Unreal is a lot more artist friendly .has nicer results and is quicker to
develop with blueprints ....but you have to pay royalties...


For someone with little coding experience I would recommend Unreal

On 2 Jul 2017 09:07, "Angus Davidson" <angus.david...@wits.ac.za> wrote:

> If your just starting out. Unity is the better one as it is easier to get
> into. Unreal is more powerful in what it can do and what you can make it
> do. It just take more programming knowledge to get there.
>
> --
> ICT Project Manager
> Digital Arts
> Wits School of the Arts
> angus.david...@wits.ac.za
> 011 717 4683
> ------------------------------
> *From:* Ahmidou Lyazidi [ahmidou....@gmail.com]
> *Sent:* 01 July 2017 11:13 PM
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: super OT : unreal or unity
>
> Hi Olivier,
> I haven't played that much with Unreal, but it's probably the more
> powerful of both.
> On the other side Unity is the challenger, it's getting better ad better,
> and it's pretty easy to dive in.
> Also Unity's community is huge and there's always an asset doing anything
> you could miss.
> If you're reluctant to scripting I would suggest to have a look at the
> PlayMaker addon for a more visual approach.
>
> All in all, I'd say it all depend of the complexity and target of project.
>
> And for something that will probably talk to you, have a look at this
> guy's web page:
> http://radiumsoftware.tumblr.com
> He's doing some nive VJing stuff with Unity, and most of his projects are
> on github:
> https://github.com/keijiro
>
> Have fun!!
>
> -----------------------------------------------
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> http://www.cappuccino-films.com
>
> 2017-07-01 16:27 GMT-04:00 Olivier Jeannel <facialdel...@gmail.com>:
>
>> Hi guys,
>>
>> The work is very calm these days, I'm having a vague desire to have a
>> look at game engines.
>> I think I have this old fantasma of working on a video game is coming to
>> visit me again...
>>
>>
>> I have started a beautiful shooter space tutorial on unity, I'm starting
>> to see my limit with the C-sharp language. This is a all new unknown area
>> to learn, and while I'm not completly lost, I'm wondering if this is worth
>> learning...
>> On the other hand I've heard about Unreal, and well, I'm not sure which
>> one is the best.
>>
>> Does any of you have an advice or an opinion ?
>>
>>
>> Thank's !
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>  This communication is intended for the addressee only. It is confidential. 
> If you have received this communication in error, please notify us 
> immediately and destroy the original message. You may not copy or disseminate 
> this communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which are not necessarily the views and 
> opinions of The University of the Witwatersrand, Johannesburg. All agreements 
> between the University and outsiders are subject to South African Law unless 
> the University agrees in writing to the contrary.
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to