If you can stand Modo, v11.1 might be an interesting choice now they
have a Modo<>Unreal bridge built in.
Rob
\/-------------\/----------------\/
On 3-7-2017 10:57, Enter Reality wrote:
The main difference for me is the very script-related workflow which
comes with Unity...my knowledge of scripting is pretty much zero, so
the use of Unreal is my only option...and I was amazed how quickly I
was able to create prototypes using Blueprints, and coming from
Softimage I was used to that workflow.
Currently I'm still able to develop complex projects using Blueprints
only, especially for VR projects, which makes the perfect solution for me.
2017-07-03 10:46 GMT+02:00 Gerbrand Nel <nagv...@gmail.com
<mailto:nagv...@gmail.com>>:
I tried both.
To me Unity felt like the maya of game dev.
Too much scripting for my dumb-ass.
Unreal has blueprints, and you can use allot of ICE and VOP logic
in there.
For me its Unreal all the way.
G
On 2017/07/01 10:27 PM, Olivier Jeannel wrote:
Hi guys,
The work is very calm these days, I'm having a vague desire to
have a look at game engines.
I think I have this old fantasma of working on a video game is
coming to visit me again...
I have started a beautiful shooter space tutorial on unity, I'm
starting to see my limit with the C-sharp language. This is a all
new unknown area to learn, and while I'm not completly lost, I'm
wondering if this is worth learning...
On the other hand I've heard about Unreal, and well, I'm not sure
which one is the best.
Does any of you have an advice or an opinion ?
Thank's !
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