On 02/10/14 04:26 PM, DRC wrote: > On the K5000 that nVidia was kind enough to send me > for testing, I can literally max out the geometry size on GLXspheres-- > over a billion polys-- and it keeps chugging along at 300 fps, because > it's using display lists by default (and thus, once the geometry is > downloaded once to the GPU, subsequent frames just instruct the GPU to > reuse that same geometry.)
FYI I recently was testing the theoretical limit on a card and went down the path of: `glxspheres -p 1000000` "no difference" `glxspheres -p 10000000` "hmmm, not breaking a sweat" `glxspheres -p 1000000000` "wow" Then I took a trace and found out that the number of actual ROPs was no different between 10 million and 1 billion. gluSphere() apparently hits a limit on how much geometry it produces and won't go higher (increasing window size didn't do anything; I didn't read the GLU source). Bottom line: `glxspheres -p 3500000` (which equates to a little over 14 millon ROPs per frame) is the highest load the stock glxspheres/libGLU will produce. -Nathan -- Nathan Kidd OpenText Connectivity Solutions nk...@opentext.com Software Developer http://connectivity.opentext.com +1 905-762-6001 ------------------------------------------------------------------------------ Meet PCI DSS 3.0 Compliance Requirements with EventLog Analyzer Achieve PCI DSS 3.0 Compliant Status with Out-of-the-box PCI DSS Reports Are you Audit-Ready for PCI DSS 3.0 Compliance? Download White paper Comply to PCI DSS 3.0 Requirement 10 and 11.5 with EventLog Analyzer http://pubads.g.doubleclick.net/gampad/clk?id=154622311&iu=/4140/ostg.clktrk _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users