so that we could then look at the unwrapped mesh and see how it has been textured ?
Did I miss something :-? Something like this. http://the-final.com/rs/UV-Ogl.jpg Matthias
Listen ... , Moe : Yes , you missed it every single time I drug you down to the river to drink the red/green/blue water . I'll try again . Look at the attached image (again) . This is a screen cap of the 'UV Coords' in the 'UV Editor' . It is an unwrapped mesh .As you can plainly see , it is untextured .
Now , what I asked , originally , was , "why not texture this with OpenGL so that we can get instant feedback about how our mesh is being textured , without having to constantly look at the actual model .. try to spin it around etc etc etc ?" . If you aren't getting this tiny point , then you must not be understanding any of this whole complete thread . I'll try this one again , too . (look below , not above) . You said it was easy to unwrap a mesh by first desroying all the UV's . You said , (quote) "with totally destroyed UVs" . So , how do we "totally destroy the UV's" ? Which button do we push ? What is the process ? How can we achieve this ? Is there a trick ? Do you have a link ? Is it in the manual? Is it only available on the V6 Demo ? Do you have any advice on what a person has to do to duplicate this function ? Do we need ZBrush ? Have you seen the incredible deal on C4D & BodyPaint 3D combo ? There is an ugly chinese woman down the hall . Should I throw one into her so that she will translate these mails ? Is anything easy ? Why not ? I bought a new quad-core system . Why ? Do I need it to bang my head against the wall ? Shall I move toward the light ? Is it a train coming ? What have I accomplished this winter ? Nada ? OK . Why ? Is this progress ? No . When is Daddy coming home ?Why are the wolves laughing ?
garry
<<attachment: matts-unwrapping.gif>>