Back to the Get MaximumInSet request, I found this (I haven't tested) : http://gifyu.com/image/SpJl
2017-03-07 13:20 GMT+01:00 Fabricio Chamon <xsiml...@gmail.com>: > thanks for all the insights guys, much appreciated! > > 2017-03-07 11:41 GMT+01:00 Andy Nicholas <a...@andynicholas.com>: > >> That's good to know, thanks :) >> >> >> On 07/03/2017 10:06, Christopher Crouzet wrote: >> >> I naively compared the AttribPromote with an AttribWrangle in detail >> mode, and the results were much (much) faster with the AttribPromote, so I >> assume it is multi-threaded and would be hard to beat with any sort of >> wrangle trickery. >> >> I'm still stuck with H13 so I didn't know about the numbers mode, that's >> neat! >> >> >> On 7 March 2017 at 16:43, Andy Nicholas <a...@andynicholas.com> wrote: >> >>> Andy, the O(N) thing got me thinking and realized that instead of >>> running the attrib wrangle in detail mode, which uses only a single thread, >>> it'd be possible to generate say 4 points and, in a point wrangle, let each >>> of these points process 1/4th of the array, thus effectively running the >>> same logic on 4 threads! Another attrib wrangle is then needed in post to >>> sum up the result from each point. Well, in all honesty I don't think >>> there'll ever be a use case for it :) >>> >>> >>> Yes absolutely! Definitely a good approach if you're after performance. >>> It'd be interesting to do a comparison between that and an Attribute >>> Promote SOP to see which is faster. I suspect (i.e. hope) the Attribute >>> Promote SOP is multithreaded, so probably no major advantage. >>> >>> BTW, you don't even need to generate the 4 points as you've got the Run >>> Over "Numbers" mode which will do the same. You can save the result into a >>> detail array attribute and analyse it in a Detail Wrangle. Just takes a bit >>> more management to set it up. >>> >>> >>> >>> >>> On 07/03/2017 01:35, Christopher Crouzet wrote: >>> >>> Wow, I shouldn't have wrote that late last night, I completely mixed >>> things up in my previous post, sorry! >>> >>> I'll try again! With a ramp, you have the source (input) values on the X >>> axis, and the target (output) values on the Y axis. If either your source >>> or target values aren't in the range [0, 1], you can remap them using a >>> simple float parameter (to use as a simple multiplier if your desired lower >>> bound is 0), or a float2 parameter to precisely control the desired range. >>> >>> It seems to be a standard practice in Houdini since they use it for some >>> built-in nodes, such as the Pyro SHOP. >>> >>> Andy, the O(N) thing got me thinking and realized that instead of >>> running the attrib wrangle in detail mode, which uses only a single thread, >>> it'd be possible to generate say 4 points and, in a point wrangle, let each >>> of these points process 1/4th of the array, thus effectively running the >>> same logic on 4 threads! Another attrib wrangle is then needed in post to >>> sum up the result from each point. Well, in all honesty I don't think >>> there'll ever be a use case for it :) >>> >>> >>> On 7 March 2017 at 01:14, Olivier Jeannel <facialdel...@gmail.com> >>> wrote: >>> >>>> Ok we agree. >>>> >>>> >>>> On Monday, March 6, 2017, Jonathan Moore <jonathan.moo...@gmail.com> >>>> wrote: >>>> >>>>> As far as I understood it Oliver, the spline version of the Houdini >>>>> Ramp only operates in the zero to one range. You re-fit the values >>>>> pre/post/ or both to suite your needs. >>>>> >>>>> >>>>> >>>>> I get that this doesn’t match the UX of FCurves in XSI, but I’ve >>>>> always understood Ramp’s in Houdini to be more of a lower level discrete >>>>> element in visual programing terms. >>>>> >>>>> >>>>> >>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto: >>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Olivier >>>>> Jeannel >>>>> *Sent:* 06 March 2017 17:31 >>>>> *To:* Official Softimage Users Mailing List. >>>>> https://groups.google.com/forum/#!forum/xsi_list < >>>>> softimage@listproc.autodesk.com> >>>>> *Subject:* Re: houdini question (and where to ask) >>>>> >>>>> >>>>> >>>>> Not sure I get it Christopher (not in front of H) >>>>> >>>>> Does your trick actualy change the graph visualy ? >>>>> >>>>> In short, can I see the negative x & y values ? >>>>> >>>>> On Monday, March 6, 2017, Christopher Crouzet < >>>>> christopher.crou...@gmail.com> wrote: >>>>> >>>>> Indeed, which is why I mentioned the “detail” mode which brings you >>>>> back to O(N). Not saying that one approach is better than the other >>>>> though, >>>>> only that it is possible. >>>>> >>>>> >>>>> >>>>> On 7 March 2017 at 00:12, Andy Nicholas <a...@andynicholas.com> wrote: >>>>> >>>>> Yep it is possible, but you wouldn't want to do it because each >>>>> calculation of the maximum value would be running across N points to >>>>> calculate that. That'd make it an O(N^2) operation, albeit spread over >>>>> multiple threads. >>>>> >>>>> It might seem like a pain to have to do this in advance using an >>>>> Attribute Promote, but by doing so, it's actually forcing you to work in a >>>>> more efficient way. Go with it ;) >>>>> >>>>> >>>>> >>>>> On 06/03/2017 16:32, Christopher Crouzet wrote: >>>>> >>>>> It *is* possible to retrieve the maximum value in a VOP since nothing >>>>> stops anyone from manually iterating through all the points of the >>>>> geometry. This kind of operation might be more suited in “detail” mode >>>>> though. >>>>> >>>>> Also, having the ramp normalized to the [0, 1] range in both the X and >>>>> Y axis is usually “workarounded” by adding a float parameter for the >>>>> amplitude (Y axis) that is used as a global multiplier (making later >>>>> tweakings convenient!), and a float2 parameter for the target range (X >>>>> axis) that is then remapped using `fit("my_ramp", 0.0, 1.0, >>>>> range_min, range_max)` (which is also convenient for later >>>>> tweakings!). >>>>> >>>>> Now, if you really want to have an actual FCurve, then just create a >>>>> simple float parameter, add all the keys however you want, then query it >>>>> in >>>>> using `chf("my_param", the_time_in_seconds)` in VEX/VOP, or using the >>>>> equivalent expression. >>>>> >>>>> >>>>> >>>>> On 6 March 2017 at 23:29, Jonathan Moore <jonathan.moo...@gmail.com> >>>>> wrote: >>>>> >>>>> Fabricio , >>>>> >>>>> >>>>> >>>>> The Attribute Promote help page has approx 15 examples you can load. >>>>> Hopefully you might find something within the examples to inspires a >>>>> solution. >>>>> >>>>> >>>>> >>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto: >>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Olivier >>>>> Jeannel >>>>> *Sent:* 06 March 2017 15:56 >>>>> *To:* Official Softimage Users Mailing List. >>>>> https://groups.google.com/forum/#!forum/xsi_list < >>>>> softimage@listproc.autodesk.com> >>>>> >>>>> >>>>> *Subject:* Re: houdini question (and where to ask) >>>>> >>>>> >>>>> >>>>> You can't get the "get maximum in set" when inside a vop. >>>>> >>>>> But, you get those options with the promote attribute sop. >>>>> >>>>> >>>>> >>>>> >>>>> On Monday, March 6, 2017, Oscar Juarez <tridi.animei...@gmail.com> >>>>> wrote: >>>>> >>>>> I would like to be proven wrong, but that would be the way, I mean in >>>>> your second pointvop you don't need to add another noise, your noise is >>>>> already saved in an attribute, when you promote just check off delete >>>>> original and you can access the same noise. Also noises have specific >>>>> output ranges, they come in the documentation, so you can always add a fit >>>>> node to change your range to what you need, in the geometry spreadsheet >>>>> you >>>>> can also sort by value so you can see max and min. >>>>> >>>>> >>>>> >>>>> If you press X with your mouse over the noise output it will add a >>>>> visualization node, you can visualize on the viewport or in the geometry >>>>> spreadsheet the values. I know its not the same but as far as I know their >>>>> is no way to do the same as the get maximum in set node in a vopsop >>>>> context. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Mon, Mar 6, 2017 at 3:57 PM, Fabricio Chamon <xsiml...@gmail.com> >>>>> wrote: >>>>> >>>>> thanks everyone. The ramp parameter kind of works but as you say, is >>>>> not that user friendly and does not show the points below 0. (that's ok, >>>>> but I wonder if it is possible to write a custom widget in houdini) >>>>> >>>>> >>>>> >>>>> anyway, the thing I could not get right just yet is that sort of "get >>>>> maximum in set" thing. Sorry for using ICE language, I'm trying to be open >>>>> minded here, so please tell me if that`s not the correct mindset. >>>>> >>>>> >>>>> >>>>> so on this graph: >>>>> >>>>> >>>>> >>>>> [image: Imagem inline 1] >>>>> >>>>> >>>>> >>>>> ...how could I get the maximum value of the output noise node and >>>>> compare to a single point output of the same node? >>>>> >>>>> >>>>> >>>>> From what I can tell, I'd have to: >>>>> >>>>> >>>>> >>>>> 1- create this pointvop node with a turbnoise, then store the output >>>>> noise into an attribute (via bindexport?) >>>>> >>>>> 2- up one level -> drop an attrib promote (detail), set to maximum >>>>> >>>>> 3- drop another pointvop node with another noise node inside (same >>>>> parameters) and compare the result noise to that found on the atrib >>>>> promote >>>>> node?? >>>>> >>>>> >>>>> >>>>> I'm 99% sure this is totally wrong...how would you go about that >>>>> single task specifically? >>>>> >>>>> >>>>> >>>>> and finally, thanks for the suggestions on houdini forums and discord. >>>>> will try both (although I pretty much like this list =) ) >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> 2017-03-06 15:17 GMT+01:00 gareth bell <garethb...@outlook.com>: >>>>> >>>>> yeah - the lack of handles is frustrating >>>>> ------------------------------ >>>>> >>>>> *From:* softimage-boun...@listproc.autodesk.com < >>>>> softimage-boun...@listproc.autodesk.com> on behalf of Olivier Jeannel >>>>> <facialdel...@gmail.com> >>>>> *Sent:* 06 March 2017 14:05:17 >>>>> *To:* Official Softimage Users Mailing List. >>>>> https://groups.google.com/forum/#!forum/xsi_list >>>>> *Subject:* Re: houdini question (and where to ask) >>>>> >>>>> >>>>> >>>>> yep but it has no handles >>>>> >>>>> and try to make négative values, it takes them but wont show on the >>>>> curve as it has a 0,1 space. >>>>> >>>>> Unless i'm wrong (which i'd love to be) >>>>> >>>>> >>>>> >>>>> Le 6 mars 2017 14:36, "Olivier Jeannel" <facialdel...@gmail.com> a >>>>> écrit : >>>>> >>>>> in vop, bind and bind export node will get an set datas. >>>>> >>>>> Ramp Parameters is sort of fcurve. >>>>> >>>>> It's a bit weak in terms of curve manipulation, but does the job. >>>>> >>>>> It has 2 modes rgb (ramp) and spline. >>>>> >>>>> If you use several ramps in the same vop, name them with different >>>>> name or they might not export. >>>>> >>>>> >>>>> >>>>> Le 6 mars 2017 14:28, "Fabricio Chamon" <xsiml...@gmail.com> a écrit : >>>>> >>>>> ..sorry, hit send too soon. >>>>> >>>>> >>>>> >>>>> Question #1: are there any equivalents to ICE "get ... in set"? or or >>>>> do I have to iterate and store values for later comparision? In other >>>>> words: what is the best or recommended workflow to compare single point >>>>> data with global point data? >>>>> >>>>> >>>>> >>>>> Question #2: any nodes that resemble a fCurve node, like we have in >>>>> ICE? if not, what is the alternative? >>>>> >>>>> >>>>> >>>>> and finally, I can see this list is becoming more and more >>>>> houdini-esque than ever..but, what is the best place to ask beginner >>>>> questions like the above? houdini foruns, houdini list, odForce... >>>>> >>>>> >>>>> >>>>> thanks! >>>>> >>>>> >>>>> >>>>> 2017-03-06 14:23 GMT+01:00 Fabricio Chamon <xsiml...@gmail.com>: >>>>> >>>>> Hi, I'm slowly getting into houdini and this is my first attempt to >>>>> port a really simple ridged fractal deformer made in ICE to houdini (using >>>>> pointvop). >>>>> >>>>> >>>>> >>>>> Question #1: are there any equivalents to ICE "get ... in set"? or or >>>>> do I have to iterate and store values for later comparision? In other >>>>> words: what is the best or recommended workflow to compare single point >>>>> data with >>>>> >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> Christopher Crouzet >>>>> *https://christophercrouzet.com* <https://christophercrouzet.com> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> ------ >>>>> >>>>> Softimage Mailing List. >>>>> >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to >>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>>>> subject, and reply to confirm. >>>>> >>>>> -- >>>>> >>>>> Christopher Crouzet *https://christophercrouzet.com* >>>>> <https://christophercrouzet.com> >>>>> >>>>> >>>>> >>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to >>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>>> subject, and reply to confirm. >>> >>> -- >>> Christopher Crouzet *https://christophercrouzet.com* >>> <https://christophercrouzet.com> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >>> "unsubscribe" in the subject, and reply to confirm. >>> >>> ------ Softimage Mailing List. To unsubscribe, send a mail to >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>> subject, and reply to confirm. >> >> -- >> Christopher Crouzet *https://christophercrouzet.com* >> <https://christophercrouzet.com> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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