Sure, https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_file_d_0B74o9B4EjC7BMHY2Y3pUUW5KMjA_view-3Fusp-3Dsharing&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jmYIeQXgCXNWPsmCj8psdVkxX5vSoNXSs59HY81EUzI&s=j4K5381ujrWpy_B6v9M9ynYwgFwuhyA6Jag_3nGqmno&e=
I tried with 350,000 points and 10 packed primitives and took 13s from those 2.5s are from the scatter node. On Fri, Sep 29, 2017 at 12:35 PM, Olivier Jeannel <facialdel...@gmail.com> wrote: > Can you send me a hip please ? > > 2017-09-29 12:32 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>: > >> I did a simple test with the compiled bock, I'm copying 5 packed >> primitives to 100,000 points, performance monitor gives me 3.1s on an i7, >> 4 core @ 3.6 with HT, I noticed that if you visualize any node inside the >> compiled block, the cooking time is longer. Also measuring the with >> compiled blocks on the performance editor should only show the compiled >> block nodes, it doesn't any node inside of them. >> >> On Fri, Sep 29, 2017 at 11:34 AM, Olivier Jeannel <facialdel...@gmail.com >> > wrote: >> >>> We're not talking about "Packed Disk Primitive" right ? just plain >>> packed prim. >>> I opened his scene, upped the number of points to 350 000 , opened a >>> performance Monitor, hit record and turned the blue (display/render) on. >>> I red 32.4s on the Total Statistic. (it varies a bit, between 34s and >>> 30s) And this doesn't include the scatter computation. >>> My machine is a dual xeon of 2013 or 2014 at 2*6 core at 2.3Ghz 64GB >>> ram. Not the most recent maybe ? >>> Am I totally off ? >>> >>> 2017-09-29 11:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: >>> >>>> I haven't, but I've done other very similar setups with compiled >>>> foreach block and found the performance to be fantastic. >>>> >>>> >>>> >>>> On Fri, Sep 29, 2017 at 10:19 AM, Olivier Jeannel < >>>> facialdel...@gmail.com> wrote: >>>> >>>>> Have you tried his setup ? >>>>> I'm talking about that one : >>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_par&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jmYIeQXgCXNWPsmCj8psdVkxX5vSoNXSs59HY81EUzI&s=tiDNJ30gf3Pwzs3E3uNIUFwEXyqCsTp2ME0yYU74_Lo&e= >>>>> >>>>> t8_compiled.png >>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_part8-5Fcompiled.png&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=n_3UBEFLkytkZJbe3GWp_KDLcZF62K46L26sRotCYY0&e=> >>>>> >>>>> 2017-09-29 11:12 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: >>>>> >>>>>> I'm very surprised by this result then! >>>>>> >>>>>> Unless you're running Houdini on a laptop from 2005 and not telling >>>>>> us... :) >>>>>> >>>>>> >>>>>> >>>>>> On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel < >>>>>> facialdel...@gmail.com> wrote: >>>>>> >>>>>>> Yes I did remember :D >>>>>>> >>>>>>> 2017-09-29 10:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: >>>>>>> >>>>>>>> Did you remember to tick "Multihread when compiled" on your >>>>>>>> foreach_end? >>>>>>>> >>>>>>>> >>>>>>>> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel < >>>>>>>> facialdel...@gmail.com> wrote: >>>>>>>> >>>>>>>>> Mmm, unless I made a mistake replicating his copy + switch + >>>>>>>>> compile, I'm getting a rough 33s to copy 10 object other 350000 >>>>>>>>> points. >>>>>>>>> >>>>>>>>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com> >>>>>>>>> : >>>>>>>>> >>>>>>>>>> Nice read. I'll try to replicate the last setup to compare specs. >>>>>>>>>> I really wonder how much a compile block speeds up the >>>>>>>>>> computation. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Thursday, September 28, 2017, Jonathan Moore < >>>>>>>>>> jonathan.moo...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> Just came across this great blog post from Toadstorm entitled "A >>>>>>>>>>> Long-Winded Guide to Houdini Instancing" I'd label it "everything >>>>>>>>>>> you >>>>>>>>>>> wanted to know about Houdini instancing but were afraid to ask!" >>>>>>>>>>> myself. >>>>>>>>>>> It's a damn fine read, and great for those just starting out in >>>>>>>>>>> Houdini too. >>>>>>>>>>> >>>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jmYIeQXgCXNWPsmCj8psdVkxX5vSoNXSs59HY81EUzI&s=v8GmTRFums-tqb5nJehMS-nmRNjR9UlmaLeAuUlrm58&e= >>>>>>>>>>> >>>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=> >>>>>>>>>>> >>>>>>>>>>> Enjoy. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On 25 September 2017 at 16:22, Olivier Jeannel < >>>>>>>>>>> facialdel...@gmail.com> wrote: >>>>>>>>>>> >>>>>>>>>>>> Kind of rooky question that I already asked but... >>>>>>>>>>>> >>>>>>>>>>>> So I have that "problem" with the copy sop (copy to point, >>>>>>>>>>>> whatever) when I have to do a copy with multiple input objects. >>>>>>>>>>>> It was something really easy within ice with high performances. >>>>>>>>>>>> >>>>>>>>>>>> I watched the sidefx tutorial, and so far I undertstood they >>>>>>>>>>>> deprecated the stamp method for a copy within a loop.It's rather >>>>>>>>>>>> slow. >>>>>>>>>>>> >>>>>>>>>>>> I also saw a method where it copies all the multiple objects on >>>>>>>>>>>> each point and then delete according to the ptnum the undesired >>>>>>>>>>>> copies. it >>>>>>>>>>>> gets very slow when you have many different objects to copy and it >>>>>>>>>>>> eats >>>>>>>>>>>> memory. >>>>>>>>>>>> >>>>>>>>>>>> So I made my "own" method >>>>>>>>>>>> The scenario was >>>>>>>>>>>> working with packed >>>>>>>>>>>> 10 different objects(platonic, torus, sphere, etc) >>>>>>>>>>>> I have some scattered point >>>>>>>>>>>> I have a noise (float) on the scattered points >>>>>>>>>>>> I want to distribute my 10 objects according to the values of >>>>>>>>>>>> that noise >>>>>>>>>>>> >>>>>>>>>>>> so I divided my noise in 10 zones (based on grey float values) >>>>>>>>>>>> I counted howmany of each object there was per >>>>>>>>>>>> zone(@numbperzone) >>>>>>>>>>>> I copied each object the good amount >>>>>>>>>>>> I placed each copy at its corresponding scattered point >>>>>>>>>>>> >>>>>>>>>>>> et voilĂ >>>>>>>>>>>> >>>>>>>>>>>> now for 10 objects distributed on 350000 points it takes under >>>>>>>>>>>> 10s. >>>>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jmYIeQXgCXNWPsmCj8psdVkxX5vSoNXSs59HY81EUzI&s=uW51R7bLXnqhts87UtJ6pP23gF1JDlMLO6x-Q71D5AA&e= >>>>>>>>>>>> >>>>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=> >>>>>>>>>>>> >>>>>>>>>>>> That's my best method for now, but I have now idea if it's >>>>>>>>>>>> worth something. >>>>>>>>>>>> >>>>>>>>>>>> So how do you guys usually do ? 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