Sure,

https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_file_d_0B74o9B4EjC7BMHY2Y3pUUW5KMjA_view-3Fusp-3Dsharing&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jmYIeQXgCXNWPsmCj8psdVkxX5vSoNXSs59HY81EUzI&s=j4K5381ujrWpy_B6v9M9ynYwgFwuhyA6Jag_3nGqmno&e=
 

I tried with 350,000 points and 10 packed primitives and took 13s from
those 2.5s are from the scatter node.

On Fri, Sep 29, 2017 at 12:35 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> Can you send me a hip please ?
>
> 2017-09-29 12:32 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>:
>
>> I did a simple test with the compiled bock, I'm copying 5 packed
>> primitives to 100,000  points, performance monitor gives me 3.1s on an i7,
>> 4 core @ 3.6 with HT, I noticed that if you visualize any node inside the
>> compiled block, the cooking time is longer. Also measuring the with
>> compiled blocks on the performance editor should only show the compiled
>> block nodes, it doesn't any node inside of them.
>>
>> On Fri, Sep 29, 2017 at 11:34 AM, Olivier Jeannel <facialdel...@gmail.com
>> > wrote:
>>
>>> We're not talking about "Packed Disk Primitive" right ? just plain
>>> packed prim.
>>> I opened his scene, upped the number of points to 350 000 , opened a
>>> performance Monitor, hit record and turned the blue (display/render) on.
>>> I red 32.4s on the Total Statistic. (it varies a bit, between 34s and
>>> 30s) And this doesn't include the scatter computation.
>>> My machine is a dual xeon of 2013 or 2014 at 2*6 core at 2.3Ghz 64GB
>>> ram. Not the most recent maybe ?
>>> Am I totally off ?
>>>
>>> 2017-09-29 11:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>>>
>>>> I haven't, but I've done other very similar setups with compiled
>>>> foreach block and found the performance to be fantastic.
>>>>
>>>>
>>>>
>>>> On Fri, Sep 29, 2017 at 10:19 AM, Olivier Jeannel <
>>>> facialdel...@gmail.com> wrote:
>>>>
>>>>> Have you tried his setup  ?
>>>>> I'm talking about that one :
>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_par&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jmYIeQXgCXNWPsmCj8psdVkxX5vSoNXSs59HY81EUzI&s=tiDNJ30gf3Pwzs3E3uNIUFwEXyqCsTp2ME0yYU74_Lo&e=
>>>>>  
>>>>> t8_compiled.png
>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_part8-5Fcompiled.png&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=n_3UBEFLkytkZJbe3GWp_KDLcZF62K46L26sRotCYY0&e=>
>>>>>
>>>>> 2017-09-29 11:12 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>>>>>
>>>>>> I'm very surprised by this result then!
>>>>>>
>>>>>> Unless you're running Houdini on a laptop from 2005 and not telling
>>>>>> us... :)
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel <
>>>>>> facialdel...@gmail.com> wrote:
>>>>>>
>>>>>>> Yes I did remember :D
>>>>>>>
>>>>>>> 2017-09-29 10:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>>>>>>>
>>>>>>>> Did you remember to tick "Multihread when compiled" on your
>>>>>>>> foreach_end?
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel <
>>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Mmm, unless I made a mistake replicating his copy + switch +
>>>>>>>>> compile, I'm getting a rough 33s to copy 10 object other 350000 
>>>>>>>>> points.
>>>>>>>>>
>>>>>>>>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>
>>>>>>>>> :
>>>>>>>>>
>>>>>>>>>> Nice read. I'll try to replicate the last setup to compare specs.
>>>>>>>>>> I really wonder how much a compile block speeds up the
>>>>>>>>>> computation.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Thursday, September 28, 2017, Jonathan Moore <
>>>>>>>>>> jonathan.moo...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Just came across this great blog post from Toadstorm entitled "A
>>>>>>>>>>> Long-Winded Guide to Houdini Instancing" I'd label it "everything 
>>>>>>>>>>> you
>>>>>>>>>>> wanted to know about Houdini instancing but were afraid to ask!" 
>>>>>>>>>>> myself.
>>>>>>>>>>> It's a damn fine read, and great for those just starting out in 
>>>>>>>>>>> Houdini too.
>>>>>>>>>>>
>>>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jmYIeQXgCXNWPsmCj8psdVkxX5vSoNXSs59HY81EUzI&s=v8GmTRFums-tqb5nJehMS-nmRNjR9UlmaLeAuUlrm58&e=
>>>>>>>>>>>  
>>>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=>
>>>>>>>>>>>
>>>>>>>>>>> Enjoy.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On 25 September 2017 at 16:22, Olivier Jeannel <
>>>>>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Kind of rooky question that I already asked but...
>>>>>>>>>>>>
>>>>>>>>>>>> So I have that "problem" with the copy sop (copy to point,
>>>>>>>>>>>> whatever) when I have to do a copy with multiple input objects.
>>>>>>>>>>>> It was something really easy within ice with high performances.
>>>>>>>>>>>>
>>>>>>>>>>>> I watched the sidefx tutorial, and so far I undertstood they
>>>>>>>>>>>> deprecated the stamp method for a copy within a loop.It's rather 
>>>>>>>>>>>> slow.
>>>>>>>>>>>>
>>>>>>>>>>>> I also saw a method where it copies all the multiple objects on
>>>>>>>>>>>> each point and then delete according to the ptnum the undesired 
>>>>>>>>>>>> copies. it
>>>>>>>>>>>> gets very slow when you have many different objects to copy and it 
>>>>>>>>>>>> eats
>>>>>>>>>>>> memory.
>>>>>>>>>>>>
>>>>>>>>>>>> So I made my "own" method
>>>>>>>>>>>> The scenario was
>>>>>>>>>>>> working with packed
>>>>>>>>>>>> 10 different objects(platonic, torus, sphere, etc)
>>>>>>>>>>>> I have some scattered point
>>>>>>>>>>>> I have a noise (float) on the scattered points
>>>>>>>>>>>> I want to distribute my 10 objects according to the values of
>>>>>>>>>>>> that noise
>>>>>>>>>>>>
>>>>>>>>>>>> so I divided my noise in 10 zones (based on grey float values)
>>>>>>>>>>>> I counted howmany of each object there was per
>>>>>>>>>>>> zone(@numbperzone)
>>>>>>>>>>>> I copied each object the good amount
>>>>>>>>>>>> I placed each copy at its corresponding scattered point
>>>>>>>>>>>>
>>>>>>>>>>>> et voilĂ 
>>>>>>>>>>>>
>>>>>>>>>>>> now for 10 objects distributed on 350000 points it takes under
>>>>>>>>>>>> 10s.
>>>>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jmYIeQXgCXNWPsmCj8psdVkxX5vSoNXSs59HY81EUzI&s=uW51R7bLXnqhts87UtJ6pP23gF1JDlMLO6x-Q71D5AA&e=
>>>>>>>>>>>>  
>>>>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=>
>>>>>>>>>>>>
>>>>>>>>>>>> That's my best method for now, but I have now idea if it's
>>>>>>>>>>>> worth something.
>>>>>>>>>>>>
>>>>>>>>>>>> So how do you guys usually do ?
>>>>>>>>>>>>
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