Hi Daniel, I found another solution for my problem and I am on a tough deadline so I won't investigate this more in the near future. BUT, my current solution also uses SWFMill and is also a tricky one I think.
I have got the main.swf which has several library items. These MovieClip-extending classes have to load external graphics which I can't load from the disk but have all to be in a library.swf. What I did: - Created a library.fla - added a FakeSymbol (linkage FakeSymbol) which is exported for runtimesharing - I dragged this Symbol into the main.fla library and also onto the stage to use the library.swf as a SharedLib - then I created a new library.swf with SWFMill which also includes a "FakeSymbol" with a transparent PNG The nice thing is that the main.swf accepts the newly created library.swf as a SharedLib and that's it. I did not expect this to work because I thought that the information that the library.swf has a Symbol which is exported for Runtime Sharing is essentiell. If you don't understand anything at all from what I am saying don't mind. I don't either ;) Thanks a lot for your support! All the best, Sönke > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of daniel fischer > Sent: Tuesday, July 25, 2006 10:24 AM > To: swfmill@osflash.org > Subject: Re: [swfmill] Adding Items to existing SWF > > Hey Sönke, > > > Sorry for my question but I am not so familiar with the > XML of SWFMill. > > I have read the docs but how do I import a SWF into a new one? > > > > Do I have to define the existing SWF as a "clip" or do I > have to use the > > "import"-tag. Import seems only to be for shared > libraries isn't it? > > right, > > > <clip id="bar" import="lib/component_lib.swf"/> > > that's the way (a-ha, a-ha, i like it). > > > component_lib.swf has an libary item with the linkage "Test" > > The swfmill-generated swf is save as test.swf. > > I load the test.swf with loadMovie and after it's loaded > I tried to attach > > the "Test"-item with attachMovie but witout success. > > Is that the way you described? > > i dont know much about loadMovie. i've constructed a test > [1], where i first construct a "first.swf" where i import a > jpeg under the library id "jpg". I then construct another swf > (test.swf) where first.swf is imported (<clip>). A snippet of > code (Main.as) attachMovie()'s the "jpg" successfully. > > does the loadMovie way work with "direcly exported" ids, that > is to say without that additional level of import? > > please try some more; i'm willing to help you on this. if it > still fails for you, we'll have to find out how either the > loadMovie or the IDE-exported SWF make any difference to my > test, so please post an (as-simple-as-possible) > "component_lib.swf" (or the like) that fails.. it might well > also be another problem with tags in your component_lib. > > regards, > -dan > > [1] http://swfmill.org/misc/test-importexport/ > > -- > http://0xDF.com/ > http://iterative.org/ > > _______________________________________________ > swfmill mailing list > swfmill@osflash.org > http://osflash.org/mailman/listinfo/swfmill_osflash.org > _______________________________________________ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org