My guess is that maybe we can improve VOP a lot ourselves by bringing some
ICE in it. There are a lot of ICE logic and Ice compound that could be
translated. Of course, it would be a benefit for side SideFX to hire a
hardcore ICE guy.

2017-03-28 16:56 GMT+02:00 Andy Goehler <lists.andy.goeh...@gmail.com>:

> Very well put about the ICE ‘macros’.
>
> Not to forget to mention that until such ‘factory’ nodes are provided,
> there’s always the option to do it yourself and save it as an asset (HDA).
>
> Andy
>
> On Mar 28, 2017, at 4:49 PM, Jonathan Moore <jonathan.moo...@gmail.com>
> wrote:
>
> I think the thing that can cause frustration when applying an ICE mindset
> to Houdini is that ICE had quite a few macro helpers even when working at a
> micro level. VEX and VOP functions in Houdini by comparison are often far
> more granular. That means that functionality provided by a single node in
> XSI often requires multiple nodes/functions in Houdini. I’m hoping that
> VOPs is further developed to include a library of ‘Compound’ like macros.
> If there’s any area’s where former XSI artists could help the SideFX
> developers improve Houdini, this seems like a winner to me.
>
>
>
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