resending since I got a rejection message from SF saying they're
blocking gmail accounts....

On 6/5/06, John Labenski <[EMAIL PROTECTED]> wrote:
> On 6/4/06, Steve Kieu <[EMAIL PROTECTED]> wrote:
> > I have repeatedly got the message when running the app in win98. With window
> > 2000 and above, no problem. The app is like:
> >
> > at  wxWidget app, at OnInit I start a wxLuaState and call run a file which
> > is an command line argument.
> > I have a wxThread class in c++ which just very simple thread to spawn
> > another wxLuaState and run a file.lua . This class is accessible in lua
> > script.
> >
> > Basically the first arg is the main window to open the GUI, and there is a
> > menu to allow the thread to run another lua file in a different thread ; a
> > server process. Everything works as expected in win2k . XP, but not win98.
> > Even I do not have thread at all; just use wxLua and run the server script,
> > which is a non GUI apps it gives the memory allocation error as well.
> > However if I use the lua50.exe interprepter it works just fine so at the
> > moment I have to wrap it using os.execute()  call and use lua50.exe.
> >
> > Is there any GUI conflict if we use wxLua to run a Non GUI script in win98?
>
> Not that I know of. It sounds like you know that you cannot call GUI
> functions from a thread, so if you're not doing any GUI stuff in the
> thread wxLuaState there shouldn't be a problem.
>
> Can you debug this? It would be nice to fix, but I regularly use
> multiple wxLuaStates without any problems. I just ran valgrind in
> Linux and I get the usual X windows and GDK errors, which is a shame,
> but nothing from wxLua.
>
> Perhaps you could just make this simple test and see if it works?
>
> wxApp::OnInit()
> {
>    wxLuaState l1(true);
>    wxLuaState l2(true);
>
> Regards,
>     John Labenski
>


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