Cool. I'm sure you will keep us up to date when it starts to come together, right?
BTW, I had a few minutes and tried to get soya working on my work laptop (whiped it out and installed RedHat 9). I installed cal3d and soya3d from CVS as of today. Unfortunately it fails: $ python Python 2.2.2 (#1, Feb 24 2003, 19:13:11) [GCC 3.2.2 20030222 (Red Hat Linux 3.2.2-4)] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import soya Traceback (most recent call last): File "<stdin>", line 1, in ? File "/usr/lib/python2.2/site-packages/soya/__init__.py", line 18, in ? from _soya import * ImportError: /usr/local/lib/libcal3d.so.0: undefined symbol: __cxa_pure_virtual I haven't had a chance to look at it (just a few free minutes to try to get it re-installed), so any ideas are welcome. On Tue, 2003-07-08 at 15:17, Sean R. Lynch wrote: > I hadn't been doing much with Soya lately because I've been busy with other stuff. > My next task is to make ODE work with Soya, but I'll probably just use PyODE for > that, since I'm a Python programmer, not a C programmer. > > My current plans involve parametric levels. Imagine a level the size of a planet > that takes almost no storage! The heightfield, tree distribution, the trees > themselves, etc. will be generated by a pseudo-random number generator and only the > seed and any differences (structures, etc) will need to be sent. The trees > themselves will be generated by L-systems. Birds will use a flocking algorithm like > "boids." Low clouds will be pseudo-random masses of semitransparent spheroids. You > get the picture. -- Jack Madison <[EMAIL PROTECTED]> -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]