> Yes, that's the largest size for the realtime textures when editing. There's no such limits on rendertime texture resolutions
Suppose you are working on a scene that involves, say, 20 textures. Does that mean that while editing you must use 20 lo-res textures, and then, when you want to render, you have to replace them with 20 hir-res ones? (and the other way around when you want to do some more editing). ----- Original Message ----- From: "David Coombes" <[EMAIL PROTECTED]> To: <user-list@light.realsoft3d.com> Sent: Wednesday, November 23, 2005 8:35 PM Subject: Re: Which video card and screen? > > David Coombes > [EMAIL PROTECTED] > > ... > ----- Original Message ----- > From: "Igor Wesdorp" <[EMAIL PROTECTED]> > To: <user-list@light.realsoft3d.com> > Sent: Wednesday, November 23, 2005 7:20 PM > Subject: Re: Which video card and screen? > > > > That's impressive! Thanks, it's very clear this way. > > One thing I don't get: you say the max size for textures is 1024x1024px. I > > suppose you mean for previewing. I hope that I can use larger ones for the > > final rendering! > > > > About HT and dual core, is that the same thing? Two CPU's on one > > motherboard? > > > > And what do you consider much (or enough) RAM for rendering stills? > > > > > > I g o r > > > > > > > Watch the *.wmv (now added in the headline text) > > > http://www.matthias-kappenberg.de/index.php?id=112 > > > > > > > > > Matthias > > > > > >