On 02/10/14 04:26 PM, DRC wrote:
> On the K5000 that nVidia was kind enough to send me 
> for testing, I can literally max out the geometry size on GLXspheres-- 
> over a billion polys-- and it keeps chugging along at 300 fps, because 
> it's using display lists by default (and thus, once the geometry is 
> downloaded once to the GPU, subsequent frames just instruct the GPU to 
> reuse that same geometry.)

FYI I recently was testing the theoretical limit on a card and went down
the path of:
 `glxspheres -p 1000000`    "no difference"
 `glxspheres -p 10000000`   "hmmm, not breaking a sweat"
 `glxspheres -p 1000000000` "wow"

Then I took a trace and found out that the number of actual ROPs was no
different between 10 million and 1 billion. gluSphere() apparently hits
a limit on how much geometry it produces and won't go higher (increasing
window size didn't do anything; I didn't read the GLU source).

Bottom line:  `glxspheres -p 3500000` (which equates to a little over 14
millon ROPs per frame) is the highest load the stock glxspheres/libGLU
will produce.

-Nathan

-- 
Nathan Kidd         OpenText Connectivity Solutions   nk...@opentext.com
Software Developer  http://connectivity.opentext.com  +1 905-762-6001

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