I wonder if they designed the bugs *a bit* with NURBS modeling in mind. I once 
modelled and rigged that bug in XSI as kind of a training session when I 
switched from SI3D to XSI. Except for the lower part of the torso maybe, there 
are no parts with singularities or other patch modeling difficulties. Pretty 
much all parts are rigid with easy UV topology. Ball joints and no enveloping 
for the most parts if not all. Maybe it were just simple parent child 
hirarchies when they rigged it.

I don't know it of course, but I would guess it was relatively fast to animate 
in terms of performance.

 

Sven 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: Friday, February 09, 2018 9:09 PM
To: Official Softimage Users Mailing List. 
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Subject: Re: Friday Flashback #330

 

Fascinating era ! Phil Tippet said it almost killed him to switch from hand 
animated stop motion to CGI.

 

2018-02-09 20:34 GMT+01:00 Stephen Blair <stephenrbl...@gmail.com>:

Real Troopers, 1997

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