> Yes, that's the largest size for the realtime textures when editing.
There's no such limits on rendertime texture resolutions

Suppose you are working on a scene that involves, say, 20 textures. Does
that mean that while editing you must use 20 lo-res textures, and then, when
you want to render, you have to replace them with 20 hir-res ones? (and the
other way around when you want to do some more editing).


----- Original Message -----
From: "David Coombes" <[EMAIL PROTECTED]>
To: <user-list@light.realsoft3d.com>
Sent: Wednesday, November 23, 2005 8:35 PM
Subject: Re: Which video card and screen?



>
> David Coombes
> [EMAIL PROTECTED]
>
> ...
> ----- Original Message -----
> From: "Igor Wesdorp" <[EMAIL PROTECTED]>
> To: <user-list@light.realsoft3d.com>
> Sent: Wednesday, November 23, 2005 7:20 PM
> Subject: Re: Which video card and screen?
>
>
> > That's impressive! Thanks, it's very clear this way.
> > One thing I don't get: you say the max size for textures is 1024x1024px.
I
> > suppose you mean for previewing. I hope that I can use larger ones for
the
> > final rendering!
> >
> > About HT and dual core, is that the same thing? Two CPU's on one
> > motherboard?
> >
> > And what do you consider much (or enough) RAM for rendering stills?
> >
> >
> > I g o r
> >
> >
> > > Watch the *.wmv (now added in the headline text)
> > > http://www.matthias-kappenberg.de/index.php?id=112
> > >
> > >
> > > Matthias
> > >
> >
>

Reply via email to