i've been following along to some paid tutorials,
this set might help. http://www.rohandalvi.net/textures/ ........................................................................... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. ------------------------------------------------------------ ________________________________ From: softimage-boun...@listproc.autodesk.com <softimage-boun...@listproc.autodesk.com> on behalf of Laurence Dodd <laure...@porkpie.tv> Sent: 01 March 2017 17:30:55 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Am I being an idiot, probably Yes, scary indeed. Are there and sample scenes around I can look at? I couldn't see any. On 1 March 2017 at 17:25, Andi Farhall <hack...@outlook.com<mailto:hack...@outlook.com>> wrote: i think the idea is you can assign any part of a network to an object so you can drag the principled shader from /mat onto an object or you can dive inside and and assign stuff from inside instead. It's one big network where multiple shader can be joined up at different levels (i think).... The material palette seems slightly redundant to me so far, You can get the the internals of the principled shader by right clicking and selecting allow editing of contents (but then it gets scary) ........................................................................... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. ------------------------------------------------------------ ________________________________ From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> <softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>> on behalf of Laurence Dodd <laure...@porkpie.tv<mailto:laure...@porkpie.tv>> Sent: 01 March 2017 17:16:36 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Am I being an idiot, probably I'm a bit confused about the whole material Palette thing. If I have two shaders, say a glass and a liquid, if I go into either of the Disney castle icon shaders they are both on each other. And is the principled shader more "black boxed" now, and I should do all layering in this top level? On 1 March 2017 at 17:12, Andi Farhall <hack...@outlook.com<mailto:hack...@outlook.com>> wrote: fortune favours the bold Lawrence! ........................................................................... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. ------------------------------------------------------------ ________________________________ From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> <softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>> on behalf of Laurence Dodd <laure...@porkpie.tv<mailto:laure...@porkpie.tv>> Sent: 01 March 2017 17:10:42 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Am I being an idiot, probably Hmm, I think, I've got in a mess, it's working sort of, but I've been ad libbing On 1 March 2017 at 17:08, Andy Nicholas <a...@andynicholas.com<mailto:a...@andynicholas.com>> wrote: It's all changed in v16. You need to go to the new /mat context instead of /shop. On 01/03/2017 16:39, Laurence Dodd wrote: This is a Houdini question, I feel too stupid to ask on the Houdini forum. I am just trying to set up a layered shader in Mantra, if I look at this tutorial https://www.sidefx.com/tutorials/curvature-vop/ it looks so easy, but when I go to SHOP as she does I get no option for principled shader, I have to use a material Shader builder node, it's all different, and doesn't work nearly as well. My main problem is that the shader puts my texture one to each poly, it does have UV's. Arrgh this is taking me too long. Am I missing something basic? Thanks everyone -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv<mailto:laure...@porkpie.tv> W: www.porkpie.tv<http://www.porkpie.tv> M: 07570 702 576 T: 01273 278 382 ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv<mailto:laure...@porkpie.tv> W: www.porkpie.tv<http://www.porkpie.tv> M: 07570 702 576 T: 01273 278 382 ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv<mailto:laure...@porkpie.tv> W: www.porkpie.tv<http://www.porkpie.tv> M: 07570 702 576 T: 01273 278 382 ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv<mailto:laure...@porkpie.tv> W: www.porkpie.tv<http://www.porkpie.tv> M: 07570 702 576 T: 01273 278 382
------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.