Go back to the Softimage version Momentum was introduced with and work with
that.
Might be the safest thing to do when you want to work with it nowadays.

2015-08-07 15:48 GMT+01:00 Simon Reeves <si...@simonreeves.com>:

> Aha, yes that's the video I followed, same kind of thing as François :)
>
>
>
> Simon Reeves
> London, UK
> *si...@simonreeves.com <si...@simonreeves.com>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
> On 7 August 2015 at 14:32, Olivier Jeannel <facialdel...@gmail.com> wrote:
>
>> Thank you François !
>> Beautifull shot and clever technique !
>>
>> Thanks for the topolizer tutorial, will keep that one in the back of my
>> head ;)
>> Unfortunatly my debris will have to colide on the ground so I'll give Mom
>> a go, at least until it stop working...
>>
>> I'm glad people keep answering on the list :)
>> Le 7 août 2015 14:41, "Francois Lord" <flordli...@gmail.com> a écrit :
>>
>>> I did that just yesterday and indeed... it gives you lots of control and
>>> speed. You have no collisions, but sometimes it's enough. For destruction
>>> stuff however, I doubt it.
>>> I used the same technique on this shot 2 years ago.
>>> https://vimeo.com/55545305
>>> The length of the shot and the deadline didn't allow for RBD simulation.
>>> I needed something quicker.
>>>
>>> Olivier, you can always have a look at this tutorial.
>>> http://vimeo.com/50751483
>>> You need emTopolizer and the workflow is a bit convoluted, but it's true
>>> you can work faster this way. Maybe it's possible to use Simulate Bullet
>>> RigidBody on the particles at the end and set the particles sizes to match
>>> the poly chunks. That could work for real simple stuff.
>>>
>>> Don't give up on Houdini. For destruction stuff, that's where the fun is.
>>>
>>> On 07-Aug-15 05:34, Simon Reeves wrote:
>>>
>>> I think it's simpler to not involve ICE if you just want rigid bodies
>>> with momentum (just simulation I mean).
>>>
>>> Recently though I used a setup which was non-simulated, cracking geo
>>> with implosia and then using emtools of some variety (I think from a
>>> mootzoid video) - creating a pointcloud from polygon islands, manipulating
>>> the pointcloud, and then that drives another copy of the original mesh,
>>> worked well! Lots of control.
>>>
>>>
>>>
>>> Simon Reeves
>>> London, UK
>>> *si...@simonreeves.com <si...@simonreeves.com>*
>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>> * <http://www.analogstudio.co.uk>www.analogstudio.co.uk
>>> <http://www.analogstudio.co.uk>*
>>>
>>> On 7 August 2015 at 10:18, Olivier Jeannel <facialdel...@gmail.com>
>>> wrote:
>>>
>>>> You are killing me with answer like that, but yes, it seems deeply
>>>> bugged, some demo scene makes xsi crash. That's really a shame.
>>>>
>>>> So far I've found a working solution : Pimping the "Mom Emit Deform
>>>> Control" and setting the Mass to 0 (passive RBD)  when inside an Geometry
>>>> and back to 1 (active RBD) when outside seems workable.
>>>> Wish I could play with some states, will try later.
>>>>
>>>> I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some
>>>> more tutorials during hollydays...
>>>>
>>>> On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller < <chris3...@me.com>
>>>> chris3...@me.com> wrote:
>>>>
>>>>> Try another software package like Houdini for that, or be prepared for
>>>>> maybe more pain than you'd expect.
>>>>> Momentum is a bit p.i.t.a dir complex Thinges
>>>>> Sorry couldn't resist ;)
>>>>> Every second time you playback it works.
>>>>> Sim is never the same you press the button, always cache it, otherwise
>>>>> you'll never get the same result. The sim engine itself is pretty cool if
>>>>> you use it in another package, but the soft implementation is half baked
>>>>> and feels dirty. No offense to the developers, if it's a softimage problem
>>>>> or what else ...
>>>>>
>>>>> --
>>>>> Christian Keller
>>>>> Visual effects|direction
>>>>> m  +49 179 69 36 248 <%2B49%20179%2069%2036%20248>
>>>>>
>>>>> chris3...@me.com
>>>>> Vimeo.com/channels/96149
>>>>>
>>>>> > Am 06.08.2015 um 22:02 schrieb olivier jeannel <
>>>>> olivier.jean...@noos.fr>:
>>>>> >
>>>>> > Hi gang,
>>>>> >
>>>>> > I'm doing simple tests for an upcoming job that should involve
>>>>> destruction stuff, like walls and houses.
>>>>> > So, I gave a try to Momentum and Implosia.
>>>>> > I remember there was an old Momentum + ice setup or a tutorial, I
>>>>> think by Yujaheo on vimeo. It was a cracking ground that was gradualy
>>>>> cracking.
>>>>> > Atm, I'm having trouble having something better than an ON/OFF start
>>>>> for the whole simulation.
>>>>> >
>>>>> > Does anyone remember this ?
>>>>> >
>>>>> > Thank you !
>>>>> >
>>>>> > Olivier
>>>>>
>>>>>
>>>>
>>>
>>>
>


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