compile a days worth > of extra steps and I've lost a solid hour to clicking. Anyone who has even > looked any other package should know this, it's immediately apparent that > there will be a measurable reduction in productivity. > > > On Tue, Jul 15, 2014 at 10:22 AM, Eric Mootz <e...@mootzoid.com> wrote: > >> He, he, the owner of a restaurant that serves healthy food containing >> everything the body needs (calories, vitamines etc.) but that looks, tastes >> and smeels bad, must not be surprised if people complain :) >> >> Seriously, the problem is not the functionality, it is the usability, the >> "look and feel". >> >> I am aware that making a "pretty UI" is - at least from a programmer's >> stand point, not a "cool" challenge, but having nice and meaningful colors, >> good drag and drop functionality, text instead of ugly icons and all the >> other nice little things as one finds in the ICE Tree or Modo's schematic >> view make a huge difference for the paying (!) customer, i.e. the gals and >> guys that spend hours and hours using the app. >> That's what makes Softimage so special: it just feels right and it >> actually is a real pleasure to do things, even complicated things. One >> truly has the feeling that somebody sat down and thought about how to >> implement something and - most importantly - how to make the user >> interaction as pleasant and intuitive as possible. Not saying that XSI is >> perfect, but it definitely is a software made by people who actually cared >> about it and wanted to make something good. >> >> Isn't the Softimage crew working on Maya now??? C'mon, guys, you did such >> an outstanding job on Softimage, do the same for Maya: make it a software >> one loves and likes! >> >> >> Am 15.07.2014 17:07, schrieb Luc-Eric Rousseau: >> >> Define "make it better"? >>> >>> On Tue, Jul 15, 2014 at 10:31 AM, Eric Mootz<e...@mootzoid.com> wrote: >>> >>>> Thanks, guys. >>>> I had already used the node editor in Maya 2014 and yes, it is far >>>> better >>>> than the hypergraph, but still... it's not good at all. Had hoped that >>>> they >>>> would make that better, but no. >>>> >>>> >> >