@Olivier Jeannel -"What´s a normal?" <- HAHHAHA, oh boy, that made my day. Yes, I´ve seen that face. HAHAHHAHAHHA. Reminds me a joke I made on that very first moment: "This polygon has a talk with another polygon, and says: You know what´s good about being a Poly? -What? -We´ve got *NORMAL* behaviour." //Something to get around the ache on the thread. heheh.
On Wed, May 4, 2016 at 6:29 PM, Jason S <jasonsta...@gmail.com> wrote: > Maybe I missed something, but Gustavo's MotionTools (done using ICE > building blocks) essentially does all that Mash does up to the most > "advanced" functions like anim clip instancing with time offsets (and > actually quite a bit more ).. except "nodes" in Mash are series of tabs and > without the rest of ICE. > (ICE: Building blocks that can visually make things like "Mash" (or other > things) and expand on it .. with ICE.) > > And without new Modo-like construction stack.. which is essentially XSI > like. > > Or without the host of bigger and smaller (but less superficial) things > that made/->makes SI so workable (other than individual features, or *all > the way up to it's ObjectModel core*) > > Otherwise you can bet that with Bifrost and now Mash, is as far as ICE is > going to make-it into Maya among other (more or less superficial) > reproductions... (like new! blendshape workflow, new! snap transforms, new! > Passes, new!.. New I tell you ! ) > > Look Soft is in Maya! hum.. to a large extent, that would involve an > entirely new (different) software, but no doubt these things make Maya > better than it was, as now the only software in VFX shops, except the > question remains, where is XSI? > > Or is there like a very straight forward (to the core) while equally > advanced, or like a very high fidelity C4d, Maya, Houdini Hybrid? Because > something like that is still mostly missing, and that was (is) Softimage. > > > > On 05/04/16 14:26, Olivier Jeannel wrote: > > I don't want to click on that link, sorry. > I can't stand morrons anymore that work on maya or max with that "i know > all" face, looking at you with round eyes when when you say "I do all in > xsi ice". > They just skip away when you work on a big fat ice tree. > They are thousands thinking that maya and max are 3d software, while > softimage and houdini are something else (they sure have an opinion on it). > Frankly now I laugh when I see some vimeo of someone demoing a script in > max... > -"Nope dude, nope you can't be fast dealing with one thousand of islands > if you do a repeat. Gotta work with arrays, too bad they are not exposed in > your super software." > -"Sorry, you don't know what arrays are for ? Well you use them everyday, > you just don't know what you're doing. > But hey, every body is using "your" software, so there must be a reason, > and my experience is wrong..." > -"what's a normal ?" > -"yup, a blue arrow..." > Le 4 mai 2016 19:33, "Tim Crowson" <tcrow...@gmail.com> a écrit : > >> I was on the early alpha team for Modo's procedural stuff. I can't think >> of anyone then, or now, who thought of this as something new from "the >> future." There was a constant echo back to ICE, Houdini, Max, C4D even. >> >> I'd rather have the functionality than not have it, but it still is far >> from what ICE can do. >> >> That's a separate issue from AD's killing off brilliant tech, though. >> There is a lot more than ICE in Soft that runs circles around others. >> >> Tim >> >> On Wed, May 4, 2016 at 9:57 AM, Tenshi . <tenshu...@gmail.com> wrote: >> >>> I have to agree. That's just only one example. AD lie all the time and >>> hide SI to the point people THINK it was very basic app. I hate when people >>> tell me "you can do that in Softimage?? I can do that in Maya very easy" >>> and i'm like "wtf dude.. are you nuts? Just shut the f... up! Your blind. >>> SI can do this since Methuselah". >>> >>> pissed me off all the time... >>> >>> On Wed, May 4, 2016 at 11:18 AM, Pierre Schiller < >>> activemotionpictu...@gmail.com> wrote: >>> >>>> Good day. I came across this: >>>> https://vimeo.com/162972719 >>>> >>>> That´s a >>>> "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage" moment. >>>> >>>> Had Softimage been exposed in such way in the past, will those features >>>> still be jaw opening to this generation users? Don´t think so. >>>> >>>> This is how much AD kept SI word silent, so now other packages will >>>> show "future". >>>> >>>> All SI users know procedural modeling has been going on for years on >>>> ICE. >>>> >>>> Dang. Another stab on the heart....IMHO. >>>> >>>> Cheers? >>>> >>>> >>>> -- >>>> Portfolio 2013 <http://be.net/3dcinetv> >>>> Cinema & TV production >>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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