Ok, got all the program to run by compiling the wxWidgets minimal sample and replacing the minimal executable in minimal.app/Contents/MacOS/minimal with one the of programs I've compiled from wxLua.
What about the wxLua/build/macbundle stuff? Thanks, John Labenski On 10/10/06, John Labenski <[EMAIL PROTECTED]> wrote: > First things first, how exactly do you compile it? I first do a cvs > checkout of wxLua, then create a dir wxLua/config_osx and run > $../configure --prefix=/Users/john/wx/wxLua/wxLua/config_osx --disable-shared > $make > > (fix the bugs you mentioned and keep running make until it works, the > next snapshot will contain them :) > > I get some binaries in the wxLua/config_osx/bin dir and when I run > them I get an dialog about not having Classic installed? Or if I run > ./wxLuaFreeze ../../samples/scribble.wx.lua I get the program, but > can't give it focus. I searched the web and on the wxWidgets wiki I > found that I need to make a bundle? > > Could you elaborate on how this is done so I can add it to the > install.html docs and maybe even automate it if possible? > > On 10/10/06, Anders F Björklund <[EMAIL PROTECTED]> wrote: > > 2006-10-09 John Labenski wrote: > > > On 10/9/06, wombat <[EMAIL PROTECTED]> wrote: > > >> Ladies and gentlemen, > > >> > > >> Has anyone successfully built wxLua on Mac OS 10.4 > > >> (which comes with wxWidgets 2.5 built in)? If so, I'd > > >> appreciate some directions. > > > > I have built it successfully, on Mac OS X 10.3 and now on 10.4 too. > > Thanks! I have also (finally) got my ancient mac working and have > gotten it going too. It's always nice to know that someone's > interested before I devote time to it... :) > > > You shouldn't use the ancient wxWidgets that apple ships, though. > > (they only threw that in because of some wxPython program they use) > > Instead, download wxWidgets 2.6.3 plus Patch 2 and compile it... > > http://wxwidgets.org/downloads/ > > I'm using the wxWidgets CVS head (2.7.x), I think that would be the > best bet for OSX since I see from the wx-dev group that it's being > very actively developed and many things are fixed. > > > You probably also want add the extra contribs wxSTC and wxStEdit ? > > (stc comes with wxWidgets, wxStEdit is available at wxCode.sf.net) > > http://wxcode.sourceforge.net/ > > > > I needed to patch two small wxLua bugs, but otherwise it worked. > > http://www.algonet.se/~afb/wx/wxlua-2.6.2.0-macdropsource.patch > > This should be already be fixed in the snapshots? It compiles ok for > me and I don't see any changes between wxWidgets 2.6.3 and 2.7.x for > the include/wx/mac/carbin/dnd.h file. > > > http://www.algonet.se/~afb/wx/wxlua-2.6.2.0-macgetpixel.patch > > For wxColour::GetPixel I see that for osx it returns WXCOLORREF == > char[6] while its actually struct RGBColor { short red; short green; > short blue } so it's a little odd that wxWidgets is doing it's own > thing in the first place. Secondly, I have greped for WXCOLORREF and > found that it's not used anywhere in the headers except wxColor so I > have just changed the bindings to have "!%mac long GetPixel()" in > bindings/gdi.i, therefore that function won't have a binding in osx. I > think this is good enough since I can't think of who would need it and > since there's nothing they can do with it anyway, I think it's ok. > > > However, you need to use --disable-shared and compile wxLua statically. > > It is missing somehow symbols from the internal Lua library otherwise. > > This is probably just the same bug as earlier, with dynamic linking ? > > Thanks for the heads up, it seems that for osx you always use static > libs? See the top, please tell me exactly how you build it. > > > > I have not yet tried, but hopefully the configure script in the root > > > dir will work for you. You should definitely use the newest nightly > > > snapshot or better yet, the CVS version of wxLua since it will have a > > > much better chance of working in OSX. > > > > I tried the latest wxLua CVS again today, here are the errors I got: > > > > ../modules/wxbind/src/clipdrag.cpp: In function 'int > > wxDropSourceData_constructor(lua_State*)': > > ../modules/wxbind/src/clipdrag.cpp:1574: error: no matching function > > for call to 'wxDropSource::wxDropSource(wxDataObject&, wxWindow*&, > > const wxIcon&, const wxIcon&, const wxIcon&)' > > > > ../modules/wxbind/src/controls.cpp: In function 'int > > wxLua_wxListCtrl_GetEditControl(lua_State*)': > > ../modules/wxbind/src/controls.cpp:2544: error: 'class wxListCtrl' has > > no member named 'GetEditControl' > > > > ../modules/wxbind/src/gdi.cpp: In function 'int > > wxColour_GetPixel(lua_State*)': > > ../modules/wxbind/src/gdi.cpp:2451: error: invalid conversion from > > 'const unsigned char*' to 'long int' > > > > Patch to fix them uploaded here: > > http://sourceforge.net/tracker/index.php? > > func=detail&aid=1574460&group_id=140042&atid=745326 > > Thanks, but unfortunately these fixes all have to go into the > wxLua/bindings/wxwidgets bindings files since these changes will be > overwritten the next time they're regenerated. I have committed > equivalent changes. I'm only testing in wxWidgets 2.7.1 (cvs head) and > reading the headers for 2.6.3 for changes. > > > Once I sort out the issues that wxLua and wxStEdit has with building > > a Universal Binary, I will submit a pre-built binary for wxLua/wxMac. > > (it doesn't seem to understand multi-arch "fat" builds, and -isysroot > > arguments etc. And libstedit.dylib symlink seemed to be missing etc.) > > That's be great, again please let me know how you're doing the bundle > thing, but I would definitely appreciate a universial binary, can that > be compiled on a non intel machine? I'm really in the dark about > compiling on osx, this is a first for me. > > Thanks, > John Labenski > ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? 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