Go back to the Softimage version Momentum was introduced with and work with that. Might be the safest thing to do when you want to work with it nowadays.
2015-08-07 15:48 GMT+01:00 Simon Reeves <si...@simonreeves.com>: > Aha, yes that's the video I followed, same kind of thing as François :) > > > > Simon Reeves > London, UK > *si...@simonreeves.com <si...@simonreeves.com>* > *www.simonreeves.com <http://www.simonreeves.com>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* > > On 7 August 2015 at 14:32, Olivier Jeannel <facialdel...@gmail.com> wrote: > >> Thank you François ! >> Beautifull shot and clever technique ! >> >> Thanks for the topolizer tutorial, will keep that one in the back of my >> head ;) >> Unfortunatly my debris will have to colide on the ground so I'll give Mom >> a go, at least until it stop working... >> >> I'm glad people keep answering on the list :) >> Le 7 août 2015 14:41, "Francois Lord" <flordli...@gmail.com> a écrit : >> >>> I did that just yesterday and indeed... it gives you lots of control and >>> speed. You have no collisions, but sometimes it's enough. For destruction >>> stuff however, I doubt it. >>> I used the same technique on this shot 2 years ago. >>> https://vimeo.com/55545305 >>> The length of the shot and the deadline didn't allow for RBD simulation. >>> I needed something quicker. >>> >>> Olivier, you can always have a look at this tutorial. >>> http://vimeo.com/50751483 >>> You need emTopolizer and the workflow is a bit convoluted, but it's true >>> you can work faster this way. Maybe it's possible to use Simulate Bullet >>> RigidBody on the particles at the end and set the particles sizes to match >>> the poly chunks. That could work for real simple stuff. >>> >>> Don't give up on Houdini. For destruction stuff, that's where the fun is. >>> >>> On 07-Aug-15 05:34, Simon Reeves wrote: >>> >>> I think it's simpler to not involve ICE if you just want rigid bodies >>> with momentum (just simulation I mean). >>> >>> Recently though I used a setup which was non-simulated, cracking geo >>> with implosia and then using emtools of some variety (I think from a >>> mootzoid video) - creating a pointcloud from polygon islands, manipulating >>> the pointcloud, and then that drives another copy of the original mesh, >>> worked well! Lots of control. >>> >>> >>> >>> Simon Reeves >>> London, UK >>> *si...@simonreeves.com <si...@simonreeves.com>* >>> *www.simonreeves.com <http://www.simonreeves.com>* >>> * <http://www.analogstudio.co.uk>www.analogstudio.co.uk >>> <http://www.analogstudio.co.uk>* >>> >>> On 7 August 2015 at 10:18, Olivier Jeannel <facialdel...@gmail.com> >>> wrote: >>> >>>> You are killing me with answer like that, but yes, it seems deeply >>>> bugged, some demo scene makes xsi crash. That's really a shame. >>>> >>>> So far I've found a working solution : Pimping the "Mom Emit Deform >>>> Control" and setting the Mass to 0 (passive RBD) when inside an Geometry >>>> and back to 1 (active RBD) when outside seems workable. >>>> Wish I could play with some states, will try later. >>>> >>>> I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some >>>> more tutorials during hollydays... >>>> >>>> On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller < <chris3...@me.com> >>>> chris3...@me.com> wrote: >>>> >>>>> Try another software package like Houdini for that, or be prepared for >>>>> maybe more pain than you'd expect. >>>>> Momentum is a bit p.i.t.a dir complex Thinges >>>>> Sorry couldn't resist ;) >>>>> Every second time you playback it works. >>>>> Sim is never the same you press the button, always cache it, otherwise >>>>> you'll never get the same result. The sim engine itself is pretty cool if >>>>> you use it in another package, but the soft implementation is half baked >>>>> and feels dirty. No offense to the developers, if it's a softimage problem >>>>> or what else ... >>>>> >>>>> -- >>>>> Christian Keller >>>>> Visual effects|direction >>>>> m +49 179 69 36 248 <%2B49%20179%2069%2036%20248> >>>>> >>>>> chris3...@me.com >>>>> Vimeo.com/channels/96149 >>>>> >>>>> > Am 06.08.2015 um 22:02 schrieb olivier jeannel < >>>>> olivier.jean...@noos.fr>: >>>>> > >>>>> > Hi gang, >>>>> > >>>>> > I'm doing simple tests for an upcoming job that should involve >>>>> destruction stuff, like walls and houses. >>>>> > So, I gave a try to Momentum and Implosia. >>>>> > I remember there was an old Momentum + ice setup or a tutorial, I >>>>> think by Yujaheo on vimeo. It was a cracking ground that was gradualy >>>>> cracking. >>>>> > Atm, I'm having trouble having something better than an ON/OFF start >>>>> for the whole simulation. >>>>> > >>>>> > Does anyone remember this ? >>>>> > >>>>> > Thank you ! >>>>> > >>>>> > Olivier >>>>> >>>>> >>>> >>> >>> > -- ------------------------------------------ cont...@marioreitbauer.com 0049 (0)157 86272215 Professor-Brix-Weg 9 22767 Hamburg ------------------------------------------