I meant working in the 'Dot Com' era nearly killed a lot of us too as we were putting in so many hours with (by today's standards) very primitive tools in what was the wild west of 3D's uprising as a medium.
Working with stop-motion was a long and grueling process too, but there was a structure and process to it and your lives had a rhythm which could be managed. Working in digital was the wild west where everything was an experiment because few standards had been established yet. That required lots of trial and error to figure it all out, and then lots of lobbying to get your methods accepted and adopted as the way to do it. Apply all that on top of back breaking production schedules to get content produced was very hard on animators. In the early part of my career, it wasn't unusual for me to spend 100-120 hours per week at the office. There was an 14 month stretch where I almost never saw the sun other than when in transit to get lunch. A lot of that was from working for heavily mismanaged studios with large ambitions and big budgets. Gave me access to technologies and top tier programmers I wouldn't have had otherwise, but came at the cost of personal well being as deadlines were extremely unrealistic, and failure to deliver meant closure of the studio and loss of job (which eventually happened anyway). Back in those days hardware and software were too expensive to purchase for home use, so if you needed a demo reel, you were likely using company equipment in the off hours. So, you either did the work, or you didn't work at all. Matt Date: Sun, 11 Feb 2018 02:39:58 +0100 From: "Sven Constable" <sixsi_l...@imagefront.de> Subject: RE: Friday Flashback #330 To: "'Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAw&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=6sva7jE3WQQZ-AeMfxXWvwS1ZRPyS4zwCD42vVNCHNk&s=kUcfGP0t5vViiy3w5VkBPsVLsdy5-HRt-OnAlqI9Pn4&e='" Oh I think I misunderstood you when you said It killed us. You meant killing in a positive way, right? Sorry, that was lost in translation. Sven ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.