@Olivier Jeannel -"What´s a normal?" <- HAHHAHA, oh boy, that made my day.
Yes, I´ve seen that face. HAHAHHAHAHHA. Reminds me a joke I made on that
very first moment: "This polygon has a talk with another polygon, and says:
You know what´s good about being a Poly? -What? -We´ve got *NORMAL*
behaviour."
//Something to get around the ache on the thread. heheh.



On Wed, May 4, 2016 at 6:29 PM, Jason S <jasonsta...@gmail.com> wrote:

> Maybe I missed something, but Gustavo's MotionTools (done using ICE
> building blocks) essentially does all that Mash does  up to the most
> "advanced" functions like anim clip instancing with time offsets  (and
> actually quite a bit more ).. except "nodes" in Mash are series of tabs and
> without the rest of ICE.
> (ICE: Building blocks that can visually make things like "Mash" (or other
> things) and expand on it .. with ICE.)
>
> And without new Modo-like construction stack.. which is essentially XSI
> like.
>
> Or without the host of bigger and smaller (but less superficial) things
> that made/->makes SI so workable (other than individual features, or *all
> the way up to it's ObjectModel core*)
>
> Otherwise you can bet that with Bifrost and now Mash, is as far as ICE is
> going to make-it into Maya among other (more or less superficial)
> reproductions... (like new! blendshape workflow, new! snap transforms, new!
> Passes, new!.. New I tell you ! )
>
> Look Soft is in Maya!  hum.. to a large extent, that would involve an
> entirely new (different) software, but no doubt these things make Maya
> better than it was, as now the only software in VFX shops, except the
> question remains, where is XSI?
>
> Or is there like a very straight forward (to the core) while equally
> advanced,  or like a very high fidelity C4d, Maya, Houdini Hybrid? Because
> something like that is still mostly missing, and that was (is) Softimage.
>
>
>
> On 05/04/16 14:26, Olivier Jeannel wrote:
>
> I don't want to click on that link, sorry.
> I can't stand morrons anymore that work on maya or max with that "i know
> all" face, looking at you with round eyes when when you say "I do all in
> xsi ice".
> They just skip away when you work on a big fat ice tree.
> They are thousands thinking that maya and max are 3d software, while
> softimage and houdini are something else (they sure have an opinion on it).
> Frankly now I laugh when I see some vimeo of someone demoing a script in
> max...
> -"Nope dude, nope you can't be fast dealing with one thousand of islands
> if you do a repeat. Gotta work with arrays, too bad they are not exposed in
> your super software."
> -"Sorry, you don't know what arrays are for ? Well you use them everyday,
> you just don't know what you're doing.
> But hey, every body is using "your" software, so there must be a reason,
> and my experience is wrong..."
> -"what's a normal ?"
> -"yup, a blue arrow..."
> Le 4 mai 2016 19:33, "Tim Crowson" <tcrow...@gmail.com> a écrit :
>
>> I was on the early alpha team for Modo's procedural stuff. I can't think
>> of anyone then, or now, who thought of this as something new from "the
>> future." There was a constant echo back to ICE, Houdini, Max, C4D even.
>>
>> I'd rather have the functionality than not have it, but it still is far
>> from what ICE can do.
>>
>> That's a separate issue from AD's killing off brilliant tech, though.
>> There is a lot more than ICE in Soft that runs circles around others.
>>
>> Tim
>>
>> On Wed, May 4, 2016 at 9:57 AM, Tenshi . <tenshu...@gmail.com> wrote:
>>
>>> I have to agree. That's just only one example. AD lie all the time and
>>> hide SI to the point people THINK it was very basic app. I hate when people
>>> tell me "you can do that in Softimage?? I can do that in Maya very easy"
>>> and i'm like "wtf dude.. are you nuts? Just shut the f... up! Your blind.
>>> SI can do this since Methuselah".
>>>
>>> pissed me off all the time...
>>>
>>> On Wed, May 4, 2016 at 11:18 AM, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
>>>> Good day. I came across this:
>>>> https://vimeo.com/162972719
>>>>
>>>> That´s a
>>>> "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage" moment.
>>>>
>>>> Had Softimage been exposed in such way in the past, will those features
>>>> still be jaw opening to this generation users? Don´t think so.
>>>>
>>>> This is how much AD kept SI word silent, so now other packages will
>>>> show "future".
>>>>
>>>> All SI users know procedural modeling has been going on for years on
>>>> ICE.
>>>>
>>>> Dang. Another stab on the heart....IMHO.
>>>>
>>>> Cheers?
>>>>
>>>>
>>>> --
>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>> Cinema & TV production
>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>
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-- 
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
Video Reel <https://vimeo.com/3dcinetv/reel2012>
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