I haven't, but I've done other very similar setups with compiled foreach
block and found the performance to be fantastic.



On Fri, Sep 29, 2017 at 10:19 AM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> Have you tried his setup  ?
> I'm talking about that one :
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gDHl3OSSwW6TMLnKhZEV2fB7oQcfqz8R-gXFxo_4PTY&s=4JnyygYKoY7C3KNCXTG5CxNIOoy8lWJSlBxNrZ-BBtk&e=
>  
> part8_compiled.png
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_part8-5Fcompiled.png&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=n_3UBEFLkytkZJbe3GWp_KDLcZF62K46L26sRotCYY0&e=>
>
> 2017-09-29 11:12 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>
>> I'm very surprised by this result then!
>>
>> Unless you're running Houdini on a laptop from 2005 and not telling us...
>> :)
>>
>>
>>
>> On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel <facialdel...@gmail.com>
>> wrote:
>>
>>> Yes I did remember :D
>>>
>>> 2017-09-29 10:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>>>
>>>> Did you remember to tick "Multihread when compiled" on your foreach_end?
>>>>
>>>>
>>>> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel <
>>>> facialdel...@gmail.com> wrote:
>>>>
>>>>> Mmm, unless I made a mistake replicating his copy + switch + compile,
>>>>> I'm getting a rough 33s to copy 10 object other 350000 points.
>>>>>
>>>>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:
>>>>>
>>>>>> Nice read. I'll try to replicate the last setup to compare specs.
>>>>>> I really wonder how much a compile block speeds up the computation.
>>>>>>
>>>>>>
>>>>>> On Thursday, September 28, 2017, Jonathan Moore <
>>>>>> jonathan.moo...@gmail.com> wrote:
>>>>>>
>>>>>>> Just came across this great blog post from Toadstorm entitled "A
>>>>>>> Long-Winded Guide to Houdini Instancing" I'd label it "everything you
>>>>>>> wanted to know about Houdini instancing but were afraid to ask!" myself.
>>>>>>> It's a damn fine read, and great for those just starting out in Houdini 
>>>>>>> too.
>>>>>>>
>>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gDHl3OSSwW6TMLnKhZEV2fB7oQcfqz8R-gXFxo_4PTY&s=PMhhA1d6CIexPs521SJf0GzO9d2B20_jXXVx9tifYQg&e=
>>>>>>>  
>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=>
>>>>>>>
>>>>>>> Enjoy.
>>>>>>>
>>>>>>>
>>>>>>> On 25 September 2017 at 16:22, Olivier Jeannel <
>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Kind of rooky question that I already asked but...
>>>>>>>>
>>>>>>>> So I have that "problem" with the copy sop (copy to point,
>>>>>>>> whatever) when I have to do a copy with multiple input objects.
>>>>>>>> It was something really easy within ice with high performances.
>>>>>>>>
>>>>>>>> I watched the sidefx tutorial, and so far I undertstood they
>>>>>>>> deprecated the stamp method for a copy within a loop.It's rather slow.
>>>>>>>>
>>>>>>>> I also saw a method where it copies all the multiple objects on
>>>>>>>> each point and then delete according to the ptnum the undesired 
>>>>>>>> copies. it
>>>>>>>> gets very slow when you have many different objects to copy and it eats
>>>>>>>> memory.
>>>>>>>>
>>>>>>>> So I made my "own" method
>>>>>>>> The scenario was
>>>>>>>> working with packed
>>>>>>>> 10 different objects(platonic, torus, sphere, etc)
>>>>>>>> I have some scattered point
>>>>>>>> I have a noise (float) on the scattered points
>>>>>>>> I want to distribute my 10 objects according to the values of that
>>>>>>>> noise
>>>>>>>>
>>>>>>>> so I divided my noise in 10 zones (based on grey float values)
>>>>>>>> I counted howmany of each object there was per zone(@numbperzone)
>>>>>>>> I copied each object the good amount
>>>>>>>> I placed each copy at its corresponding scattered point
>>>>>>>>
>>>>>>>> et voilĂ 
>>>>>>>>
>>>>>>>> now for 10 objects distributed on 350000 points it takes under 10s.
>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gDHl3OSSwW6TMLnKhZEV2fB7oQcfqz8R-gXFxo_4PTY&s=EN4L7PA3FThiZuilugrCUatxyOETHG4-qgZdgpVvu_M&e=
>>>>>>>>  
>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=>
>>>>>>>>
>>>>>>>> That's my best method for now, but I have now idea if it's worth
>>>>>>>> something.
>>>>>>>>
>>>>>>>> So how do you guys usually do ?
>>>>>>>>
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>>>>>>>
>>>>>>>
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