I wonder if they designed the bugs *a bit* with NURBS modeling in mind. I once modelled and rigged that bug in XSI as kind of a training session when I switched from SI3D to XSI. Except for the lower part of the torso maybe, there are no parts with singularities or other patch modeling difficulties. Pretty much all parts are rigid with easy UV topology. Ball joints and no enveloping for the most parts if not all. Maybe it were just simple parent child hirarchies when they rigged it.
I don't know it of course, but I would guess it was relatively fast to animate in terms of performance. Sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel Sent: Friday, February 09, 2018 9:09 PM To: Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=_pY6D5SbE6Hsz_6beQvTYY0aCrvLelfdlipIm8WuoFc&s=3GGKACoWA9RKJc6SiOV4_dh29M6g2XVYN4T_2_y1b1k&e= Subject: Re: Friday Flashback #330 Fascinating era ! Phil Tippet said it almost killed him to switch from hand animated stop motion to CGI. 2018-02-09 20:34 GMT+01:00 Stephen Blair <stephenrbl...@gmail.com>: Real Troopers, 1997 https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uz&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=_pY6D5SbE6Hsz_6beQvTYY0aCrvLelfdlipIm8WuoFc&s=4YwufalTImMmUsO5PPYI6uzAxNYDpm-_aFFN_hMp7QI&e= <https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uz&d=DwMBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=m_PRPpffZaLbIAqAJR8XOdfGqWhkyvHxbiZBm6Noj3E&s=K1uqwHPDWPGOdcACVFM7qo9DJ1agWkSIbYnZxXVErPs&e=> ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
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