Is it possible to get around it without code ? or is scripting very much a
part of the process ?



On 16 July 2014 01:49, Nick Angus <n...@altvfx.com> wrote:

>  Exactly the same here Simon, I think Mantra has come a long way in the
> last couple of years. In fact it would be my next choice behind Arnold
> right now.  The beauty is you can have both!, the Alembic workflow in
> Houdini is also brilliant.
>
>  It really is a no brainer for us at this stage...
>  ------------------------------
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Simon van de
> Lagemaat [si...@theembassyvfx.com]
> *Sent:* 16 July 2014 06:28
> *To:* softimage@listproc.autodesk.com
>
> *Subject:* Re: Maya 2015 Node Editor
>
>   I agree Eric, 100%
>
>  As of now we're probably shifting lighting, shading and scene setup in
> Houdini instead of Maya now that HtoA is in play. It's much closer to Soft
> in terms of usability and UI maturity.  We primarily use Arnold but Mantra
> is a fantastic sidekick and when you combine them you end up with an
> amazingly powerful triumvirate.
>
>  Frankly I was shocked and disappointed at how bad Maya's shading
> workflow was after taking some quick looks, everything takes an extra 2 or
> three or more steps for every single one of Softs or Houdini's.  The simple
> task of connecting nodes isn't even straightforward!! Compile a days worth
> of extra steps and I've lost a solid hour to clicking. Anyone who has even
> looked any other package should know this, it's immediately apparent that
> there will be a measurable reduction in productivity.
>
>
> On Tue, Jul 15, 2014 at 10:22 AM, Eric Mootz <e...@mootzoid.com> wrote:
>
>> He, he, the owner of a restaurant that serves healthy food containing
>> everything the body needs (calories, vitamines etc.) but that looks, tastes
>> and smeels bad, must not be surprised if people complain :)
>>
>> Seriously, the problem is not the functionality, it is the usability, the
>> "look and feel".
>>
>> I am aware that making a "pretty UI" is - at least from a programmer's
>> stand point, not a "cool" challenge, but having nice and meaningful colors,
>> good drag and drop functionality, text instead of ugly icons and all the
>> other nice little things as one finds in the ICE Tree or Modo's schematic
>> view make a huge difference for the paying (!) customer, i.e. the gals and
>> guys that spend hours and hours using the app.
>> That's what makes Softimage so special: it just feels right and it
>> actually is a real pleasure to do things, even complicated things. One
>> truly has the feeling that somebody sat down and thought about how to
>> implement something and - most importantly - how to make the user
>> interaction as pleasant and intuitive as possible. Not saying that XSI is
>> perfect, but it definitely is a software made by people who actually cared
>> about it and wanted to make something good.
>>
>> Isn't the Softimage crew working on Maya now??? C'mon, guys, you did such
>> an outstanding job on Softimage, do the same for Maya: make it a software
>> one loves and likes!
>>
>>
>> Am 15.07.2014 17:07, schrieb Luc-Eric Rousseau:
>>
>>  Define "make it better"?
>>>
>>> On Tue, Jul 15, 2014 at 10:31 AM, Eric Mootz<e...@mootzoid.com>  wrote:
>>>
>>>> Thanks, guys.
>>>> I had already used the node editor in Maya 2014 and yes, it is far
>>>> better
>>>> than the hypergraph, but still... it's not good at all. Had hoped that
>>>> they
>>>> would make that better, but no.
>>>>
>>>>
>>
>

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