I'm very surprised by this result then!

Unless you're running Houdini on a laptop from 2005 and not telling us... :)



On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> Yes I did remember :D
>
> 2017-09-29 10:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>
>> Did you remember to tick "Multihread when compiled" on your foreach_end?
>>
>>
>> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel <facialdel...@gmail.com>
>> wrote:
>>
>>> Mmm, unless I made a mistake replicating his copy + switch + compile,
>>> I'm getting a rough 33s to copy 10 object other 350000 points.
>>>
>>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:
>>>
>>>> Nice read. I'll try to replicate the last setup to compare specs.
>>>> I really wonder how much a compile block speeds up the computation.
>>>>
>>>>
>>>> On Thursday, September 28, 2017, Jonathan Moore <
>>>> jonathan.moo...@gmail.com> wrote:
>>>>
>>>>> Just came across this great blog post from Toadstorm entitled "A
>>>>> Long-Winded Guide to Houdini Instancing" I'd label it "everything you
>>>>> wanted to know about Houdini instancing but were afraid to ask!" myself.
>>>>> It's a damn fine read, and great for those just starting out in Houdini 
>>>>> too.
>>>>>
>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Q7EaqzC1mCtHh7uEnE59tVEVThTtRO0Y483E6n4_4ps&s=aIlIQubUj6ooUVE7BdAp4r09Ez7idS4Co8byhkTIiD0&e=
>>>>>  
>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=>
>>>>>
>>>>> Enjoy.
>>>>>
>>>>>
>>>>> On 25 September 2017 at 16:22, Olivier Jeannel <facialdel...@gmail.com
>>>>> > wrote:
>>>>>
>>>>>> Kind of rooky question that I already asked but...
>>>>>>
>>>>>> So I have that "problem" with the copy sop (copy to point, whatever)
>>>>>> when I have to do a copy with multiple input objects.
>>>>>> It was something really easy within ice with high performances.
>>>>>>
>>>>>> I watched the sidefx tutorial, and so far I undertstood they
>>>>>> deprecated the stamp method for a copy within a loop.It's rather slow.
>>>>>>
>>>>>> I also saw a method where it copies all the multiple objects on each
>>>>>> point and then delete according to the ptnum the undesired copies. it 
>>>>>> gets
>>>>>> very slow when you have many different objects to copy and it eats 
>>>>>> memory.
>>>>>>
>>>>>> So I made my "own" method
>>>>>> The scenario was
>>>>>> working with packed
>>>>>> 10 different objects(platonic, torus, sphere, etc)
>>>>>> I have some scattered point
>>>>>> I have a noise (float) on the scattered points
>>>>>> I want to distribute my 10 objects according to the values of that
>>>>>> noise
>>>>>>
>>>>>> so I divided my noise in 10 zones (based on grey float values)
>>>>>> I counted howmany of each object there was per zone(@numbperzone)
>>>>>> I copied each object the good amount
>>>>>> I placed each copy at its corresponding scattered point
>>>>>>
>>>>>> et voilĂ 
>>>>>>
>>>>>> now for 10 objects distributed on 350000 points it takes under 10s.
>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Q7EaqzC1mCtHh7uEnE59tVEVThTtRO0Y483E6n4_4ps&s=NarCs_LJ-dKi6defLnnwpfNai4ofmYzcNMEW961Hw7s&e=
>>>>>>  
>>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=>
>>>>>>
>>>>>> That's my best method for now, but I have now idea if it's worth
>>>>>> something.
>>>>>>
>>>>>> So how do you guys usually do ?
>>>>>>
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>>>>>
>>>>>
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