All of this becomes immensely more complicated when you start to factor in Wayland, since all of the current remote display solutions are based around X, and unfortunately, the Wayland developers seem to be taking the position that remote display will take care of itself and that it isn't their problem.
On 11/12/13 1:24 PM, Vadim Peretokin wrote: > They aren't the only ones to have decided so (and in their case, I think > they dropped 2D due to the effort required to maintain and keep it up to > par with 3D). Qt is thinking along the same lines of OpeGL is the future: > > > On quinta-feira, 7 de novembro de 2013 08:34:53, Philipp Kursawe wrote: > >OpenGL should not be a dependency on a base windowing framework imho. > > We disagree. We concluded a couple of years ago that OpenGL is the > future. > Therefore, that's not an argument. > > What would be an argument would be to be able to support in the same > build > multiple GL libraries: ANGLE, desktop GL, GL ES, etc. ------------------------------------------------------------------------------ DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access Free app hosting. Or install the open source package on any LAMP server. Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native! http://pubads.g.doubleclick.net/gampad/clk?id=63469471&iu=/4140/ostg.clktrk _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users