I haven't, but I've done other very similar setups with compiled foreach block and found the performance to be fantastic.
On Fri, Sep 29, 2017 at 10:19 AM, Olivier Jeannel <facialdel...@gmail.com> wrote: > Have you tried his setup ? > I'm talking about that one : > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gDHl3OSSwW6TMLnKhZEV2fB7oQcfqz8R-gXFxo_4PTY&s=4JnyygYKoY7C3KNCXTG5CxNIOoy8lWJSlBxNrZ-BBtk&e= > > part8_compiled.png > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_part8-5Fcompiled.png&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=n_3UBEFLkytkZJbe3GWp_KDLcZF62K46L26sRotCYY0&e=> > > 2017-09-29 11:12 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: > >> I'm very surprised by this result then! >> >> Unless you're running Houdini on a laptop from 2005 and not telling us... >> :) >> >> >> >> On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel <facialdel...@gmail.com> >> wrote: >> >>> Yes I did remember :D >>> >>> 2017-09-29 10:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: >>> >>>> Did you remember to tick "Multihread when compiled" on your foreach_end? >>>> >>>> >>>> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel < >>>> facialdel...@gmail.com> wrote: >>>> >>>>> Mmm, unless I made a mistake replicating his copy + switch + compile, >>>>> I'm getting a rough 33s to copy 10 object other 350000 points. >>>>> >>>>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>: >>>>> >>>>>> Nice read. I'll try to replicate the last setup to compare specs. >>>>>> I really wonder how much a compile block speeds up the computation. >>>>>> >>>>>> >>>>>> On Thursday, September 28, 2017, Jonathan Moore < >>>>>> jonathan.moo...@gmail.com> wrote: >>>>>> >>>>>>> Just came across this great blog post from Toadstorm entitled "A >>>>>>> Long-Winded Guide to Houdini Instancing" I'd label it "everything you >>>>>>> wanted to know about Houdini instancing but were afraid to ask!" myself. >>>>>>> It's a damn fine read, and great for those just starting out in Houdini >>>>>>> too. >>>>>>> >>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gDHl3OSSwW6TMLnKhZEV2fB7oQcfqz8R-gXFxo_4PTY&s=PMhhA1d6CIexPs521SJf0GzO9d2B20_jXXVx9tifYQg&e= >>>>>>> >>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=> >>>>>>> >>>>>>> Enjoy. >>>>>>> >>>>>>> >>>>>>> On 25 September 2017 at 16:22, Olivier Jeannel < >>>>>>> facialdel...@gmail.com> wrote: >>>>>>> >>>>>>>> Kind of rooky question that I already asked but... >>>>>>>> >>>>>>>> So I have that "problem" with the copy sop (copy to point, >>>>>>>> whatever) when I have to do a copy with multiple input objects. >>>>>>>> It was something really easy within ice with high performances. >>>>>>>> >>>>>>>> I watched the sidefx tutorial, and so far I undertstood they >>>>>>>> deprecated the stamp method for a copy within a loop.It's rather slow. >>>>>>>> >>>>>>>> I also saw a method where it copies all the multiple objects on >>>>>>>> each point and then delete according to the ptnum the undesired >>>>>>>> copies. it >>>>>>>> gets very slow when you have many different objects to copy and it eats >>>>>>>> memory. >>>>>>>> >>>>>>>> So I made my "own" method >>>>>>>> The scenario was >>>>>>>> working with packed >>>>>>>> 10 different objects(platonic, torus, sphere, etc) >>>>>>>> I have some scattered point >>>>>>>> I have a noise (float) on the scattered points >>>>>>>> I want to distribute my 10 objects according to the values of that >>>>>>>> noise >>>>>>>> >>>>>>>> so I divided my noise in 10 zones (based on grey float values) >>>>>>>> I counted howmany of each object there was per zone(@numbperzone) >>>>>>>> I copied each object the good amount >>>>>>>> I placed each copy at its corresponding scattered point >>>>>>>> >>>>>>>> et voilĂ >>>>>>>> >>>>>>>> now for 10 objects distributed on 350000 points it takes under 10s. >>>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gDHl3OSSwW6TMLnKhZEV2fB7oQcfqz8R-gXFxo_4PTY&s=EN4L7PA3FThiZuilugrCUatxyOETHG4-qgZdgpVvu_M&e= >>>>>>>> >>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=> >>>>>>>> >>>>>>>> That's my best method for now, but I have now idea if it's worth >>>>>>>> something. >>>>>>>> >>>>>>>> So how do you guys usually do ? >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut >>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>> >>>>>>> >>>>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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