I meant working in the 'Dot Com' era nearly killed a lot of us too as we 
were putting in so many hours with (by today's standards) very primitive 
tools in what was the wild west of 3D's uprising as a medium.

Working with stop-motion was a long and grueling process too, but there was 
a structure and process to it and your lives had a rhythm which could be 
managed.

Working in digital was the wild west where everything was an experiment 
because few standards had been established yet.  That required lots of trial 
and error to figure it all out, and then lots of lobbying to get your 
methods accepted and adopted as the way to do it.  Apply all that on top of 
back breaking production schedules to get content produced was very hard on 
animators.  In the early part of my career, it wasn't unusual for me to 
spend 100-120 hours per week at the office.  There was an 14 month stretch 
where I almost never saw the sun other than when in transit to get lunch.  A 
lot of that was from working for heavily mismanaged studios with large 
ambitions and big budgets.  Gave me access to technologies and top tier 
programmers I wouldn't have had otherwise, but came at the cost of personal 
well being as deadlines were extremely unrealistic, and failure to deliver 
meant closure of the studio and loss of job (which eventually happened 
anyway).  Back in those days hardware and software were too expensive to 
purchase for home use, so if you needed a demo reel, you were likely using 
company equipment in the off hours.  So, you either did the work, or you 
didn't work at all.

Matt





Date: Sun, 11 Feb 2018 02:39:58 +0100
From: "Sven Constable" <sixsi_l...@imagefront.de>
Subject: RE: Friday Flashback #330
To: "'Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAw&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=6sva7jE3WQQZ-AeMfxXWvwS1ZRPyS4zwCD42vVNCHNk&s=kUcfGP0t5vViiy3w5VkBPsVLsdy5-HRt-OnAlqI9Pn4&e='"

Oh I think I misunderstood you when you said It killed us. You meant killing
in a positive way, right? Sorry, that was lost in translation.
Sven


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