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Yes , I remember these examples as well . Also , I remember your parting remarks : More to come ... How to animate the UVs. And... How to create UVs after a heavy modelling session. And... How to paint on the created UVs. "When is Daddy coming home?" Very wise of you to use a rectangle to show an example on . The RS SDS UV mapping tools (mostly) are very good at mapping if you stick to parallel mapping tools . Good for rectangles , and even for square objects (if you're in a daring mood) . The "Egg Cup" tutorial is also a good example of using a , square parallel mapping on a round object . Very wise . RS will excel at this , in theory , even though it's actual real-world working style leaves much to be desired .
BTW: In my opinion "you" should think about the difference between "connected" and "separated" UV-faces, too. Very important for SDS in "smoothed mode".
I can just imagine .
Have in mind that RS has UVW-Coordinates (W is the UV-Coordinates Z-Axis, important for using UVs with procedural textures ;-) not UVs only... If that's not enough: You have the possibility to combine different "layered" UVWs ;-)
Yes , but big deal . That's like saying "this multi-engine air plane is fully equipped with pontoons" , when we are actually flying over the Sahara desert on one engine . garry