I'm very surprised by this result then! Unless you're running Houdini on a laptop from 2005 and not telling us... :)
On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel <facialdel...@gmail.com> wrote: > Yes I did remember :D > > 2017-09-29 10:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: > >> Did you remember to tick "Multihread when compiled" on your foreach_end? >> >> >> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel <facialdel...@gmail.com> >> wrote: >> >>> Mmm, unless I made a mistake replicating his copy + switch + compile, >>> I'm getting a rough 33s to copy 10 object other 350000 points. >>> >>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>: >>> >>>> Nice read. I'll try to replicate the last setup to compare specs. >>>> I really wonder how much a compile block speeds up the computation. >>>> >>>> >>>> On Thursday, September 28, 2017, Jonathan Moore < >>>> jonathan.moo...@gmail.com> wrote: >>>> >>>>> Just came across this great blog post from Toadstorm entitled "A >>>>> Long-Winded Guide to Houdini Instancing" I'd label it "everything you >>>>> wanted to know about Houdini instancing but were afraid to ask!" myself. >>>>> It's a damn fine read, and great for those just starting out in Houdini >>>>> too. >>>>> >>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Q7EaqzC1mCtHh7uEnE59tVEVThTtRO0Y483E6n4_4ps&s=aIlIQubUj6ooUVE7BdAp4r09Ez7idS4Co8byhkTIiD0&e= >>>>> >>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=> >>>>> >>>>> Enjoy. >>>>> >>>>> >>>>> On 25 September 2017 at 16:22, Olivier Jeannel <facialdel...@gmail.com >>>>> > wrote: >>>>> >>>>>> Kind of rooky question that I already asked but... >>>>>> >>>>>> So I have that "problem" with the copy sop (copy to point, whatever) >>>>>> when I have to do a copy with multiple input objects. >>>>>> It was something really easy within ice with high performances. >>>>>> >>>>>> I watched the sidefx tutorial, and so far I undertstood they >>>>>> deprecated the stamp method for a copy within a loop.It's rather slow. >>>>>> >>>>>> I also saw a method where it copies all the multiple objects on each >>>>>> point and then delete according to the ptnum the undesired copies. it >>>>>> gets >>>>>> very slow when you have many different objects to copy and it eats >>>>>> memory. >>>>>> >>>>>> So I made my "own" method >>>>>> The scenario was >>>>>> working with packed >>>>>> 10 different objects(platonic, torus, sphere, etc) >>>>>> I have some scattered point >>>>>> I have a noise (float) on the scattered points >>>>>> I want to distribute my 10 objects according to the values of that >>>>>> noise >>>>>> >>>>>> so I divided my noise in 10 zones (based on grey float values) >>>>>> I counted howmany of each object there was per zone(@numbperzone) >>>>>> I copied each object the good amount >>>>>> I placed each copy at its corresponding scattered point >>>>>> >>>>>> et voilĂ >>>>>> >>>>>> now for 10 objects distributed on 350000 points it takes under 10s. >>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Q7EaqzC1mCtHh7uEnE59tVEVThTtRO0Y483E6n4_4ps&s=NarCs_LJ-dKi6defLnnwpfNai4ofmYzcNMEW961Hw7s&e= >>>>>> >>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=> >>>>>> >>>>>> That's my best method for now, but I have now idea if it's worth >>>>>> something. >>>>>> >>>>>> So how do you guys usually do ? >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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