Hi John,

I am rather often now ;-) copying wxledit.cpp and wxledit.h to wxArt2D, 
to keep up o date.

I use wxLuaIDE to have a console to run script from my Application 
written with wxArt2D.
In there wxLuaIDE becomes a subwindow in a wxDialog derived class, just 
to make it a modeless dialog to run scripts.
It works more or less. E.g. it comes up but i need to resize it a little 
to show it properly.

Any way, i would like very much to have this  wxLuaIDE  inside one of 
the libaries instead of having it as  part of  a wxLua application.
Then i would not need to copy wxledit.* anymore into wxArt2D.
Also  i think it would be  good to have  inside the library some 
standard dialogs to work with wxLua script inside an application. WxLua 
being meant to integrate with application, to extend it with scripting, 
currently does need some work to get a nice dialog to run those scripts.
The best way would be to have some ready made IDE dialog (modeless or 
modal), to run and maybe debug application scripts.
Like step through a script line by line. I think it is all there 
already, but because it not inside a library, it is a bit copy/paste to 
use it.

If we had such a dialog, we could use wxluacan to test it, currently it 
just has this menu to choose a script to run.

Do you think this is possible?

Klaas


-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
wxlua-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/wxlua-users

Reply via email to